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  1. Don't Be A Bitch Last Man Standing 3

    32 maps suitable for Team/Last Man Standing

    28 downloads

       (19 reviews)

    Submitted

  2. FRADM1

    Fradm is a NS deathmatch wad, with 8-map compilation. It's a very old project, certainly my first serious project (began in 2006). This wad has its own style, a gothic (dark metal/orange stone) architecture which sometimes meet futuristic and modern looks. On the gameplay, maps are often set up around a courtyard where the BFG is easy to reach. Some others are more classical, symetrically organized.

    13 downloads

       (7 reviews)

    Submitted

  3. djv duel

    a pack of levs for zdemon

    30 downloads

       (26 reviews)

    Submitted

  4. Don't Be A Bitch Remastered

    33 maps suitable for Team/Last Man Standing

    34 downloads

       (17 reviews)

    Submitted

  5. Zero Tolerance

    An small mapset containing 7 maps in total I made for Lutrov's 1024 contest. All maps are playable from pistol start, or play through them in one go its up to you. Ive really enjoyed making these maps and I hope you will enjoy playing them. UV is pretty tough so you might want to choose an lower skill level first its very easy on skill 1/2. I hope you will like map07 on UV from pistol start :) its hard but you can beat it.

    28 downloads

       (27 reviews)

    Submitted

  6. DoomServ Deathmatch I v1.0

    This five level deathmatch set, named after DoomServ and done in the style of the classic DWANGO wads, contains a highly diverse set of levels, making this a wad bound to please just about everyone. From well-designed levels to arenas made for brainless frag- fests, this wad has it all. DoomServ can be downloaded at: http://www.doomworld.com/zm

    14 downloads

       (5 reviews)

    Submitted

  7. Eyedea

    A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve.

    13 downloads

       (10 reviews)

    Submitted

  8. Doomkid's Deathmatch 4! [Quick n' Dirty speedmaps]

    Hello again DM lovers! Here I have 12 maps I whipped up fairly quickly that are sure to please. Serious matches can be had with 2-4 players, but it goes insane with 8+! I have made the BFG optional, because I know a lot of people don't like it (see: whining). Select Skill 1/2 for Soulsphere, 3 for Invisibility sphere, and 4/5 for the BFG - It's the best option, of course!

    12 downloads

       (8 reviews)

    Submitted

  9. Dada

    Psychedelic Doom wad for Deathmatch. You're running around in a gray space in which moving white lines betray the layout of the map.

    13 downloads

       (4 reviews)

    Submitted

  10. Eyedea_

    A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve, second try.

    5 downloads

       (3 reviews)

    Submitted

  11. Focus

    Four brand new oldschool duel maps made for original deathmatch skill 5.

    11 downloads

       (9 reviews)

    Submitted

  12. fubpack

    a series of 3 dm maps, all of which are reasonably dated. i have no idea how well these play because all i can test with are bots that can't figure out how to use super shotguns for some reason.

    level design inspired by popular ffa maps on zdaemon and probably best suited for those purposes. suggest 4-8 players.

    5 downloads

       (1 review)

    Submitted

  13. Frigid Frag

    Winter is coming!

    This is a winter-themed deathmatch arena inspired by Brit10. Ideal for duels or 1-4 players.

    6 downloads

       (4 reviews)

    Submitted

  14. DownWard

    Downward is DM level, heavily inspired by DM maps from other games like Unreal Tournament and Quake.

    A simple level design yet very versatile and flexible.

    20 downloads

       (0 reviews)

    Submitted

  15. fubdm 2

    an updated version of "fubdm.wad," pending inclusion in a megawad. could be alright for ffa, 3+ players advisable.

    9 downloads

       (6 reviews)

    Submitted

  16. DM-Tempest

    A remake of the Unreal Tounament 99 deathmatch map, Tempest. Can be played Single or Multiplayer, although its main purpose is deathmatch.

    4 downloads

       (3 reviews)

    Submitted

  17. Foul Play

    An oldschool deathmatch map. The map is a blend of a traditional base melded into a rock cavern.

    5 downloads

       (2 reviews)

    Submitted

  18. Descent into The Absolute

    A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.

    3 downloads

       (1 review)

    Submitted

  19. The ULTIMATE DM-WAD

    Deep shadows and traps.

    11 downloads

       (3 reviews)

    Submitted

  20. DOOM2Forever Deathmatch beta v.5

    Contains a total of nine DM maps and six duel maps, maps 1-11 are Deathmatch based while maps 20-25 are duel based.

    20 downloads

       (14 reviews)

    Submitted

  21. Destiny

    Large(ish) FFA Deathmatch Map with a Gothic Style. 16 DM Starts.

    17 downloads

       (16 reviews)

    Submitted

  22. DM BRIDGE

    Experimental DM Level for Zdoom, which contains two 3D bridges passing over each other. All weapons are present and 8 DM starts are included. Other Zdoom effects include the ocean effect, and 3D pass over walls, etc. Main Courtyard is 1024x1024.

    6 downloads

       (3 reviews)

    Submitted

  23. Deathmatch: (OutDoors)

    A deathmatch wad that is set in outdoors, there are alotsa place to hide:

    5 downloads

       (3 reviews)

    Submitted

  24. Eratspeed

    A set of 6 speedmaps for DM using the Erratic Texture Pack.

    5 downloads

       (4 reviews)

    Submitted

  25. Ugh DM 1 Underground Base

    This is a small deathmatch level for ZDoom, making use of slopes and a fancy little script for a central event in the map. This is my first DM level as well as the first level in which I use slopes. Well, the slopes are not a very active part of the level, they are only decorative. For this level, I created a set of new textures... which took me maybe an hour. I really wanted to build a level that used no Doom 2 textures at all. I do use a few computers from Doom 2, but anyway, it's mostly new. Looking at the map, it's a fast-paced level with few places to camp or hide. This means that you can play it against a single opponent as well as against 7, and get action all the time. The plasma gun is very tricky to get... you'll find out why. Waiting for it is not always the best thing to do since the other players can come from any direction =)

    7 downloads

       (6 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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