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642 files

  1. BAPHOMET

    A Doom 2 level for Doom II and any other port.

    24 downloads

       (4 reviews)

    Submitted

  2. The Daemonic Colony

    Masterpiece ? Rubbish ? E-mail me with your opinion.

    It is big, very detailed, realistic and it took me so long I do like to think that it is a good level. If maybe too hard monsterwise - but you all know the cheats anyway. . . (!)

    Yes I know it looks a lot it should be called "Mines" but if I'd have called it that you wouldn't have downloaded it would you ? (!)

    23 downloads

       (4 reviews)

    Submitted

  3. Blind Alley Y., "Dissolution"

    A nice, mid-sized challenging map.

    25 downloads

       (8 reviews)

    Submitted

  4. Amazing

    Your death sentence could win you freedom if you can make it out of the maximum security holding facility. It's many labyrinthine passageways will keep you checking your map often. Ammo stores abound, you just need find them.

    23 downloads

       (9 reviews)

    Submitted

  5. React

    Yadda yadda mountain base yadda yadda experiments yadda mutants yadda yadda lone soldier yadda yadda reactor core yadda yadda three switches badda boom

    32 downloads

       (14 reviews)

    Submitted

  6. cult7.wad

    This is Map 07 of a Megawad I'm building. After finishing Maps 01-06 I put them into a forum for play-testing. I recieved some comments and tips and tried to follow them with this sequel. So, don't hesitate to tell me your opinion about this map! The story will go on. Maps 01 to 06 contain your trip, starting in a convent, through a church, a big valley, where you find a ship. With the ship you make your way over the ocean to an unknown island. On this island you come to a big castle, which is: this Map! (see "The Story")

    After testing the first 6 Maps, many players said, that these maps were too easy to play. Well, I'm not of the ultra-violent kind. But in this map, I also put a hard skill-level, but I never played it myself. So, I'm very interested in your opinion if you like it the rough way :-)

    21 downloads

       (5 reviews)

    Submitted

  7. BIG CASTLE for DOOM II

    A castle wad that actually looks like a castle, complete with moat, battlements, and (of course) many, many secret passages. No new graphics, but creative use of the defaults. Quite challenging at ultra-violent. No cheating required.

    24 downloads

       (6 reviews)

    Submitted

  8. Breeze ( As in " It's a breeze ! " )

    An initial HERETIC wad I ported this over to DOOM2 in about 3 days, changing textures and trying to get the over all feel about the same, but somehow it turned out even harder in DOOM2 than HERETIC so its only for advanced players in skill 4 and good players in skill 3. ENJOY.

    18 downloads

       (3 reviews)

    Submitted

  9. Anvil 1 - Rendezvous Zone

    You have just landed at the same point were U.A.C. scientists and elite units of the military rendezvous-ed before entering the alien complex.

    31 downloads

       (6 reviews)

    Submitted

  10. Bonar6

    Ok, we don't have a story, but it is one heck of a level. We went with a high-tech futuristic motif, instead of a "Neat Mansion Motif" like our last level.

    16 downloads

       (4 reviews)

    Submitted

  11. ATARI.WAD

    Complete reconstruction of main Atari Corporate offices. Includes .BMP legends so you can find the offices of your favorite (or not so favorite) Atari employees and Executives. Try for a perfect score -- I DARE YA!

    47 downloads

       (6 reviews)

    Submitted

  12. The Demon Castle

    Player escapes from The Demon Castle

    27 downloads

       (10 reviews)

    Submitted

  13. Choke On Your Guts As They Spill From Your Mouth

    Suitable for all type of Doom play. There are lots of secrets! So if you think you're stuck, check walls and shit!

    21 downloads

       (4 reviews)

    Submitted

  14. Hitler's Caverns

    No description. Just kill stuff.

    26 downloads

       (10 reviews)

    Submitted

  15. Beach Ball Castle v2.0! 11/24/95 (Okay, so I never released v1.0...so what? <Grin> This has been in

    Most people really like medieval castles, right?

    Most people also really really hate vile evil rotten pinko commie scum-sucking demon bastards that all deserve to die, right?

    And I'll bet you've always dreamed of the chance to go right out and mix the two ... right?

    Right??!?!?

    Of *COURSE* you have! Well, this is your golden opportunity RIGHT HERE IN THIS VERY PWAD to relax, breathe the fresh air, and explore a wondrous piece of ancient architecture whilst blowing the brains out of bounteous bevies of bellowing bloodthirsty baddies.

    ...And you get to play with beach balls. :-)

    Hints: Beginners, don't play this one, ok? Or if you do, don't be surprised at what happens.

    Standing around is NOT (repeat NOT) recommended.

    For the rest of you, there's a lot of "openness" in this PWAD which lets (overly) curious beach balls float around, and there are a few invisible critters outside the castle to add a little bit of variety. Don't panic. Pay no attention to the noises you think you hear. I can assure you that the castle and its surrounding grounds are perfectly safe... :-)

    Also, this level was workable (if a bit slow) on my old 486DX/33 and and really plays smoothly on my new DX4/100 and on a Pentium/90, but it might be far too slow on 386 machines due to the largish amount of critter "activity" going on. This can be good or bad; I'm not sure that I completely *MINDED* some slowdown, myself.



    In deathmatch, you MIGHT want to avoid the lake area, although suicide there is easy .

    23 downloads

       (8 reviews)

    Submitted

  16. Bygone

    Small, dark, crowded(sometimes)

    18 downloads

       (3 reviews)

    Submitted

  17. Blind Alley X., "Forlorn"

    A nice, mid-sized challenging map.

    26 downloads

       (7 reviews)

    Submitted

  18. APOCALYPSE.WAD

    This one is good!!! Too many monsters!!! Oh, Yeah!! But you have only a super shotgun, a chaingun, and a BFG (in a secret area); but you have a good weaponry.

    33 downloads

       (10 reviews)

    Submitted

  19. Enter

    My first publicly released level. I made this map simply to get used to doombuilder and doom editing in general so expect plenty of lowering walls, tripwires and oddness. It's fairly small with not many monster "repeats" and set in a demonic temple. It's basically marble and stone with some good old hellfire and flesh worked in in places.

    32 downloads

       (11 reviews)

    Submitted

  20. AvantGarden

    The mood was to create a crappy looking wad.

    21 downloads

       (6 reviews)

    Submitted

  21. THE ANA'S DREAM

    This wad contain redefined Sprites like Arch-vile and other ordinaries Sprites, new textures (80%), new graphics, new music, and all new sounds. I've created this single WAD with the aim that it can be enjoyed not only playing it (WAD's complexity - 8200 sidedefs, a lot of TAG's numbers -almost 140- ), but listening it (Music & Sounds) and watching it (new textures, redefined Sprites, etc.)

    180 downloads

       (20 reviews)

    Submitted

  22. Blind Alley 8., "Retribution"

    A decent, challenging map.

    34 downloads

       (17 reviews)

    Submitted

  23. Blitz 2

    At the beginning, when I started working on this level, I thought to create a "small" level, where I would have focused my attention more on gameplay and difficulty than on graphics, architecture and detail, as I usually do in my levels. But as I went on working on my level, I focused my attention more and more on graphics, without disregarding gameplay and difficulty. So expect for a good-looking level and also for a nice and fast-paced challenge! The level isn't to difficult, but the last areas and challenges are very hard... you are warned! The two new fast weapons make the level more fast-paced, just because of their high fire-rate. As I did in its prequel, I inserted the starts for 3 players and I tried to create a level suited for the cooperative mode... and I think that this map is really nice to play it with the cooperative mode (though I couldn't test it!). Weapons, ammo, health (and also monsters) are balanced and suited for a cooperative game! The .WAD doesn't contain any ZDoom effects and it should work with vanilla Doom 2; but I tested my level only with ZDoom (2.0 beta 38). If you find home-effects or if visplane errors occur, just try to play the level with a good source- port (I suggest ZDoom: it's the best!).

    22 downloads

       (7 reviews)

    Submitted

  24. Camp

    This is a Doom version of my camp in the Maine woods.

    19 downloads

       (6 reviews)

    Submitted

  25. aboocean.zip

    This island is so hot even the troops are in shorts. And these damn seagulls are everywhere. They learned to eat by following the troops and scavenging among the dead. If ya hear the seagulls then ya can bet there's a troublemaker nearby. The only way to keep cool is stay near the big blocks dry ice but even that can be dangerous. I thought I had this place to myself but son of a.............

    38 downloads

       (15 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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