Jump to content

megawads

13 files

  1. DWANGO 20th Anniversary Edition

    31 maps created between 1994 and 1998 by the Dooming community of yesteryear, and a map by myself. There's a nice mix of duel maps and all-out FFA maps which seem to have been lost in time, and I thought it was appropriate for Dwango's 20th anniversary to bring them back to the surface! All of these WADs give consent for distribution - check DWANGO20_DOCS for more information. Map01 was created in the spirit of DWANGO and can also be found in DK_DM_2.wad, but this version is better :)

    69 downloads

       (16 reviews)

    Submitted

  2. BUCKET DM 2

    BUCKETDM2 is the sequel to the "popular" DM megawad, BUCKETDM. 32 small-to-medium levels guaranteed* to provide hours** of competitive enjoyment***. This installment includes redesigns of many previous maps, as well as brand new creations. Also included are 35 new music tracks!

    18 downloads

       (6 reviews)

    Submitted

  3. LETHAL

    Deathmatch level for Doom2! Very addicting and excellent layout! This WAD is guarenteed to make you a Doom2 Deathmatch Junkie! :)

    THOSE OF YOU WHO KNOW MY MAPS, KNOW BY NOW I BUILD MOSTLY WITH DEATHMATCH IN MIND, SO SINGLE PLAYER GAMES ARE STILL FUN BUT NOT AS MANY PUZZLES, NO KEYS IN MOST SINGLE PLAYER GAMES.

    40 downloads

       (15 reviews)

    Submitted

  4. Berenice

    Deathmatch maps.

    17 downloads

       (13 reviews)

    Submitted

  5. BeeJay's DooM 2 Deathmatch Party

    18 Deathmatch Maps from BeeJay :)

    41 downloads

       (18 reviews)

    Submitted

  6. DEMONS BattleField

    12 downloads

       (10 reviews)

    Submitted

  7. r's Mega

    32 wads that r wanted me to include in my next mega.

    37 downloads

       (17 reviews)

    Submitted

  8. E X E C U T I O N

    Welcome to EXECUTION, 18 high-speed deathmatch levels all designed with head-to-head gameplay in mind. As well as quality gameplay, these levels feature new textures, flats, ambience and graphics to make these levels look, feel and sound just as great as they play, which some deathmatch levels don't have.

    43 downloads

       (38 reviews)

    Submitted

  9. SURGE DM

    In case you couldn't tell, this is a dedication to Ola Bjorling's uber cool Overload.

    It currently features 8 high paced frag filled levels in the style of Overload and all new textures (mostly "inspired" by the original Overload textures). The textures don't look quite so awesome as the originals, but we're not allowed to use them. Oh yeah, some textures are inspired by some of Ola's Darkening E1 textures too. So ph33r.

    24 downloads

       (8 reviews)

    Submitted

  10. Overload Deathmatches

    16 rather small and quite high-paced deathmatch levels that I (Ola) originally started making for myself and some friends to play since everything else what too big or just plain ugly. (And we're too lazy to look for good levels :-) Later I introduced Nicklas and Tobias to DOOM editing and they started making maps for this project too. Martin Friberg teamed up quite soon to help us.

    There are a few new textures in there, all being commercial quality and no fucking MS Paint CRAP.

    Any switches you find have to do with the exit. There are no switches to reveal weapons or other goodies.

    17 downloads

       (6 reviews)

    Submitted

  11. Gothic DeathMatch II

    Thirty-two extremely detailed maps built for DeathMatch play only. Excellent weapons balance and playflow. Realistic design and lighting effects. Supports both DeathMatch and AltDeath. Custom graphics, music, and sound. Beautiful architecture.

    60 downloads

       (46 reviews)

    Submitted

  12. IPXMATCH

    These wads form a deathmatch package specially designed for four players deathmatch network games. IPXMATCH is a compilation of numerous resources from numerous people which are listed in the "credits" section of this file. IPXMATCH contains 40 new deathmatch sounds, 35 new musics, many new graphics, 32 new levels, new presentation demos, new sprites and other things which I forget. After IPXMATCH is installed, it occupies about 20 MB of the C: hard drive space but does not require any more pwads to be played! This way, more memory is left to improve the gameplay! IPXMATCH was created with the idea of providing many diverse deathmatch situations which would allow infinite hours of cool and intense deathmatching.

    15 downloads

       (11 reviews)

    Submitted

  13. Gothic DeathMatches

    32 Extremely detailed maps, made for DeathMatch play ONLY! Several artists reached within their hearts to make this a reality. DOOM2 just NEVER looked this good...

    83 downloads

       (50 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...