Jump to content

61 files

  1. Breed DM UPGRADE from v.1.1 to v.1.2

    The most powerful DM weapons MOD you will ever play -just add maps and yer set! This is a small DeHackEd file upgrade from v.1.1 to v.1.2, BREED_DM.ZIP is REQUIRED, as this only upgrades the DeHackEd file, not the WAD file.

    2 downloads

       (1 review)

    Submitted

  2. Breed DM

    The most powerful DM weapons MOD you will ever play -just add maps and yer set!

    2 downloads

       (1 review)

    Submitted

  3. Doombot CTF-ROKS 2

    This is my second CTF map using the ROKS mod. I personally think map makes a great CTF game and the blue boys really are good at grabbing that red flag. You must use the Doombot CTF mode for this map and the ROKS patch.

    6 downloads

       (0 reviews)

    Submitted

  4. Doombot CTF-ROKS 1

    This is my first Doombot CTF map. The bots play fairly well on this level even with the unusual layout. I intentionally made the ceiling high on this because of the ROKS explosion effects. I like it. :) You must use the Doombot CTF mode for this map.

    3 downloads

       (0 reviews)

    Submitted

  5. Base DM #5

    Base style deathmatch level. Very small size. All skill levels have been included. They follow TeamTNT's good deathmatch rules.

    Platforms with green lights are deathmatch spawn spots... I got the idea to make them while playing Quake 2 deathmatch.

    1 download

       (0 reviews)

    Submitted

  6. Base DM #4

    Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM or some other port that supports all BooM effects that I used. All that the level really tries to be is a base-style deathmatch area. All skill levels have been included. They follow TeamTNT's good deathmatch rules. Drop through the floor in upper floor to fall to lower floor!

    1 download

       (0 reviews)

    Submitted

  7. Base DM #3

    Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM. Ok... It's an abandoned base that has taken partly over by flood after a hole appeared in dam. All skill levels have been included. They follow TeamTNT's good deathmatch rules. Shoot windows with bullets to break them. After you run through them, they will be back again.

    1 download

       (0 reviews)

    Submitted

  8. Base DM #2

    Base style deathmatch level. Small/medium size. Specially good for head-2-head play, but it has starts for 8 players! This level is specially designed for NEW deathmatch mode (altdeath), but propably works just as well in old deathmatch. This WAD won't work properly without BooM.

    1 download

       (0 reviews)

    Submitted

  9. Base DM #1

    Base style deathmatch level. Very small and tight... inspired by MAP07 of DooM 2, but better and more detailed. DON'T fall in slime!

    2 downloads

       (1 review)

    Submitted

  10. CoDead II

    4 downloads

       (3 reviews)

    Submitted

  11. THE BRIDGE BETWEEN

    A modified version of "The Bridge Between" map included in the Cyberdreams release. Less room and more attractive ambientation. There are enough starts for four players, but it should be played as a one-on-one deathmatch. Don't use this map with the original doom2.exe (you'll just be able to read an amazing "Visplane Overflow" message).

    "The future is in place, and waiting, but we have yet to discover it. Our present position is the bridge between. This position is hazardous because we are building the bridge while crossing it"

    Robert Fripp

    2 downloads

       (1 review)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...