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  1. The Best WAD Ever

    30 maps that are the best ever.

    45 downloads

       (42 reviews)

    Submitted

  2. Bella Et Arma

    A cramped DM wad taking place in a Mine

    3 downloads

       (2 reviews)

    Submitted

  3. Afterhours

    Ever wonder what the doomguy when you turn your computer off at night? This is where he deathmatches when twilight strikes. Here is a set of three moderately high detailed levels for any ZDoom based engine. I would strongly recommend enabling mouselook and jumping if you decide to run these maps on a server since a lot of them have areas otherwise unaccessible. Mouselook just makes all the difference, especially on map03 with all it's rolling hills. The first map takes you on a space station floating out in a void area. The architecture is tight and the power items (BFG, SSG, Blue Armor) are outside on floating podiums past small catwalks. The second map is the feature presentation and is quite dramatic in it's resemblence to real life rooftops (the only exception are the jumppads, which seem a bit Quake III'ish). The final map is a very wide open map with rolling hills and bunkers placed strategically around the level. Take what cover you can because there isn't much to begin with.

    7 downloads

       (6 reviews)

    Submitted

  4. Chainsaws and Boomsticks Special Edtion (Final Release) ver 1.1

    This is the Full and (TRULY) Final Release of Chainsaws and Boomsticks Special Edtion Alot of time and effort went in to this so I hope you enjoy it!

    7 downloads

       (5 reviews)

    Submitted

  5. Acid 4

    A small/med map ment for about 2-8 ppl

    8 downloads

       (7 reviews)

    Submitted

  6. CadsDM.zip

    These are 2 deathmatch levels for ZDoom only! Because there are slopes, mirrors, arches and the such.

    2 downloads

       (1 review)

    Submitted

  7. Bridge over Bloody waters

    Shoot everything that moves.

    3 downloads

       (2 reviews)

    Submitted

  8. Barfight.WAD

    It's my first deathmatch level for Doom2. This level was inspired by a 3D pic I made with 3D studio max, which is the TITLEPIC for this level. I added a parking lot, a small office building, a bathroom, and a kitchen. I'd say this DM Level is medium-large sized... Hope you have fun in this level! :)

    7 downloads

       (5 reviews)

    Submitted

  9. SSG DM in the Clouds

    a SSG DM in the Clouds Two versions: - the new version - works with normal doom2 - the original - enhanced doom2 port required

    2 downloads

       (1 review)

    Submitted

  10. Bloodsport

    A set of maps made for Skulltag. Tons of graphics from Quake 2, CTF (Capture The Flag) gameplay ONLY, plentiful ACS scripting, special effects, scrolling skies, and MOD music. And don't forget all those nice special runes and powerups that just make the gameplay a whole lot more interesting.

    (You will probably need a Pentium 2 or above for these maps.)

    3 downloads

       (1 review)

    Submitted

  11. Chainsaws and Boomsticks

    This is Episode One my New Deathmatch levels.

    3 downloads

       (1 review)

    Submitted

  12. Chainsaws and Boomsticks 2

    This is Episode Two my New Deathmatch levels. In these levels the only weapons you get to use are Chainsaws, pistols, the 2 Shotguns, and a rocket launch once in a while. I think this would be a refreshing chane to the standard DM game. (IMHO) After a few last minute changes CBS Episode 2 is here! Enjoy! (4:20, the time it was finished heh heh. No lie!)

    2 downloads

       (1 review)

    Submitted

  13. Circular Area

    A DeathMatch level with an isle inside (typical 3-floor for me :))

    3 downloads

       (2 reviews)

    Submitted

  14. Capture the Flag Megawad (okay, so it's boring, SUE ME :) )

    The first Capture the Flag megawad, complete with batch files, brief reviews and, most importantly, NODES

    2 downloads

       (1 review)

    Submitted

  15. AAAIIIEEEE! Its Stuck to My Face!

    Well i was sittin' there and suddenly the darndest thought popped up in my head. What if i made a script which would change the light colors of a room when the walls were shot. BAMN the wad was born. But you cannot have a level with just a room so i threw on the other stuff. The anti grav room, for the longest time i wasn't so sure what to do with that space, all i knew was that i needed it for purposes of connectivity but i eventually made it antigrav with that bfg dispenser on a 40 second timer. I had polyobject doors but they bleed like all get out and were not nessecary so i just took 'em out and put in conventional ones. The midi, stayin' alive was a silly thing. I showed my roomie the script. He gave me that concerned look he often does and says "Is that disco doom?" I said no but that reminds me I got a stayin' alive midi in some forgotten dusty portion of my hard drive so i pulled out that midi and put it in the wad as d_disco note that this wad does not replace iwad entries like most wads do. To access this map it is listed as "aistmf". Either run zdoom with the command +map aistmf or type map aistmf in the console. If you want the classic map01 music you can type "changemus D_RUNNIN". Well actually it replaces one IWAD lump, DEMO1 its a zdoom 1.23 beta demo.

    3 downloads

       (2 reviews)

    Submitted

  16. Atlantis

    A little test run of zdoom scripts for colored sectors and wadauthor actually it is the first deathmatch level I made that. I'm satisified enough to release in quite a while. Its a pond with some marble ruins at the surface. Includes some fog and swimmable water via zdoom. Please note this is level is primarily a small dm level focusing mainly on aquatic battle. Its kinda cool with long fights because you get bodies floating everywhere in the water it gets hard to see through them all.

    1 download

       (0 reviews)

    Submitted

       (2 reviews)

    Submitted

  17. Bullet Train

    I got the idea from one of the assault maps in Unreal Tourny called HiSpeed (or something to that effect) where you had to basicly fight and take over the other teams train (which was moving the whole time). So then I said, "hey, that would be a cool DM map as well". Of course I meant for Doom. It's a tad smaller than its UT counterpart, and not quite as convincing, but it gets the point across, and it manages to play fairly well with the bots (once you've run around enough so they get proper nodes). And, of course, this is a ZDoom map.

    5 downloads

       (4 reviews)

    Submitted

  18. Civilian Sawmill for Doom v1.0

    You either loved it or hated it's TF and TFC versions. Now the joys of Civsaw come to Doom! I decided to port my popular Quake map over, and it has mixed results. I've changed a few things in this one, not only because of engine differences but also to accomodate as many source ports as possible.

    The goal in the original Civilian Sawmill was simple but demented. One team composed of nothing but Civilians.. 50% health, no armor, weaponless players, had to face off against the other team of two Heavy Weapons Guys, who ARE armed with chainguns and grenades. It's not meant to be serious; in fact I made the map crazy on purpose, as a nice diversion from ordinary TF. The things I come up with in IRC..

    What's changed? Well, since there aren't any classes in Doom like in TF, but I wanted to keep the Heavy Weapons Guys, you will randomly spawn in a small room outside the main map, with a chainsaw, chaingun and rocket launcher, as well as a megasphere and a blue armor. This beefs you up to HWGuy level, although of course you've still got the Doomguy speed. :)

    Civilians start with a single bullet for their pistols. I wanted to make them start with just their fists, but a flaw in DOSDoom's DEHACKED implementation, as well as problems with the ZDoom bots, caused me to settle for that. Also, because I have no way to award a Quad damage without ACS, I put a single beserk pack in the exit room. The exit room is new too.

    Please see the section on source ports to see how to play this map. I designed it in such a way that it'd work with as many as possible.

    4 downloads

       (2 reviews)

    Submitted

  19. Base DM #7 - Tribute to Hemp

    Small base-style deathmatch level, a tribute to worlds best drug plant, Hemp. Fits best for 2 players and supports up to 8 players.

    All skill levels have been included. They follow TeamTNT's good deathmatch rules (see below), however this level might not play so good on "altdeath" mode and it has been primarly designed to "old deathmatch".

    4 downloads

       (2 reviews)

    Submitted

  20. Circle DM

    It`s not so much big, There`s is no BFG 9000 :( But this is the Boom version of the level, soon will this be for ZDoom too.

    3 downloads

       (2 reviews)

    Submitted

  21. Biolage

    I found some neat textures at www.freetextures.com so I thought I would build a texture wad and make a ZDoom level. A lot of environment effects are in this one, including ambient sounds, level interaction and of course the surreal textures.

    13 downloads

       (3 reviews)

    Submitted

  22. Base DM #6

    Medium size base-style deathmatch level. Fits best for 2-3 players, and supports up to 8 players. All skill levels have been included. They follow TeamTNT's good deathmatch rules (see below). Teleports behind the doors take you to plasma rifle and to BFG. On skill levels 1-2 you however can only get rocket launcher and Double Barreled Shotgun from them.

    1 download

       (0 reviews)

    Submitted

  23. Cyberdemon's Quake2 DM02 ZDoom Conversion

    This is a conversion of Cyberdemon's Quake 2 DM map.

    1 download

       (0 reviews)

    Submitted

  24. CTF Pack

    This is a pack of four maps made exclusively for the Doombot CTF port.

    6 downloads

       (2 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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