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41 files

  1. Red Christmas 2001

    5 downloads

       (3 reviews)

    Submitted

  2. Post Mortem Experiment (pme.wad)

    This is a zDoom deathmatch map pack featuring three levels by me (deadnail) and three levels by Dashiva. All of the levels are explicitly fun to play and have a module soundtrack.

    1 download

       (0 reviews)

    Submitted

  3. Industrial Mayhem

    Be sure to use the node file on this one.

    1 download

       (0 reviews)

    Submitted

  4. A-Mazing

    These bots play this pretty well. You will have to be on your toes to beat them.

    1 download

       (0 reviews)

    Submitted

  5. PROJECT X-40

    The premise was simple, create a 6 level wad file of 3d floor deathmatch goodness for Doom Legacy, which, btw has FULL client server support.. okay, so as it stands the CS support is buggy, but it is very servicable and I must say that play testing was indeed the funnest part of this whole project.

    4 downloads

       (0 reviews)

    Submitted

  6. Red Christmas 2000

    Chrismas comes but once a year. And what would be a more fitting way to celebrate the holidays then running through dank hallways with a double barrel shotgun? This is a four player deathmatch map for the Zdoom port. A sequil to the previous RC relesed last year. It is rich in Zdoom effects, not heavy scripting, but zdoom/dehacked effects nevertheless. Such as, um... rain. Have fun...

    4 downloads

       (2 reviews)

    Submitted

  7. = Q

    1 download

       (0 reviews)

    Submitted

  8. The Parthenon

    As the name implies, this Doombot CTF map is based upon the ancient building of the Greeks.

    2 downloads

       (1 review)

    Submitted

  9. Fury of Procyon

    Sister to freon.wad and was meant to be in The same style. Medium sized DM, good with 3 players, but 2 is sort of a hunt.

    Demo1: Vorpal vs. Silent_Stalker 15minutes zdoom 1.22 Real slow at the beginning ;)

    Demo2: Ion_Blade vs. Bots 5minutes zdoom 1.22

    3 downloads

       (0 reviews)

    Submitted

  10. ROKS

    Gothic style DM weapons MOD

    1 download

       (0 reviews)

    Submitted

       (1 review)

    Submitted

  11. Rage DM

    Seven...errr....five levels of all out metal, anti-gothic, techno deathmatch levels for intense, but not tedious, fragfesting. A detailed description of each level can be found later in this text file

    18 downloads

       (2 reviews)

    Submitted

  12. ROKS Rocket Arena 2

    You want gibs, you got 'em. This is a three-ring circus of stone, wood and guts. This may be a bit slow on older computers.

    2 downloads

       (0 reviews)

    Submitted

  13. ROKS Rocket Arena 1

    This is an in-your-face ROKS RA map. Expect a high frag count and gibs galore. You can play it with Doombots, but they don't start with the rocket launcher so I put a few launchers out mainly for them to pick up.

    2 downloads

       (1 review)

    Submitted

  14. ROKS ROCKET ARENA

    Enhancement to ROKS, faster rockets, more damage, more max rocket ammo, 150 starting health, and start with a rocket launcher (no other weapons)

    3 downloads

       (2 reviews)

    Submitted

  15. ROKS "Reach Out and Kill Someone"

    NEW BREED MAP03 converted to ROKS format

    2 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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