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264 files

  1. HOMICIDE

    "HOMICIDE.WAD" is just another Deathmatch level. It is a beta wad and I need some feedback. Just e-mail me or try to post a message to "J-Dog", there isn't too many J-Dog's out there...

    3 downloads

       (0 reviews)

    Submitted

  2. H2H Czech Arenas - 1 (H2HCZAR1.WAD) DOOM II version

    This is an arena-type deathmatch pwad that I made for tournaments held by H2H in San Diego (619-426-0073). Please, don't confuse Arenas with H2H Czech Series. Arenas are smaller, designed only for deathmatch. Although you can play Arenas solo or in co-op (more monsters), they are made for deathmatch with ALTDEATH in mind.

    3 downloads

       (0 reviews)

    Submitted

  3. H2H CZECH ARENA 2 (H2HCZAR2.WAD) DOOM II version

    This is another arena-type deathmatch pwad that I made for the H2H DOOM BBS in San Diego (619-426-0073). Arenas are made for altdeath and should be small enough for two players. I did my best to offer some enjoyment also for those who can play just solo. Small hint: be very carefull where you run, expect heavy monsters and conserve ammo.

    4 downloads

       (0 reviews)

    Submitted

  4. H2H CZECH SERIES 4 (H2HCZEK4.WAD)

    This one has an interesting history. At the beginning I just tried what I can build in 1 hour. So I didn't think about the layout at all. I just placed vertexes all around like mad. And as I found the wad not so bad, I spent another hour with aligning textures, making special deathmatch starts on pedestals. But I still took the result as a fast patchwork and laid it off until we tried deathmatch several weeks later. And oala, we liked it. So I spent another 3 hours with monsters, new graphics, making additional changes for solo game. And this is the result. Enjoy the wad!

    2 downloads

       (0 reviews)

    Submitted

  5. H2H Czech Series 1 (H2HCZEK1.WAD)

    This is a beta of the third part of Czech Series. At the beginning I intended to make a small arena, but it somehow got out of my hands. It means that if you want to play solo or co-op, you will not have too much fun. The only idea I had was altdeath.

    2 downloads

       (0 reviews)

    Submitted

  6. H2H CZECH ARENA 3 (H2HCZAR3.WAD) DOOM II version

    I was asked to make something similair to the original MAP07, so I did. All weapons except BFG can be found inside the storehouse and also outside. (Just one chaingun) There are some medical kits but no spheres. This arena should be fun even for a solo player.

    2 downloads

       (0 reviews)

    Submitted

  7. H2H Czech Series 2 (H2HCZEK2.WAD)

    This is another pwad that I made for deathmatches on H2H in San Diego (619-426-0073). As you can see, it is not a deathmatch specific wad because the original idea was to design something similair to Id's shareware episode. This level is suitable also for single and co-op.

    4 downloads

       (0 reviews)

    Submitted

       (0 reviews)

    Submitted

  8. gkdm11

    Doom I AND Doom ][ DeathMatch only level. Because it's compatible with both games it doesn't matter which game everyone uses. (fe: you could deathmatch with someone using doom 1 while you use doom 2)

    Designed with dm 1.0 in mind, there are no power ups, all weapons are in interesting places, there are NO power weapons (BFG, Plasma, SuperShotgun) and some thought actually went into the design, it was NOT just thrown together.

    There are NO monsters, if ya want 'em add your own...

    4 downloads

       (1 review)

    Submitted

  9. Gibhall

    i guess you can call it a house, alot of secrets to play on your friends.

    2 downloads

       (0 reviews)

    Submitted

  10. HARMONY.WAD

    This Wad is for DOOM ][ only. A deathmatch level. A small predictable wad. There is a central room with a bfg surronded by four other rooms containing the other weapons. All the rooms are connected. If you want to know any more you'll have to play it.

    85 downloads

       (2 reviews)

    Submitted

  11. HAVOC

    Fine looking deathmatch for Doom ][. A few points: the midgrates are doors. If you're playing someone who wants to camp up at the megasphere room the teleport in the blood will put you at different angles depending on which way you enter it. That way, he won't know which way you are warping in. You still have to be quick though :)

    2 downloads

       (0 reviews)

    Submitted

  12. Hotdeath version 5.0

    Kick ass without the cheesy BFG

    5 downloads

       (1 review)

    Submitted

  13. Hardcore Battlezone

    Large, fast-paced pure deathmatch level

    4 downloads

       (0 reviews)

    Submitted

  14. GIB FEST

    GIBS=the little pieces of flesh and bone that you see when you nail a guy with a BFG, or ROCKET.

    3 downloads

       (0 reviews)

    Submitted

  15. HAIGHT WAD

    That's right, you probably do reconize this wad file. It was origionally a DOOM 1 wad. No I didn't make it, I have no idea who did! If your the person who made this wad, it's a pretty cool deathmatch wad file. I did make a few minor adjustments here and there, but it's basically the same.

    4 downloads

       (0 reviews)

    Submitted

  16. hormell

    a really small deathmatch wad, kinda inspired by danzig12, kinda got the idea for it in a dream (yes, i luv the game that much!). this is my first wad. i haven't put too much time in it but i think it's good nonetheless. have fun playin it, i had fun makin it (even more fun testin it;) if ya like it, e-mail me & tell me how to make it better. if ya don't, do the same:) (kindly tho, i'm a softee & might cry;)

    3 downloads

       (1 review)

    Submitted

  17. The Hourglass of Death!!!!!!!!!!

    This is an interesting "experimental" level I cooked up to try out a few new ideas I felt needed a little exploration, the most significant of which invloves a very clever use of teleporters to keep deathmatch opponents in constant contact with one another. The big room with the trees and the blackwall texture contains a ring of teleporters blocked from direct access by these little partitions. When a player in another section of the level walks over a lindef, one of these partitions falls and allows the oponnent access to the teleporter, which, in turn, teleports them to the other player's location. I've tried it out a little in deathmatch play and it has proved very exciting. Another theme I tried to explore in this one was the use of linedef triggered hiding places where players can wait in ambush. If you have any constructive criticism concerning this wad, e-mail.

    3 downloads

       (1 review)

    Submitted

  18. Gnash

    Another great deathmatch by me. :)

    5 downloads

       (1 review)

    Submitted

  19. GEYSER

    This is my first wad

    3 downloads

       (0 reviews)

    Submitted

  20. IN YO FACE

    IN YO FACE for DOOM II is a deathmatch only level. It's stricktly move fast and kick ass from begining to end. The level consists of a darkened arena in the center with an upper level all around the rectangular perimeter. The players start in one of four rooms at each corner of the upper level. They will each find Weapons, Armor or Health according to the Skill level they choose (the higher the Skill level, the nastier the weapons). An attempt has been made to be fair to all parties. There are Teleporters in each of bottom corners so that you can travel between levels. Each side of a Teleporter will transport you to the upper level directly facing you. You can also jump accross the Teleporter from the upper level in order to get to the upper level directly accross from you. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. Although there are no hidden rooms there is plenty of opportunity for ambush.

    2 downloads

       (0 reviews)

    Submitted

  21. IDEAL WAD for DOOM II

    I have taken the time to make this [what I feel] to be the most deathmatch- suitable wad. It has open space for great battles, and a lot of thought has gone into the relationship between rooms, platforms, etc. Please email me if you do or do not like this wad! NOTE: This level does not contain the BFG9000. If you want it, you can add it yourself. This is my first wad -- I plan on making more in the future depending on the success of this one.

    3 downloads

       (1 review)

    Submitted

  22. Hazzie's Tower of Torture III

    Intense 4 player level in a castle keep. Including up on the ledges.

    4 downloads

       (1 review)

    Submitted

  23. Hazzie's Tower of Torture VI

    Total Fragasm level :), 4 player DM in mind! Great Teammate level and 4 player KILL fest!

    4 downloads

       (0 reviews)

    Submitted

  24. Hazzie's Tower of Torture IV

    Intense 4 player level. FAST frags!

    2 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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