$title="The 18th Annual Cacowards"; $focus="doom"; $fixedwidth=1; $nosidebar=1; include("/var/www/doomworld.com/public_html/php/before.php"); ?>
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Best Multiplayer
32in24-11: Occupy Doomworld - The 32in24 Team
Best Gameplay Mod Brütal Doom - Sergeant Mark IV As was noted in the intro to the awards this year, I've added a category for best gameplay mod. For too long the gameplay modding community has been ignored in these awards, and instead of honoring whatever wad that was meant to be intentionally funny but wasn't, this year I have the honor of showing of something much better.
Mordeth Award - Released project with the longest "development time" 1994 Tune-up Community Project - Various
1994 Tune-Up Community Project wasn't one of this year's Top 10 picks, but it was nonetheless a frequent nominee, and from looking at some of the folks who worked on this thing that should come as no surprise! While the mapset can be seen as something of a mixed bag (as is inevitable with most community projects, really), there are some levels in here that were totally worth the wait. - Esselfortium Mapper of the Year
When Paul "Skillsaw" DeBruyne returned to the Doom community in 2007 after a 10-year hiatus, he quickly got back into mapping and started gradually building his talents with a series of impressive map releases, most of them contributions to larger projects such as Stronghold and ZPack. In 2011, he made a name for himself with three fantastic solo releases: the Boom-compatible map packs Vanguard and Lunatic, and the GZDoom slaughtermap Hanging Gardens. Skillsaw's levels take influence from some of the great mappers of Doom's recent and not-so-recent history, blend elements from each of them together with a knack for quality and cohesion, and add plenty of his own creativity into the mix. His versatility is evident in the range of styles and settings he's crafted, from simple little romps to psycho slaughtermaps, lunar moon bases to tropical islands. He's even taken on deathmatch mapping this year with his contributions to 32in24-11. And all-importantly, his maps are just plain fun, though I'm contractually obligated to make the shameful confession that many of his more difficult maps are a bit much for my own level of playing skill. In the coming year we already have more in the pipeline to look forward to from Skillsaw, including a Community Chest 4 map (assuming Community Chest 4 is ever released, TGH) and at least four Back to Saturn X maps (assuming Back to Saturn X is ever released, Essel). Maybe he'll take pity someday and give one of us mere mortals a chance at Mapper of the Year 2012. In the meantime, congratulations! -Esselfortium |
2011 Cacowards Page 1
Other Awards
Another Year Goes By Mordeth and Millennium were still not released in 2011 despite over thirteen years of development. Will these wads ever see the light of day? Probably not, but stranger things have happened. KEEP THE HOPE ALIVE! |