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August 3, 2003 |
Posted
by Rellik |
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- Things are
moving along:
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- -> I've updated
the Wants and Bug list pages with everything you guys could think
up. If there's something you think we missed, let us know in
this thread.
-
- -> Progress continues
quite nicely on the next 1.41 release candidate with a bunch
of new stuff and bug fixes. Stay tuned!
-
- Contact
the Legacy Team
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June 28, 2003 |
Posted
by Rellik |
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- News worthy:
-
- -> Due to some
outside generosity the skinspecs page has been made, well, readable.
:-p Everybody say "Thanks Dan!".
-
- -> There's been
some minor site tweeking, and the manual and the coding is coming
along nicely. Won't it be nice when we have polyobjects? Now
to get Hurdler and Metzger to code in 3D polyobject floors blocks.
:-)
-
- -> Heh, maybe
I was the only one who didn't know, but apparently the "corrupt
savegame" has been traced back to the spawn() fragglescript
function. Just thought I'd pass that tid-bit along.
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- Contact
the Legacy Team
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June 17, 2003 |
Posted
by Rellik |
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- Check out
these new pants:
-
- -> There's a
release candidate here
( thanks Tails! ). When Hurdler gets back from vacation it'll
perhaps get buttoned up and released as 1.41. Rumor has it that
this will be the last release before we switch over to the C++
version, but nothing is confirmed.
-
- -> The new manual
is nearing completion. It's big. It took a lot of work. Thank
god it's just about done.
-
- -> There's a
change to the website, the "To-Do" list has become
the "Wants List" and I've added the page "Bug
List". Now users and coders alike can just check these pages
to see what the other has on their mind. If you want a bug /
request added to the list post it in this thread.
-
- -> I've also
changed the site so that it no longer has the seperate frame
for the menu. Yay for iframes! Now I just gotta whip up some
kind of a footer...
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- Contact
the Legacy Team
|
May 29, 2003 |
Posted
by Rellik |
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- The screenshot
page is finally up and non-pathetic.
-
- After endless procrastination
I finally got off my ass and got it mostly roughed in. I still
have to make seperate webpages for each pic so they get a suitable
background, but I dunno if I'll get that done tonight so I'll
upload it now. There are atleast 3 more pics to add, but that
can wait till I've got the rest of the pages done. Happy now
Gherkin? Are you happy now!?!?!
-
- Rellik
bursts into tears and runs away.
-
- Contact
the Legacy Team
|
April 11, 2003 |
Posted
by Rellik |
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- Hexen Legacy
comes home.
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- That's right Hexen
fans, Legacy / Hexen compatability is in the works as we speak
and the Hexen Legacy site has moved here. The link to Hexen Legacy
is in the menu bar or for the uber lazy just click here. According to the to-do list
in the CVS the Hexen stuff is at the top of the list of things
to finish up in the C++ version. So keep your eyes peeled for
future Hexen updates. :-)
-
- Contact
the Legacy Team
|
April 02, 2003 |
Posted
by Rellik |
-
- Note to self:
-
- Hurdler is teh evil.
As if I totally fell for that. Bah. ;-p
-
- ANYways, in non-fool
related news I'm re-writing the DOC's. This is a large undertaking.
So while I don't want to make an official thing out of it, if
anyone breezing through here has anything specific to ask for
send me some mail at . I'm not sure I should bother to write
too much about the launcher, atleast until I know that it isn't
going to be re-worked for a while. There's more good news for
ya too, our own Darkwolf has been tweaking and adding to the
FS functions. :-) I haven't had time to check it out yet but
I'm sure we can expect some cool stuff from him. Alright now
I got to go get back to work on those DOCs, after their done
I promise I'll finish the screenshot gallery page. Well,
I promise to try to maybe possible do it at some point in the
future anyways.... :-p
-
-
- Here's a link to
a nifty javascript I found that'll keep the spambots from getting
your email address. It's (IMO) pretty cool: javascript.internet.com/miscellaneous/no-spam-e-mail.html
-
-
-
- Contact
the Legacy Team
|
April 01, 2003 |
Posted
by Hurdler |
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-
- Note about
network code.
-
- UPDATE: This was,
of course, an April Fool ;)
-
- This might be sad
news to some of you, but after talking last month with other
members of the team and with lots of Doom Legacy fans we decided
that we won't work on a new netcode. Indeed, the current code
works quite well on a LAN and Doom was never meant to be played
over the Internet. We hope and we are sure you'll understand
that as we want to keep as much as the intial Doom philosophy
we should put more effort on working on bug fixes and stuff like
that rather than doing something outside the philosophy of this
project dictated by its creators faB and Boris.
-
- The good news is
that we will have more time to work again on the modem to modem
source code and being sure Legacy works well when playing with
someone at the other side of the world. We are looking for some
(international) telecom sponsors because it might cost too much
for the team to test that new modem to modem source code.
-
- More information
will follow soon as I'm currently answering an interview for
our host site newdoom.com
-
- Stay tuned !
-
- Contact
the Legacy Team
|
March 11, 2003 |
Posted
by Rellik |
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- And again
with the more stuff.
-
- I got the bot code
modified so skill levels are fully supported. You can download
it here.
Info:
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- CHANGE LIST:
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- Bot names added
to / changed. :-)
-
- Full skill level
implementation! Stuff now controlled by skill setting:
- - Aiming accuracy,
this includes bots leading targets when firing projectiles.
- Likelyhood to strafe.
- Likelyhood of retreat after being injured.
- Likelyhood of going after powerups.
- Bot names added to / changed.
-
- KNOWN BUGS:
- - can't add bots
to multiplayer games until all human players have joined otherwise
crashy crashy
- game doesn't reset bot skill, so have to restart to change
difficulty settings :-(
-
- Don't look to me
to fix those two bugs, that's way way beyond my abilities. This
only works with Legacy 1.40.
-
- Looking
for Legacy screenshots.
-
- We're setting up
a screenshot gallery to show off what Legacy can do. If you've
got a screeny that displays this post it here in the NewDoom forums. What
we're really looking for is unique stuff. Thanks!
-
- Great, my regular
cough has evolved into a super painful honking cough.
- Being sick sucks.
- Rellik
-
- Contact
the Legacy Team
|
March 09, 2003 |
Posted
by Rellik |
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- There is
new stuff. Here it is. Read it. Now.
-
- Loads of new stuff
going on everywhere, here's the break-down:
-
- Website:
- The site has been
totally cleaned and updated, there may be new sections on the
way.
-
- My (Rellik's) DOOM
Editing Resource has been renamed the Legacy Editing Resource
since it covers everything concerning editing for Legacy, and
it has been moved here
to the Legacy mainsite. It's now accessible from the editing
link in the side menu bar.
-
- Legacy Engine:
- There has been much
work done, with recent stuff including among other things, MP3
/ OGG support and the ACBots have been merged with the CVS.
-
- Misc Stuff: (not
really official Legacy stuff)
- I've also compiled
the new CVS and modified the bot code for all kinds of fun and
games. Please note that these are NOT official new legacy
releases, these are just something fun to mess around with!
I've made two new executables, one makes the bots relatively
easy to beat, one is a medium difficulty. You can grab the zipfile
here,
just unzip it into your Legacy 1.40 directory and point
the launcher at either of the new executables. Oh, I made the
weapons switch faster too. Some people might not like that but
hey, they can compile their own damn version. :-p In case you're
wondering what I mean by 'easier' bots, they aren't perfectly
accurate now, they strafe less, and they're more likely to run
and find health when injured. Much thanks to Tails for so patiently
helping me figure out how to get the code to compile and for
making the bots not so deadly accurate! Hopefully soon (maybe
even today) I'll have a third, Railgun insta-gib version ready.
- Take it easy, your
only other option is death. - Rellik
-
- Contact
the Legacy Team
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