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55 files

  1. Mountain Deathmatch 3

    Well, I had some free time after work and decided to break out Wadauthor. Its basically a castle built into a mountain side. Large hunting level. A few effects thrown in there for kicks. No heavy scripting. Took me about 3 weeks to finish, off and on.

    1 download

       (0 reviews)

    Submitted

  2. Maximum Breakdown

    Small level, it was the start of a single player 11 level episode but it turns out that it's an awesome DM map.

    4 downloads

       (1 review)

    Submitted

  3. Night DeathMatch 2

    This is a DeathMatch only level. You need ZdooM to play it. Hehe, hit the button that says "Launch" to fry everybody in the weapons pit.

    3 downloads

       (2 reviews)

    Submitted

  4. Mountain Deathmatch Notes

    a Zdoom ONLY wad, a mountain range with a geo-thermal lake formed at the bottom. Lots of sniper spots, a 3d bridge that can be walked over and under at the same time, underwater affect with the BOOM hight transfer tag and a colored lighting script. Since there is a lot of hight on this level I found that by the time the plasma bullets hit where you were aiming the player was all ready gone so I added internal railgun instead.

    3 downloads

       (2 reviews)

    Submitted

  5. Mechanical Pain

    This is a Doom2 conversion of my Unreal map of the same name. You need an enhanced version of Doom for this map. You can get the Unreal version at PCGamers Web Site.

    4 downloads

       (1 review)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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