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  1. Shape Of Things To Come

    HiTech DM Wad

    3 downloads

       (1 review)

    Submitted

  2. The Square Base

    A DeathMatch level. Go get random powerups, and: as many as you like

    3 downloads

       (0 reviews)

    Submitted

  3. ToRx

    Not just another brick-and-metal DM, this level has character!

    5 downloads

       (2 reviews)

    Submitted

  4. Slarty

    SCI-FI Series of deathmatch wads.

    2 downloads

       (0 reviews)

    Submitted

  5. Sector X-9: Silo Control

    I forgot about this level for the 3rd time, until now ;) This was made during July or August so it has some at.wad influences.

    Fairly good sized level made for DM. 2 players might have minor hunting, and 3 gets real doom style.

    Several stolen textures, 2 from gothic2 and 2 from perdition's gate. Then the pistol sprite from Hacx, because I am so sick of the normal pistol graphic.

    4 downloads

       (2 reviews)

    Submitted

  6. Slanted Deathmatch

    A really nice DM map I threw together in about 2 days. This is my first ever map release to the public.. But I've beene editing Doom(2) for about 3 years.

    5 downloads

       (2 reviews)

    Submitted

  7. Taste for Blood

    3 downloads

       (0 reviews)

    Submitted

  8. Terror's Wing

    Deathmatch only level. Supposed to be a floating arena in space or something. Nothing incredible... I made this to celebrate a friends' birthday (Happy Birthday Alex!)

    4 downloads

       (0 reviews)

    Submitted

  9. SlaughterDM

    Slaughter DM is 9 levels of DM for BOOM and compabible source ports.

    15 downloads

       (7 reviews)

    Submitted

  10. Some DM 1

    A regular old DM map for you to play. No port specific enhancements, though I can't seem to run it with doom2.exe, so you should use at least Boom. The map is meant to run well with the ZCajun bot (in ZDoomtest) and it does it's job pretty well. I also included a Bot Nodetable(made with the ZCajun), somedm01.ntb. Stick it in the proper nodes dir (zdbot/nodes) and type loadnodes somedm01 in console to load it.

    4 downloads

       (0 reviews)

    Submitted

  11. Black Sunset (Map #1 of sayron.wad, wad pack never to be released)

    A Control Station located in Area 6 of a military complex. This lvl was NOT created to be an insane fragfest, but with 3+ people it can be. I tried to make this lvl very realistic and I spent many moons fixing bad offsets. The name "Sayron.wad" originates from the names of my 2 lan-ing buddies which I dedicated these lvls to. Enjoy ;)

    23 downloads

       (17 reviews)

    Submitted

  12. Sleight of Hand

    This DM map is not what it appears. :) Just because you can see into the next room does not necessarily mean you can get there from here. The fire is the portal to where you want to be. And yes, you can get to all rooms. You just have to find the way.

    7 downloads

       (2 reviews)

    Submitted

  13. Slipgate Complex

    This is a base style deathmatch map for Doom 2. The only thing from Quake is a layout. Based on Quake 1 atmosphere. Best for 4-10 players. BOOM and Old DM friendly. Random thing, DM start and weapon placement. Standard tech graphic.

    9 downloads

       (2 reviews)

    Submitted

  14. The Toxin Refinery

    This is my first ZDoom map. I tried to use some of the cool ZDoom features in this map. I also tried a different DM method. Let me know if it works or not.

    3 downloads

       (1 review)

    Submitted

  15. Tech Base 1

    Simple, fast, tight.

    4 downloads

       (1 review)

    Submitted

  16. SIMPLY EVIL

    Extremely huge with kick-ass detail and exceptional quality. This level is going to blow you away.

    10 downloads

       (4 reviews)

    Submitted

  17. UAC Capture The Flag MAP01 (more in the pipeline)

    Doom Map for CTFDoom v0.75 and up

    3 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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