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642 files

  1. Dynamic Chambers.

    Drew most of this one out on paper. One room has four different looks, at each phase of the level it will change. Depending on what secrets you find, the ending can play quite differently. My first DCK level.

    18 downloads

       (3 reviews)

    Submitted

  2. ASDOOM][: The Final Countdown

    The best unmodified DOOM][ PWAD ever (play it before you flame me).

    45 downloads

       (20 reviews)

    Submitted

  3. BLUDBARF.wad

    Fast moving action packed single player doom2. : Errr.. Some more Stuff to kill + some Stuff to figure out, lots of traps, You know the score. : Watch your back or you may come to a "grave" end. :

    30 downloads

       (14 reviews)

    Submitted

  4. BOBWADS

    3 new levels for DOOM II.

    13 downloads

       (1 review)

    Submitted

  5. CHeK yoUR BAcK

    This is a complete level for DooM II. I made it with single player in mind, haven't tested in DeathMatch or Cooperative, but it should work ( there are deathmatch weapons and starts ). Watch out with the pools, once inside there is no way out ( at least alive :). This is my first WAD, so it's not very pretty, but it has some creative secrets and traps. Plenty of pain. Enjoy! If you have comments please e-mail me.

    16 downloads

       (3 reviews)

    Submitted

  6. Castle of the Renegades 2

    Here at last is the Doom 2 version of Castle of the Renegades, the epic e2m1 for the original Doom. I didn't make too many changes in the stuctures of the original, but I incorporated most of the new monsters and some of the new graphics and linedef types. This wad was so long in coming because I couldn't find a Doom 2 compatible editor that I liked that was capable of holding it. Thanks to Ben Morris for allowing me access to beta versions of his excellent editor, DCK.

    32 downloads

       (8 reviews)

    Submitted

  7. DOOM II "Argus" Episode

    This is the first of a series of levels, some of which are completely revamped levels first released as Sacrifice levels 1-6 for DOOM I. These levels offer sophistication and puzzle solving rather than just turning up the volume. Children (you know who you are) may be bored. Definite consideration was given to consistency, theme and fairness. However, you should remember that these are levels for DOOM II, and that presupposes that you are an experienced player.

    29 downloads

       (13 reviews)

    Submitted

  8. CETI ALPHA VI

    This WAD was designed from scratch originally as a Deathmatch level. It now works well for co-op or single play as well, and supports ALL the skill settings. Ultraviolent is TRULY ultraviolent. Also, you DO NOT NEED to find ANY secret doors to get all the keys. There are no places where you can't get out of, no places where you are going to fall in poison with 200% health and have to wait till you die (I hate that). However, there are many many secret switches, doors and items that are worth the effort to look for. There is only ONE BFG in the level and it is fairly well hidden. It also requires the finding of a secret or two to get to. And there is a sure-fire way to tell if your "cohorts" have found it before you. If you truly cannot solve this level (try harder!) I have a LMP that shows the solution available by request.

    22 downloads

       (3 reviews)

    Submitted

  9. Breeding chambers

    You've entered a small structure. Looking around you see some ammo, a shotgun, and a switch. May as well find out what it does. You think to yourself as the floor starts lowering, "Must be an elevator to an underground base."

    17 downloads

       (4 reviews)

    Submitted

  10. The Hangars

    You've just entered the bases hangars. It's going to be long and hard to complete your mission. Finish the brains of the organization. You don't know how long it will take, but you'll sure wreak havoc on your way through.

    18 downloads

       (4 reviews)

    Submitted

  11. Living Quarters

    You've entered a group of structures. You know that you're gonna have to blast your way through. You'll have to get to the telepad. You've spotted it, you just need the keys!

    19 downloads

       (7 reviews)

    Submitted

  12. Living Quarters

    You've entered a group of structures. You know that you're gonna have to blast your way through. You'll have to get to the telepad. You've spotted it, you just need the keys!

    15 downloads

       (3 reviews)

    Submitted

  13. Cliffs.wad

    The first part of this level was done for Doom1 but was modified and expanded for Doom2. There are quite a few secret areas and some unique "camouflage". It is possible to beat this level without going to any secret areas but it is harder. Use the automap to find most secret areas. All weapons and enemies are used. Be careful not to fall off!

    22 downloads

       (8 reviews)

    Submitted

  14. The Cathedral

    You find yourself on the holy island of Fragmore. Upon it is the once godly cathedral which now belongs to the minions of the devil Your mission is to put the fear of god into the hell spawn that wait inside, and outside of the cathedral.

    28 downloads

       (8 reviews)

    Submitted

  15. BF_THUD! v2.1 (ChrisK for DOOM ][)

    74 downloads

       (31 reviews)

    Submitted

  16. CD3.WAD

    31 downloads

       (5 reviews)

    Submitted

  17. Cyber Death

    23 downloads

       (5 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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