$title="The 17th Annual Cacowards"; $focus="doom"; $fixedwidth=1; $nosidebar=1; include("/var/www/doomworld.com/public_html/php/before.php"); ?>
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Best Multiplayer Level Megaman Deathmatch - Cutman Mike
Honestly, this project is one of the 10 best projects this year, but just was not chosen for a general award. Every Doomer who grew up with an NES owes it to themselves to play this throwback. -Scuba Steve Worst Wad Æons of DeathTake a look at that screenshot. I see a sword from Eriance's 'Demon Eclipse', a strife robot, Hexen mage, a 3D model from what looks like Half Life, the Skulltag Klesk skin, and what appears to be a skeleton archer from Whitchaven or Daggerfall or something. I don't get it.
My problem is this: There is no reason to play this. When I downloaded the 250MB project, I just ran through the motions—IDDQD, IDKFA—just to see the guns and point and click them at different pictures. I asked myself why I should care. Even if I wanted to use the impressive decorate effects or a specific monster, how could I ever find all the resources in the mammoth wad file? I just don't get it. -Scuba Steve Mordeth Award - Released project with the longest "development time" Stronghold - Tormentor667
I remember thread posts about Stronghold while I was working on Action Doom 2, so this certainly took a long time to finish. While there is certainly a lot of material in this project... it probably didn't need to take as long as it did. Granted, the four years it took to create this wasn't as long as some projects... but good lord, Tormentor was talking about this project for a long damn time. At least it is finished... Mordeth, are you listening to this? Lüt? -Scuba Steve
TurboCharged ARCADE! The Sequel Episode - Xaser & Jimmy Merry Christmas, assholes! TurboCharged arcade 2 was released the DAY BEFORE the Cacowards were released and single handedly saved the Mockaward. Thank you Xaser and Jimmy for renewing my faith in the Doom community... it's a Christmas miracle! -Scuba Steve Mapper of the Year
He's made an art of speedmapping, much like Erik Alm and other community greats before him: 40oz manages to consistently maintain a speed and discipline like I can only manage to impose upon myself once or twice a year for a 32in24 session. Actually, scratch that — he's still faster, even then. He is a machine that pumps out quality maps like there's no tomorrow, and he's dedicated enough to find time for Doom even when swamped with work and other real-life commitments. Even if his attitude might be found off-putting at times (I admit to considering him a bit overzealous and stubborn at times, myself), it's hard to fault his dedication, the quality of his work, and his enduring love for the game. Congratulations, 40oz. We hope your love of Doom lasts you many more productivity-filled years. -Esselfortium |
2010 Cacowards Page 1
Other Awards
Did You Know... September 8th marked the 2 year anniversary of Action Doom 2: Urban Brawl. Did You Know... Mordeth and Millennium were still not released in 2010 despite over twelve years of development. HEH Heh Best Wad NOT Released Several years ago I had the opportunity to play a demo build of 'Rainybase' a project by 5hfifty. The entire project was built as a realistically scaled base, set on a mountainside, in the middle of a severe thunderstorm. It was shaping up to be an intense, atmospheric wad... but all we will get are a few impressive screenshots. Wanted Ambitious and involved Doom member to take over the reins of the Cacowards. Post inquiries in the thread. |