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21 files

  1. The Book of id

    High-quality scans of 'The Book of id', a scrapbook included with the id Anthology, released in 1996.

    59 downloads

       (16 reviews)

    Submitted

  2. The Maximum Doom Reference v. 1.0

    This is a is a list of the files from the Maximum Doom Collection, that came with the Master Levels for Doom II -CD. The goal is to provide title, author, play info, trivia and, if necessary, technical hints about each wad on the CD-ROM and to give download links to the original add-ons.

    31 downloads

       (16 reviews)

    Submitted

  3. Yangshuo Cavern in China

    DOOM Trivia! Ever wonder where id Software got the sky texture for DOOM in Episode 1? Check out this picture! It is Yangshuo Cavern in China, photographed by Tom Atwood and available on the Media Clips(tm) CD-ROM, (c)Copyright Aris Entertainment, Inc., 1991-1992. 640x480 JPG format image.

    Note to sysop: The licensing aggreement on the Media Clips CD-ROM allows for free distribution of this image.

    72 downloads

       (16 reviews)

    Submitted

  4. The Martian Moon "Phobos"

    DOOM Trivia! What the heck is a "Phobos" anyway? The Martian moon "Phobos" photographed by the Viking probe, July 20, 1976, and available on the Media Clips(tm) CD-ROM, (c)Copyright Aris Entertainment, Inc., 1991-1992. 640x480 JPG format image.

    10 downloads

       (2 reviews)

    Submitted

  5. ZDoom menu demo

    This is just a small level in which I tested the menu system I made for ZDoom, for conversations or computer systems or shops or any other usage you can think of.

    28 downloads

       (17 reviews)

    Submitted

  6. Count of all Official Secrets in Doom/Doom II games

    This document provides simple quick-reference information on the number of "official" secrets that exist among the maps of Doom/Doom II games on a variety of game platforms. ("Official" secrets are those secret areas that can affect a player's "Secrets" score on a given map.) These tables also indicate a player's maximum attainable scores for finding all official secrets on each map.

    18 downloads

       (9 reviews)

    Submitted

  7. Ghost-Monster FAQ for Doom II: Hell On Earth

    This document provides general information on a bug that occasionally surfaces in computer-based Doom II games: The creation of a "ghost" by an Arch-Vile monster.
    If you've ever encountered a monster that walks through walls and ignores your attacks, then this FAQ is for you. Find out what ghosts are, what they can and can't do, and hints on how they can be neutralized.

    10 downloads

       (2 reviews)

    Submitted

  8. doomcomp.zip

    This document provides a detailed comparison of the basic game features of the more popular PC, console and handheld versions of Doom, Ultimate Doom, and Doom II. Features, flaws, pros and cons of each version are discussed, and detailed quick-reference tables are provided.

    14 downloads

       (4 reviews)

    Submitted

  9. doomexit.zip

    This document provides simple quick-reference information on map interconnections for all maps in a given Doom game, detailing which map exits lead to which map entrances. This essentially serves as a simple "map of maps", and allows a player to, for example, see which maps have secret exits, and where those exits lead.

    11 downloads

       (3 reviews)

    Submitted

  10. fdoomcmp.zip

    This document provides a detailed comparison of the basic game features of the PC and PlayStation editions of Final Doom (and The Master Levels). Features, flaws, pros and cons of each version are discussed, and detailed quick-reference charts are provided.

    8 downloads

       (1 review)

    Submitted

  11. doomcode.zip

    This document provides detailed information on the built-in cheat codes for all versions of Doom, Ultimate Doom, Doom 2 Final Doom.

    13 downloads

       (4 reviews)

    Submitted

  12. Doom: The Next Chapter, Second Edition.

    60 years after Doom2, UAC tries it again... Roleplay in the Doom universe. This version has moved out of draft status and is a ful Second Edition.

    Included in the file is a Visual Basic Script for generating a character. Requires the Scripting Runtime 5.5. See dtnc.vbs for fetails.

    21 downloads

       (9 reviews)

    Submitted

  13. WadAuthor User Manual

    This is a PDF and Word 2000 version of the WadAuthor help file.

    21 downloads

       (2 reviews)

    Submitted

  14. Super Passwords for console Doom games

    This document provides passwords for all console Doom games that utilize a password system. The passwords here provide a player character with maximum health and equipment, and allow the player to begin the game on any map at any Skill. Doom 64 bonus: The map-1 passwords also activate the game's FEATURES menu (cheat-options menu).

    10 downloads

       (2 reviews)

    Submitted

  15. doomfont.zip

    This is a Figlet font in the style of the DOOM logo, for the uppercase alphabet A-Z and the numerals 0-9. The remaining characters are taken from the existing 'Big' font.

    22 downloads

       (1 review)

    Submitted

  16. ELECTRIC SHORTS ONLINE RESOURCE FOR DOOM AND DOOM ][

    Do you know the number of accessory files available for DOOM and DOOM ][ online? The activity on the large online services as well as the Internet hubs of DOOM-related materials is astonishing! At FTP.cdrom.com, a server that can accommodate 300 (or more) users at a time, often you cannot get anonymous access! That's where the idea for this electronic book came along.

    What you will find herein is a listing of files available for two of ID Software's greatest creations....DOOM and DOOM ][. The listing will actually include a systematic analysis of many of these files. What do they do? How well do they do it? Do they modify DOOM's system files? Do you need a $5000 dollar machine to run them well? Where can they be found online?

    Starting to get the idea?

    The REVIEWS come from a database on the games originally written for ELECTRIC SHORTS ONLINE a magazine for PC gaming that appears on America Online as well as the World Wide Web (Internet).

    10 downloads

       (3 reviews)

    Submitted

  17. The Doom Help Service (DHS) Help Files Archive

    This file contains a description of the various help files contained in the Doom Help Service Archive (namely, the file doomhelp.zip). For detailed information about the DHS and the various rec-based USENET newsgroups dedicated to Doom, Doom II and Heretic (or if you are a new player of these games) please read the file called 'README' contained in this archive.

    10 downloads

       (3 reviews)

    Submitted

  18. DOOM II How To v1.0

    This is the follow up to the condensed text file DOOM How To DOOM II How To is a handy "cheat" sheet with tons of information from running WADS to recording a .LMP demo of a game. All the codes and command lines are listed to!

    8 downloads

       (0 reviews)

    Submitted

  19. monsters.zip

    This Is A TXT File Of ALL The NEW Monsters, And What They Do. Their Complete Real Names, And Their Weaknesses If Any. Also Included is a Hint To Beat Level 30. And A Cheat To Use On DOOM II. Also Are The COMPLETE LEVEL NAMES FOR DOOM 1, And DOOM 2. All New Weapoons, And Descriptions, And All New Items, And What They Do.

    13 downloads

       (4 reviews)

    Submitted

  20. Doom How To

    "Doom How To" is a short and handy file with information on cheats, command lines, PWADS, .LMP recordings, etc. This was made for users at Game Palace bbs since alot of questions came up on how do I do more with DOOM.

    8 downloads

       (0 reviews)

    Submitted

  21. doomread.zip

    The text from DOOM 1.2's README.EXE. Created with VPRINT51.ZIP (from Simtel).

    10 downloads

       (3 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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