a-c
642 files
-
Submitted
-
Atonement Episode 1 MARS + Episode 2 EARTH
By Guest
All maps were created by The Mysterious Moustachio a.k.a. Matthew D. a.k.a. Matt534Dog a.k.a. Matt534Doom (on ZDaemon) a.k.a. MDC a.k.a. myself. My goal in creating this wad was to develop and sharpen my senses as a level designer and Doom wad author. I aimed for an atmosphere akin to DOOM and DOOM II portrayed in an updated visual style; I was really trying to face my poor skills in wad compiling and texturing/detailing. I think I improved somewhat by the end of E1 + E2. All of the music was provided for this wad by Dial-up for Murder. cc4-tex.wad was used as a resource pack. I used GZDoom Builder (Bugfix) r3018, Doom Builder 2, SLADE 3.1.2, and paint.net 4.0.21 to create all of the maps, compile the wad, and create a large portion of the graphics. The status bar was created by galileo31dos01 using SlumpED v0.7 (for testing), Paint, Paint.net v4.0.21. Additional Credits are listed below. :)
MAP LIST
-MAP01: Level name Teleporter Accident Music Track "Give Me Back My Future" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Can't get out of the starting room using -nomonsters. Inspiration Goofy ZDoom cinematic wads, valkiriforce maps, BTSX E1, and DOOM II: Hell on Earth.
Author's comments I wanted to make a really goofy sort of cinematic intro that conveyed the idea that you are actually responsible for the demonic invasion on Mars. The rest of the map after that set out to make a fun and intense brawl more or less. This is the last level I created for this portion of the wad.
-MAP02: Level name UAC Machine Labs Music Track "Mars Monolith" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration The Ultimate DOOM and BTSX E1.
Author's comments I tweaked this level a good bit from its original incaranation. I have to say, I like it a lot more now; it's a lot more streamlined and cohesive while maintaining the same goals.
-MAP03: Level name Cross Canyon Chaos Music Track "Deimos Monolith" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration Half-Life, The Ultimate DOOM and DOOM II: Hell on Earth.
Author's comments I originally planned for this to be MAP01, and I designed it as such. The first base that the player starts in was meant to be its own "prologue" stage, and the other side of the canyon was meant to be the first level proper. It got too big in the second part (since I designed that first), so I shrunk the first base into a short intro to the map.
-MAP04: Level name H2O Extraction Zone Music Track "Asteroid" by Dial-up for Murder Editor(s) used Doom Builder 2, GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration DOOM (2016).
Author's comments This was the first map I designed for this wad. I drew this one out on paper, and it was orignally supposed to be a Beach Boys themed beach map... I'm curious to see what that might have looked like, but the original concept was that it was taking place during sunset. Hence, the copious amounts of orange, and hence the generous percentage of green and red sprinkled about to accompany it. It was only after this map was finished that I reworked the premise and textured it as a Mars techbase.
-MAP05: Level name Big Ol' Crater Music Track "Rivers" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration E3M6 from UDoom, MAP13 and MAP15 of DOOM II.
Author's comments My goal for this map was to create an outdoors Mars map -- something I had seen a request for in an "underused level themes" thread on DW. Without going to much into specifics, this is easily the largest map in the project, and I'm certain that it took me the longest amount of time overall as well to create just the layout. It too went through many iterations before settling on the half shadow-casted crater of today.
-MAP06: Level name Mars Escape! Music Track "Phobos Monolith" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration This map was pure freestyle.
Author's comments So the story meant to be conveyed here is that the scientist is attempting to escape Mars by transporting himself to Earth using the old model inter-planetary teleporter in this UAC base. Honestly, it kind of got lost in translation when I started using the Plutonia teleporters as a level bookend, but I think I made the ending teleporter for this map distinct enough to simply stand out from the rest.
-MAP07: Level name This Earth Unknown Music Track "T'Pol Or Not T'Pol" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration This map was also pure freestyle.
Author's comments This is one of the later levels I designed for the wad. It was a challenge for me to truly convey that this map and the last took place on two different plants -- two different worlds -- with one shared sky texture. Luckily, I think I crafted a convincing enough facsimile to distract from the obvious vanilla limitations.
-MAP08: Level name Seismic Research Music Track "Panic! At The Drive-Thru" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration 1024x1024 maps.
Author's comments Seismic Research is a 1024 x 1024 sized map; I merely wanted to see how well I could pull the premise off, and I then decided that a super short map like this would be an awesome break coming from the E2 opener and all of E1.
-MAP09: Level name Mining Ops Music Track "Come On In" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration The Plutonia Experiment.
Author's comments This is one of the first few maps I created for the project. The difficulty cranks up substantially here because I wanted to give the player the feeling that they are always under siege.
-MAP10: Level name Filtration Station Music Track "I've Only Got One Emotion" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration Community Chest 4.
Author's comments One of the last maps I made for E2, Filtration Station is an interesting map in terms of layout and secrets. I won't get into secrets here, but, as far as layout is concerned, the map reuses a lot of space. I think this is my most three-dimensional feeling map to date, and one of my most difficult.
-MAP11: Level name Sewage Plant Music Track "Dave" by Dial-up for Murder Editor(s) used Doom Builder 2, GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration BTSX E1, The Ultimate DOOM.
Author's comments Perhaps the most difficult map of the set (at least, for me, from a pistol start), I cut out large portions of this map and streamlined it like I did MAP02. The final version is much more fast-paced (and also grueling) than the original beta that I released in 2017.
-MAP18: Level name Strike on Hectic Castle Music Track "The Chicken" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration Alien Vendetta, and DOOM II: Hell on Earth.
Author's comments This map belongs somewhere in E4 of Atonement, but, since I've already released it on the thread, I'll just include it as a bonus map. It'll go somewhere from Map16 to Map20. The opening of the map was meant to convey a seige on a fortress, and the map proper would have begun as soon as you get though the front door.
-MAP21: Level name Eternal Suffering Music Track "Jungle" by Dial-up for Murder Editor(s) used GZDoom Builder (Bugfix) Bugs Possible savegame/demo overflow in vanilla Doom. Inspiration Scythe, Kama Sutra
Author's comments For Episode 5: HELL, I wanted to expirement more with how I used groundwork, enemy placement, and item scarcity in order to create a more significant challenge. Though this is an older map, it's still plenty challenging, and the progression I ended up with was a lot more abstract than my usual Atonement maps. This will go somewhere from Map21 to Map24.
-Title Screen Music Track "Rivers (Ambient Mix)" by Dial-up for Murder
-Intermission Screen Music Track "I'm Glad I'm Dead" by Dial-up for Murder
-Text Screen Music Track "_ ______ _ ___ _____ ___" by Dial-up for Murder
THE STORY SO FAR...
Jesus Christ, it's finally done. The inter-dimensional teleporters you've been building on Mars -- under top secret conditions -- are finally finished, and testing day has come.
Countless hours spent laboring over several machines, tinkering and tampering with circuit upon circuit, staring at white text on a black background. Your eyes are fucking sore.
But none of that matters anymore. Because you know, when you flip that power switch, you will make history.315 downloads
Submitted
-
Submitted
-
AndrewB Still Stil Sucks It
By Guest
It's the thrilling unofficial threequel to the best vanilla Doom wad ever made, which was made by Ralphis himself! This threequel includes more amazing things!69 downloads
Submitted
-
Submitted
-
Altitude
By Guest
One large City themed map designed for Vanilla/Chocolate Doom with multiple possible routes and a lot of optionality.98 downloads
Submitted
-
Absolute Dishonor
By Guest
Absolute Dishonor is a brand-new 8-level WAD created between Michael Jan "valkiriforce" Krizik and Jon "40oz" Vail - four maps from each map author. The levels are inspired from old-school Doom WADs from the 90's such as Memento Mori and The Plutonia Experiment. Compatible with the original vanilla doom2.exe.245 downloads
Submitted
-
CthuluDoom
By Guest
Adaptation of H P Lovecraft tale 'The Picture In The House' (1920).55 downloads
Submitted
-
Asylum (v1.0)
By Guest
Asylum is a Doom 2 level inspired by the asylum texture set created by DethteX, Rick Clark and editor. It is Vanilla compatible so you can play it with Chocolate Doom.74 downloads
Submitted
-
Bootmans factory
By Guest
After falling into a ditch you find yourself facing Bootmans minions.59 downloads
Submitted
-
Cute Demon Butt Collection
By Guest
Welcome to the land of orthogonal misadjustment. In here you will ASSume the role of the BOOTY warrior. The demons, whose only job was to sit on their BUTTS and guard this facility, have been CHEEKY ASSholes again and you've been chosen to show them their place. Your mission will be to travel the narrow, tight and dank corridors of this gallery complex. At the BOTTOM, slap the leaders of the uprising and find the EYE OF THE DEMON which you must poke with your finger in its MOISTY CENTER. This will conclude your objective.
So, with a badASS attitude enjoy this map of utter flattitude. Tastes best with coffee at quarter past twelve.
(this is not a joke WAD, honest)53 downloads
Submitted
-
Confinement 256?
By Guest
First wad I have ever made. Inspired by Congestion 1024 and 64. Made to be some sort of bridge between the two numbers. Review it however you like! Send me feedback!
QUESTION: Should I continue to make a full megawad of this?34 downloads
Submitted
-
Castle Library - Castle Dasböurg Bonus
By Guest
Having deepened into Castle Dasböurg, the remains of a antique fortress used as "weak bunker" in World War II, you find a library as a side room, where monsters reside and a chalice deep inside can very well suit as a souvenir of the visit to the Castle. This is a bonus WAD coming with the Castle Dasböurg Community Project in /idgames, hence it is known as a "side room".29 downloads
Submitted
-
Doom 2's Consumed earth
By Guest
A continuation epidode for doom2, there were supposed to be 10 maps, but contributers were few, so there are 7 maps instead. In this mapset you're going through earth's ruins to get home on the computer to call the rescue marines to get you out of this wasted zone, to get on a helicopter and land in a place where the rest of the human population takes place.67 downloads
Submitted
-
Benchmark v1.1
By Guest
This is intended as a benchmark wad to compare the performance of various source ports. The selected difficulty setting is used to tune the number of enemies (quarter for easy difficulties, half for normal difficulty, full for hard difficulties).27 downloads
Submitted
-
Bricked
By Guest
A small, 15 minute-ish single level wad I made as something more simple after making Tekbase.
Supports Deathmatch as well.46 downloads
Submitted
-
Castle Courtyard
By Guest
A map I made for wrack a while ago, I ported it to Doom removing the real 3d parts.30 downloads
Submitted
-
Cassie Steele
By Guest
After saving Nina Dobrev from the monsters, she asks for your help to save her Degrassi co-star, Cassie Steele, from the monsters in this nonlinear vanilla map.32 downloads
Submitted
-
Adage
By Guest
1 map for vanilla Doom to celebrate the birthday of WildWeasel on Doomworld and the ZDoom forums. Hope you had a good one dude. :)35 downloads
Submitted
-
Apocalypse
By Guest
A medium length level that depicts an old factory overrun by demons.28 downloads
Submitted
-
Submitted
-
Bridges.wad
By Guest
Medium to hard single player with simple landscapes, average sized wad. Plenty of secrets/hidden stuff and problems to solve.32 downloads
Submitted
-
Submitted
-
Bullets
By Guest
A map using bullets and only bullets, nothing else. Also Hell revealed style.36 downloads
Submitted
-
Submitted