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455 files

  1. DoomsDay'95

    þ Official original DoomsDay'95 DooM2 level.
    þ This is a DEATHMATCH level ONLY!
    þ This is a small level without monsters. It was designed for the DooM2 Swiss Championship that was held in Bern the 19th March 1995.
    þ The WADfile is really huge because we had to avoid restarting DooM.exe everytime a player exits the first level. That's why the 6 first levels were replaced, as well as for the music.
    þ The design of the level was studied for 4 player deathmatches only.
    þ There are some secret rooms.

    5 downloads

       (0 reviews)

    Submitted

  2. Darkmatch Combo

    Darkmatch Combo is a combination of two small and furious DM maps - Darkmatch1: Hardcore & and Darkmatch2: Retribution. This "combo" version includes the necessary textures and flats so no additional files are required.

    This wad includes graphics from "probably THE greatest DooM add-on in History... DARKENING E2." (Once again Ebola bows in respect of the great authors)

    4 downloads

       (0 reviews)

    Submitted

  3. The Stronghold

    I made three deathmatch wads a while ago and finally decided to release them to the idgames ftp. This is one of them. In this map, you're going to be fighting in a military base with a central stronghold. Guys in the stronghold are a bit harder to get at, and can shoot your foot as you run past, so be careful. Weapons 3-5 can be found in the level for your convenience.

    6 downloads

       (1 review)

    Submitted

  4. Subterranean Prison

    I made three deathmatch wads a while ago and finally decided to release them to the idgames ftp. This is one of them. In this map, you're going to be fighting in a subterranean prison with a central arena and dark tunnels around the cells. Teleport to the rocket launcher or SSG and then drop to the arena to play with your new toy. Weapons 3-5 are in the map for you to fight with.

    5 downloads

       (2 reviews)

    Submitted

  5. Computer Core

    I made three deathmatch wads a while ago and finally decided to release them to the idgames ftp. This is one of them. In this map, you're going to be fighting in a computer core station deep underground. Hurry to the storage rooms to grab the heavy weapons, and try get through the security door that teleports to the blue armor. Strike your enemies with weapons 3-5 before you get exterminated!

    3 downloads

       (1 review)

    Submitted

  6. Fountain of Pain

    This is a map for Deathmatch only. It has a bunch of fun stuff in it, enough arms, ammo, health to subsist on, big open areas, cramped coridors and walls, traps, hidden stuff... not to mention a big fountain in the center of the arena.

    4 downloads

       (0 reviews)

    Submitted

  7. Fras v9.3 Map 1: Turks Map 2: New Map 3: Brick Map 4: Biff! Kazam! Map 5: Brick II Map 6: Sky Map 7:

    Collection of well-made levels by two people from 6/1998 on. Levels continue to be added. See end of text file.

    5 downloads

       (1 review)

    Submitted

  8. deathz0r1

    1 On 1 arena level. You can put in 1 or 2 more players, but you'll be expecting a quick match. I did a nice invisible moving floor sector in the middle of the level.

    6 downloads

       (2 reviews)

    Submitted

  9. Enzemica

    Four ammo-filled halls wrapped in together with windows and teleports. Great flow, if you can jump, and it can accomodate 16 players. Oh, and it's a deathmatch map.

    5 downloads

       (0 reviews)

    Submitted

  10. Deathly base

    just a silly dm level...with some stupid sound replacements my retarded ass made

    3 downloads

       (0 reviews)

    Submitted

  11. Omni-Directional Clusterfuck (dm_dn01.wad)

    This is a small but fast paced deathmatch level designed to hit the fraglimit in the smallest amount of time possible. There are no health or armor powerups. There is no BFG. There are no secrets. There are no unfair advantages. There are plenty of places to run and hide behind quickly so the battles all boil down to the skill of the players.

    I recommend using zDaemon for netplay.

    3 downloads

       (0 reviews)

    Submitted

  12. Oversimplified Complexity (dm_dn02.wad)

    A somewhat bland little level I threw together in an effort only to improve my skills at map editing. You'll need steady aim on this one.

    I recommend using zDaemon for netplay.

    2 downloads

       (0 reviews)

    Submitted

  13. Last Blood (dm_dn03.wad)

    This deathmatch level is so named because it's most likely going to be the last level I make. As you expect this is another exceptionally fair map but due to design and layout lots of strategy and quick thinking will be needed to survive.

    Intended with item respawning turned on.

    I recommend using zDaemon for netplay.

    2 downloads

       (0 reviews)

    Submitted

  14. DARKMATCH2 Retrebution

    Darkmatch2 is the second of probably many furious DM maps for probably THE greatest DooM add-on in History... DARKENING E2. (Once again Ebola bows in respect of the great authors)

    2 downloads

       (0 reviews)

    Submitted

  15. DARKMATCH2 Retrebution

    2 downloads

       (0 reviews)

    Submitted

  16. Fort Plasma

    When I was a little boy with my red SNES cartridge, I always dreamed of PC doom and sniping at people from towers. Here it is.

    2 downloads

       (0 reviews)

    Submitted

  17. FrenzyDM - Litropolis

    8 downloads

       (1 review)

    Submitted

  18. CLOSE ENCOUNTER

    4 downloads

       (1 review)

    Submitted

  19. DIABLO HOUSE

    4 downloads

       (1 review)

    Submitted

  20. DooM Arena DOOMAREN.WAD

    This level was specially made for Deathmatch and has some new graphics.

    32 downloads

       (3 reviews)

    Submitted

  21. Forever

    4 MAP DM WADPAK with a Gothic Style

    16 downloads

       (8 reviews)

    Submitted

  22. Castle Fragalot

    A DooM II Deathmatch level set in a techno-fantasy castle.

    7 downloads

       (1 review)

    Submitted

  23. DudMatch

    A Dm Only level with hidden stuff, cool effects, good weapon placement and Deadly traps that protects the Bigger Weapons

    3 downloads

       (0 reviews)

    Submitted

  24. Mark And Dave Are No Longer Friendly Buggers Who Say Hello When They Meet In the Street!!!!!!!!!<br>

    More deathmatching antics, this time for Doom 2 only. Also, Dave has done some real work on this one. Why the name? To prevent confusion with the Doom 2 version of Mark & Dave's Deathmatch No. 1 (MB_DCT2.WAD).

    3 downloads

       (1 review)

    Submitted

  25. FRAGMENTATION

    I was originally going to title this "Frag Mountain" but the SP_ROCK1 texture was giving the gray guy a bit of an unfair advantage. It is a bit amateurish by today's standards, but should rock on any platform, including vanilla DOOM II. In case of complaints of the exit being too easily accessible, ZDOOMers can turn the option to allow players to exit off.

    This level is really more suitable for part of a DM megawad than a stand-alone due to its small size. Please email me if you plan on using the level in your megawad.

    3 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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