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400 files

  1. The_Nazi_Hideout

    The Nazis have returned and they are not alone! The demons from hell are by there side and its up to you to destroy the source of it all.

    19 downloads

       (10 reviews)

    Submitted

  2. Nebula 95: Drown Stone Cassette B

    Fourth entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. Drown Stone Cassette A (just Drown Stone) is based on my submission for Snakes' Secret Santa project, in which I was tasked at imitating Forty-Two/stewboy's style. I originally planned on using this map as part of the Nebula 95 series, but I realized toward the end of making it that it didn't quite fit for a few reasons: it was boom-compatible, and it used new non-sky textures in the map, which sort of went against the style I had in mind for this series. I liked it too much the way it was though, so I released this version to the archive as Dstone.wad. For the second version (the one you're looking at), the resources were changed and it was optimized to be vanilla-compatible, which meant making changes to the architecture and gameplay of the map. If you want to play a more direct action-oriented styled map, try out DStone.wad. If you want to play a slightly more puzzle-oriented cheesy nineties version of the map, give this one a go.

    39 downloads

       (8 reviews)

    Submitted

  3. Nebula 95: Nebula Shrine

    First entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. This marble-themed map is one of the harder ones in the series so far. It was based on my map 18 from Odamex Nitro, but the layout (particularly the perimiter around the central shrine), has changed quite a bit for the single player version. It's a sorta free-roaming level in which all weapons are available, if you know where to find them.

    13 downloads

       (3 reviews)

    Submitted

  4. Nebula 95: Human Earrings

    Third entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. This small exploratory styled map is the hardest one in the series so far. It has a very non-linear and interconnected layout, almost to the point of being a deathmatch map...but funnily enough unlike the previous two entries this map isn't based on any of my deathmatch layouts. This is it's first debut.

    12 downloads

       (2 reviews)

    Submitted

  5. Nebula 95: MudMan WonderLand

    Second entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. This is probably the easiest one in the series so far, so if you are looking for a place to start, this might be a nice bet. It's a coffee colored map that you could probably beat in the duration of a coffee break. It was based on my map 28 from 32in24-12: IRON MAPPER.

    17 downloads

       (7 reviews)

    Submitted

  6. The Light WAD

    No amazing plot/storyline...

    14 downloads

       (5 reviews)

    Submitted

  7. ODESSA 7 ("6 Keys of the Asmod Monks")

    High in a distant Mountain Range nestled among the cliffs lies the Asmod Monk Sanctuary. Legends abound of this sect and how these monks dabbled in the black arts. It has been many years since the remaining monks abandoned their abode and returned to the outside world leaving behind the remnants of their trade. Now in the midst of the chaos and turmoil in the world, the sanctuary is once again lit up and the howls and groans of the many demons can be heard throughout the mounatin range. History states that once inside this castle of darkness, the only way out is to procure the 6 Keys of the Asmod Monks and make good your escape. And history also states you MUST have all 6 keys. 3 Keys won't do!

    31 downloads

       (10 reviews)

    Submitted

  8. ODESSA12 ("Chambers")

    Within this seemingly peaceful complex lies a Computerized Torture Chamber where some alien being is experimenting with human beings,namely your former comrades. Seek out and destroy the inhabitants therein. Recon has reported that the entire local population surrounding this complex has been wiped out. Proceed with haste, but exercise extreme caution. You will be teleported to the tower at the entrance, alone as usual.

    30 downloads

       (6 reviews)

    Submitted

  9. ODESSA 3 ("Fade to Gray")

    As you teleport in from Odessa_2 you find your surroundings unusual. It looks like the entrance to a health club until you spot one of former buddies inside, but he's been dead about 2 years.

    23 downloads

       (5 reviews)

    Submitted

  10. ODESSA 6 ("Kastle Baron")

    The setting is somewhat medieval. I do have a keen interest in castles and I think it is reflected in my wads. The scenic quality is pretty good (I think anyway). An overall storyline is still on the drawing board for the complete set of wads, however this wad's setting is an old castle apparently inhabited by not too friendly folks.

    23 downloads

       (5 reviews)

    Submitted

  11. ODESSA 13 (Anaxis Courtyard)

    This wad is one of 17 levels of a large wad not uploaded yet called "LORDDOOM.WAD". The setting and the middle of this level is a courtyard and a bridge traversing the center of it. You must cross the bridge to start your search for the switch which allows you access to the red key. Easier said than done unless you know how to use your fists and a chainsaw. You might need them.

    29 downloads

       (4 reviews)

    Submitted

  12. ODESSA 11 ("Sojourn")

    You have stumbled upon what appears to be an underground alien stronghold. From the looks of this, it may not be too easy getting in. A long tunnel with heavy metallic columns bars your way. Your instincts tell you the terrain inside is going to be rough. Occasional growls can be heard from the northeast, from within a tower that seems to casually stand sentinel over the surrounding hillside. The stench almost overwhelms you as you draw near to another of death's doors.

    24 downloads

       (4 reviews)

    Submitted

  13. ODESSA 9 (Landing Zone)

    You have been sitting in the hills all day watching large alien aircraft land and take off. Local villagers have told you this has been going on for weeks. They have said large crates have been unloaded and deposited inside the compound. You remember a previous experience with lots of crates when you were a newbie, almost two years ago. You hated crates then and you still do, but some of these crates are larger and look differnt. It's almost nightfall now (you remember hating the dark, too) and you reach down for your only companion, your shotgun, and realize to your horror it's back at the village. One pistol and 50 rounds. This has happened before. There were alot of things they didn't tell you when you joined this outfit and this appears to be one of them.

    22 downloads

       (3 reviews)

    Submitted

  14. ODESSA 1 ("Odessa_X" No name actually)

    The setting is somewhat medieval/modern. I do have a keen interest in castles and I think it is reflected in my wads. The scenic quality is pretty good (I think anyway). Somewhat of an Arena style.

    43 downloads

       (8 reviews)

    Submitted

  15. ODESSA 2 ("Oasis")

    On any long fought journey, there must be an oasis for rest, for food and for water. Well, there's water anyway. 1 out of 3 isn't too bad I suppose.

    27 downloads

       (4 reviews)

    Submitted

  16. The Monster Hideout

    The longest map I have made, with no scripting!

    23 downloads

       (15 reviews)

    Submitted

  17. Mountain Gorge

    This is a large map that replaces MAP01. An older level I decided to finish in a sort of slaughtermap style. This would have been MAP17 of Reverie originally, but I hadn't the inspiration to finish it at the time and decided to go with something of a smaller scale.

    65 downloads

       (8 reviews)

    Submitted

  18. Mill 2

    I created this non-official vanilla compatible sequel to Mill from TNT Evilution as tribute to one of my all time favourite maps. Many elements in this level are inspired by its predecessor to try an mimic the same atmosphere and play style. Hopefully i succeeded to some degree.

    Hope you all enjoy!

    35 downloads

       (10 reviews)

    Submitted

  19. Modus Mortis

    5 maps to survive through. No real plot here, though some map details can hold some. Use Imagination :) HMP skill level is recommended for first run, UV may be too hard without learning all secrets. Secrets are vital part of the wad, so some tips on few secrets I don't want you to miss: -map 02 - Don't miss plasma rifle when you're in hurry. -map 04 - Look for strange wall to get supershotgun, chainsaw and some extra ammo. -map 05 - With yellow key obtained, do some backtracking to get such a good thing as backpack. Also, when you're done with the big spider, don't hurry to push exit switch - now you can pay back for map02 and get 100% of kills. And don't forget, automap is your friend :)

    P.S. Yes, 1st map is really small, go further. P.P.S. Works with vanilla, or at least with Chocolate Doom

    18 downloads

       (8 reviews)

    Submitted

  20. Maps by my 6 Year Old Son

    Five short Doom II levels:

    MAP01 - Doom Station of the Devil MAP02 - Doom of the Fearier MAP03 - the Dead Room of Doom MAP04 - Blood Street MAP05 - Never Survived

    50 downloads

       (34 reviews)

    Submitted

  21. A shitty night

    At night, our Protagonist go to a bar, drinking like a crazy, take your car, and crashed it. He begins to hear strange things, our hero seeks his phone, but can not find it. Try to escape through the tunnel, but an earthquake prevent access, now will have to go to the bottom of this.

    27 downloads

       (14 reviews)

    Submitted

  22. Ohno Ver 1.1

    For those Doomers who dislike puzzles, but do like the blood and guts, this is the Wad for you. Actually a good training mission for multi-player gamers. The setup is fifty plus rooms of bad guys. The doors are narrow so players will have to take turns being point. I don't believe the level is completable in single player mode without a major Dehacked job.

    30 downloads

       (14 reviews)

    Submitted

  23. MYHOUSE.WAD

    'Domestic' level of Doom situated in a real house with beds, cupboards, sofa and idromassage baths!

    Is an attempt to use the powerful engine of Doom to feign an real architectonic ambient (in this case that's my house).

    For a realistic exploration you should choose one of the two easiest levels (there aren't any monsters and all the keys are disponible). Then you choose the arm #1 (it's not polite to go in the house of the others with a gun aimed at the man's hight :)). In certain moments you'll be tele-trasported: it's a necessity becouse the real ambient has three flors and Doom don't allow this kind of things.

    If you prefer to do this exploration more violent, just try it. All the other levels are perfectly playable.

    I wait for your comments and suggestions.

    527 downloads

       (18 reviews)

    Submitted

  24. NH1

    small 6-map mini-episode

    30 downloads

       (23 reviews)

    Submitted

  25. Micro Plutonia

    3 very much Plutonia-inspired maps. Some trivia: The last map (06) was first finished 2010 for Plutonia Revisited, but was omitted from the project so I released it seperately. The other two are new maps. Note that these maps are placed as map04-06, and not 01-03. I should also recommend the use of savegames when you play map06 as that map has a lot of trial-and-error gameplay.

    27 downloads

       (10 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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