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223 files

  1. PUEBLO2.WAD

    This is a Doom2 port of Tom Neff's great Doom1 deathmatch level Pueblo. I tried to keep the flavor of the original. All the custom textures used in Pueblo2 were created by Tom for the orginal Pueblo level. The general layout of the level is also Tom's from the original.

    The changes I made were to increase the flow during gameplay, and to add some sounds. The changes include: - Adding creaking door sound. - Added music (Nine Inch Nails) - Added new weapon sounds for chaingun and rocket launcher. - Added Arnold's T2 commentary during some events. - Widened all areas so that it wasn't so constrictive except the outside area which I cut down by a third. - Added teleporters so that game flow would increase, and to eliminate players from "Holeing up" in the back room. - Eliminated one hallway and set of doors, again to increase the speed of the game. - Fixed a minor bug which allowed rockets and plasma to be swallowed up by the outside wall in the courtyard area.

    The results are that there are no safe cubby holes in this level. It's either hunt or be hunted. This level is intense, especially with 4 players, but not so ridiculous that all you have to do is fire a spread in ordinance in a general direction to get a kill like so many levels are popular for.

    5 downloads

       (0 reviews)

    Submitted

  2. Point Blank 2

    Here is another fine Deathmatch-Level. Made for DM 2.0 and 2 players, we did not try to play it with more than 2. It's a very fast level, no place to hide, a lot of ledges. And very well designed of course.

    THIS IS NO CRAP! TiC stands for quality. Remember that.

    8 downloads

       (4 reviews)

    Submitted

  3. PURGATORY 2

    This is the add on to the already successful PURGATOR.WAD. This version has those little bugs fixed. Ya'll know which one's. A teleport has been added to the pit. "Since everyone who fell in it seemed to die :)". Along with alot more inhancements, for better game play. "Watch out for telefrags people. " This wad runs well on a 486dx-50,and was meant to be played with Deathmatch 2.0."Due to the fact that this wad gets very dark."

    13 downloads

       (1 review)

    Submitted

  4. The Rooster

    Deathmatch designed for 2 or more Players.....Not too big, not too small But just right......heh heh heh!! Date completed :around the beginning of August, 1995

    4 downloads

       (0 reviews)

    Submitted

  5. Pandora2.wad

    4 downloads

       (1 review)

    Submitted

  6. Point Blank (1)

    My brother made some cool DM-levels so I wanted too. The level is especially for 2 Player DM, DM 2.0 Skill 4 is my favourite :)

    12 downloads

       (5 reviews)

    Submitted

  7. ROBBIED.WAD

    This level was designed for a contest I was having with a friend of mine. It is good for deathmatch as well as solo play. This wad is for DOOM II only.

    3 downloads

       (0 reviews)

    Submitted

  8. The Phanton of the Opera

    The Paris Opera House where the Phantom of the Opera takes place. Complete with falling chandelier, secret passages to thhe lake under the opera house and the roof.

    5 downloads

       (2 reviews)

    Submitted

  9. QUIKDTH2.WAD

    Great 2-4 player DeathMatch. May be a little too small for 4 players. Haven't tested it with 4 yet.

    6 downloads

       (0 reviews)

    Submitted

  10. The Perfect Deathmatch WAD

    A medium size WAD specifinally designed with

    6 downloads

       (0 reviews)

    Submitted

  11. Quad

    For Deathmatch. Four main rooms, passageways, hidden raised walkways, sniper perches, good chainsaw use (for real men only), etc. My friends and I had a lot of fun on it. Anyway, It's hard to describe the best deathmatch pwad available for Doom ][, so I won't continue.

    3 downloads

       (0 reviews)

    Submitted

  12. Pyramid: The battle of the Pharaohs

    A medium sized Deathmatch wad that looks like a pyramid with many deathmatch starts and enough extras and hiding-holes to keep you fraggin till dawn.

    Best played WITHOUT the -altdeath option.

    4 downloads

       (0 reviews)

    Submitted

  13. psykiktv.wad

    small, tight, green, warm and fuzzy!

    Additional Credits to id, authors of deugcc and deth

    3 downloads

       (0 reviews)

    Submitted

  14. quickie.wad

    Square arena with overlooking ledges and 4 teleporters. The lifts lower to reveal John Romero's head w/cube launcher of course :-).

    5 downloads

       (1 review)

    Submitted

  15. Pits

    SEt in a maze above the seething pits of slime. You try to blow enemies to little pieces again and again... Only level I've seen played to 92 frags!

    4 downloads

       (1 review)

    Submitted

  16. Ron's Deathmatch II

    This a collection of my last 14 floors designed with deathmatch 2.0 in mind.

    4 downloads

       (0 reviews)

    Submitted

  17. Peek-A-Boo

    PEEK-A-BOO is a DOOM II deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of a few rooms connected to each other so the action will always be constant. There are a few false walls that make for good ambush sites. The players start in one of four hallways adjacent to a couple of rooms. They will each find the same weapons depending on the Skill level chosen (The higher the Skill level, the nastier the weapons and greater the Health bonuses. There's also Invisibility Spheres and ammo for the weapons scattered throughout. There are TWO Teleporters in the big room (East) that will transport you to the North or South corners of the hidden hallway above the big room. The northern Teleport takes you to the northern corner facing South and the southern Teleport takes you to the southern corner facing North. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush.

    4 downloads

       (1 review)

    Submitted

  18. PHM.WAD (Pretty Hate Machine)

    Doom2..nine inch nails..put together..kicks ass.

    7 downloads

       (4 reviews)

    Submitted

  19. Picasso

    Just a simple Deathmatch with all the usual weapons. No poison, no tricks, no monsters. Room in the middle, yard all the way around.

    6 downloads

       (1 review)

    Submitted

  20. QUAKE! for DOOM II

    5 excellent deathmatch levels for DOOM II.

    Me and my friends use nothing else when

    we run a deathmatch-weekend.

    There were supposed to be one more level

    but a major bug was discoverd during

    playtesting. Perhaps I'll include it in

    the sequel to QUAKE!, if I ever make one.

    14 downloads

       (2 reviews)

    Submitted

  21. QUIKDETH.WAD

    This is a DeathMatch frag fest! Lots of weapons, good layout, room to run, and a few teleporters for a quick getaway. Even a few ambush spots for real fun!

    3 downloads

       (0 reviews)

    Submitted

  22. Redeye.wad

    fast moving death match -cool sounds

    3 downloads

       (0 reviews)

    Submitted

  23. RUN LIKE HELL

    Arena type wad. Made for four player deathmatch. Hidden spots and sniper holes. Mazes and open areas it has a bit of it all.

    10 downloads

       (6 reviews)

    Submitted

  24. Round we go!!

    8 downloads

       (2 reviews)

    Submitted

  25. Reddog2.wad

    A set of 3 levels that I designed over the course of a month or so that are ideal for deathmatch play (especially 4 man deathmatch). There really is no theme cuz IMO wads built with themes in mind suck when you actually play them...

    7 downloads

       (1 review)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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