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Action Doom - "Scuba" Steve Browning and Company
It's not often we see a mod, especially for Doom, that attempts to be more than just a new level; even some of the most ambitious projects still contain the core Doom game play. Even more rare than projects that attempt to transform their respective game or add a fresh face are those that strive to impact the player themselves or become something more than just a game mod. It may be a hotly contested issue as to whether Action Doom succeeded in engrossing not only the player, but also the community, with a feeling of silly early 90s nostalgia of ads and promotional tie-ins. Whether it worked or not may be debatable on an individual level; however, the effort put into the project is nonetheless impressive on a scale not seen outside a professional retail product. The project's progress was marked by blog advertisements, scuffles with the ACTION Quake team, contests involving prize giveaways like tee shirts, and even a physical Action Doom boxed copy complete with instruction manual.
Whether you hopped on the hype bandwagon for fun, or paid any attention to the ridiculous ads, you'll probably remember Action Doom for at least one reason or another, long after it's gone from your hard drive. Decade - Russell Pearson This past year Doom saw its 11th birthday. The year before saw its 10th anniversary and Doom's foray into the teens. Despite the 10th anniversary being in 2003, we were blessed in 2004 with the great 10-year tribute wad, Decade. In a similar vein to Phobos Revisited, Decade is a collage RTC-3057: Hub 1 - Team Future Occasionally we are gifted with the release of add-ons for Doom that are more than just "an add-on". Projects like Batman Doom, Daedalus and Aliens all brought more than just more maps for an archaic video game. They used the ease and speed of the Doom engine as an advantage, rather than the burden for mapmakers that it can be. With advanced ports that allow for near limitless imagination when designing levels, authors are now beginning to bring all the elements together that make a great game today into the Doom engine. RTC could very well be that project that combines all the things we come to expect from modern games.
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2004 Cacowards
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Super Sonic Doom It seems to be a year of reviving classic gaming elements and merging them with Doom. Super Sonic Doom isn't Sonic in Doom; no, quite the opposite, it's Doom as Sonic. With some of the most creative boss battles ever concieved in the Doom engine, Super Sonic Doom is definitely a fun project. |