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megawads

103 files

  1. Operation BIOWAR

    Biowar is a doom2 megawad in the spirit of ICARUS and others. It consists of 18 regular levels and 1 secret level. The levels range from moderate to hard and are all very well done. Enjoy!

    445 downloads

       (102 reviews)

    Submitted

  2. Squonker2

    A 32 level compilation of most every DOOM2 map I have made myself,

    72 downloads

       (12 reviews)

    Submitted

  3. theSpawnSQwads [Final Cut]

    32 DOOM2 formerly DM oriented levels converted to SP use by the addition of a most unwelcomed guest. Quite violent at times.

    57 downloads

       (9 reviews)

    Submitted

  4. New Requiem UV Demoset

    Recorded by Rudy Jurjako, Adam Hegyi, Chrozoron, Mike "Prower" Reid and Adam Williamson.

    This is a collection of UV demos for Requiem with 100% (or higher) kills and max secrets (100% sometimes not possible). To view them, unzip the demos to your Doom2 directory and type doom2 -file requiem.wad reqmus.wad -playdemo rxx.lmp (where XX is the level number). If the Requiem wads are in a subdirectory, obviously put it in the command line. For MAP30, use -playdemo r30x, where x is a, b or c depending on which demo you want to see - see after the times table for an explanation.

    38 downloads

       (4 reviews)

    Submitted

  5. The Darkening

    It has been 3 years since the destruction of the huge demon that masterminded the invasion of Earth. Your journey back home was almost as difficult and bloodthirsty as your journey into hell, but you made it. You had expected to be made a hero; after all, you had saved Earth and all it's worlds from a fate worse than death. But it was not to be that way.

    Upon your return, you discovered that things had begun to change. The UAC, deprived of some of it's key personnel, had become more secretive and shadowy. You could swear that the Mars station's light levels were lower than you remember them. . . Instead of briefings by the top brass, troops were given datapads for their missions. Sometimes people would go missing. . . Some of the other marines decided that they would leave. Their ship blew up shortly after departure.

    Recently, things have gotten worse. All remaining marines have been confined to quarters for weeks, and contact with Earth has been cut off for months. Some of your closest friends have started to disappear Perhaps hell won the fight after all. . .

    Then, one night, it is your turn. Your dreams suddenly turn to nightmares, a Spider Mastermind strafing your body, it's manic laughter the only thing you can hear ... As the last bullet pierces your skin, your eyes blink open. Something is wrong. . . it seems even colder and darker than it did before. . . Suddenly, everything goes black. Fearing the worst, you reach under your bed for the pistol you always keep there. Your chaingun and shotgun are in the other room, but it is too late and too far.

    Your sight begins to return to you. But where are you? You are in a tiny brick room, a silver door the only way out. Tightening your grip on the pistol, you open it and step through and prepare to discover the purpose of this ... this Nameless Project.

    590 downloads

       (105 reviews)

    Submitted

  6. The Twilight Zone (version 5 released to ftp)

    32 all new classic levels for Doom 2. The twilight zone dosen't really have a story to it. The Twilight Zone was finished in Janurary 1998 where Level 17 and 18 were Crossing Acheron and Dante's gate. But I did a new level 17 and 18 myself so Dr Sleep wouldn't get angry.

    276 downloads

       (70 reviews)

    Submitted

  7. JOW: Jason Wainman's 30 Levels of Doom II

    These levels, which were the results of four months of work from October 1995 to January 1996, are some of the hardest ones you'll ever experience.

    However, I did notice a few things that I felt needed improvement. I made the textures more realistic to the surroundings of the boards, eliminated some unwanted items, and installing walls where open space once was -- this would sometimes make the levels too easy to play.

    Also, on some levels, I changed the passageways from the original blocky style to curves. As for keys, I redid the placement of the keys to make the level playing more realistic to its level of difficulty.

    NOTE: These levels replace the original JOW.WAD, since this is a major redo of this package.

    176 downloads

       (34 reviews)

    Submitted

  8. Project Space

    The Story:

    You are landing on a new planet and you find out

    that there is something wrong ...

    So let as look.

    140 downloads

       (12 reviews)

    Submitted

  9. DIMENSIONS OF TIME

    Scientists at UAC have created slipgates that go through different dimensions, as well as places in the past and future. Yet there was one dimension that they had overlooked - HELL'S Dimension. Unbeknownst to UAC, Hell had created their own slipgate to Earth's present, and used it to transport themselves to Earth, invade UAC, and then use UAC's slipgates to take over the world chronologically as well as internationally. Once UAC got ahold of the news, they sent you, their toughest marine, out to seek out the slipgate to the future. Once in the future, you have to exterminate all Hellish activity, then teleport to the past and do the same, and finally venture through Hell itself. This won't be easy. The whole world is counting on you!

    345 downloads

       (83 reviews)

    Submitted

  10. Project X Demos

    This demo pack for Project X shows you(hopefully)just how to get past each map of Project X. Of course, this isn't too tough a megawad to beat, but this will show you where numerous amounts of the secrets are (keep in mind, many levels do not have secrets).

    25 downloads

       (3 reviews)

    Submitted

  11. Project X Dehacked patch

    Okay, if you have Project X(and I thank you for having it BTW), you might have noticed that a few things don't make sense. Mainly the intermission screens(like before level 7)and the names of the levels in map mode. Well, this slowly began to piss me off, so I figured I'd make this simple little patch and batch file.

    30 downloads

       (2 reviews)

    Submitted

  12. Project X

    32 new levels for Doom][(see P-XMAN.TXT for more). Not just shoot 'em up, not just puzzle solving. Two levels even make you search for something before you can exit.

    147 downloads

       (38 reviews)

    Submitted

  13. Cyberdreams

    Well, and now the key question: WHAT IS CYBERDREAMS? In our opinion, we consider that Cyberdreams can be described, first, as a pile of Doom levels in which the point is killing Cyberdemons in several ways and situations. But if you have been playing Doom for a long time and have tried the different playing modes (solo, deathmatch and ctf - who the hell plays cooperative?), after finishing Cyberdreams maybe you'll have the sensation that this is a different way of playing Doom in which you probably never thought before.

    Killing a Cyber never was so difficult in the original game: you had a lot of weapons and ammunitions to fulminate them in a second. The difference in Cyberdreams is that your only "weapons" will be your movements, your strategy and a bit of your imagination. The only real weapon that you'll be able to use (and just in a few maps) will be the pistol. And not for killing a Cyber, but for doing other things (anyway, killing a Cyber with the pistol seems completely ridiculous and boring...).

    You'll find while playing Cyberdreams that in some levels you can exit without killing all the Cybers. We really tried to avoid it, but in some cases it seems impossible, because of the design of the level. At least for us it's clearly obvious that the REAL point of each map is kill them all before exiting. Think about it.

    We think the best way to realize what Cyberdreams is is to start trying it. And if you get interested in the first levels, you'll probably enjoy the rest of them, which become more attractive and complex. The ambientation of the maps is in most of the cases simple and accurate as well. We have been designing Doom levels for more than a year and a half and we almost have imagined everything that can be done using Doom editors. We got tired a long time ago of seeing the same kind of maps with the same kind of structures. In general, people have forgotten that risk can be one of the best tools while designing. In Cyberdreams levels there is a bit of that risk, and a bit of our experience. All we can say is that we tried to make the detailing and the texture alignments in an almost perfect way. For the rest of the things, the veredict belongs to you. We'll surely respect your opinion, but first... please take a look at the whole adventure.

    One last thing: the Dehacked modifications refer only to text sequences, weapons, ammunitions and cheat codes. The behaviour of Cyberdemons and the rest of the things KEEPS BEING THE SAME as in the original Doom. Maybe YOUR behaviour won't be the same after playing this adventure, but...

    So that's the story. As simple as it seems. We're dying to see what's your opinion about Cyberdreams. Just remember that there is more information in this text file that can be interesting for you while (or even after) playing it. Thank you and good luck.

    635 downloads

       (218 reviews)

    Submitted

  14. Invasion II v.1.0b

    This is sorta a BETA version of Invasion II, the next version will be called Invasion 98 (for TeamTNT's BOOM engine). And I will make a full attempt to kill ALL the bugs. Which should't be that hard, anyway.

    118 downloads

       (27 reviews)

    Submitted

  15. Doom 2099 Addon

    STORY SO FAR...

    The year is 2099. You are half-cyborg. Most humans are in this year, with

    108 downloads

       (46 reviews)

    Submitted

  16. Number One Kill The Next Generation

    There was hexen and hexen2, startrek and startrek the next generation, quake and quake2. What do they all have in common? The sequel was a hell of a lot better than the original which was good any ways. Well now theirs #1kill the next generation which follows the tradition. It features 23 never before seen levels with new textures and music from all off doom ever created under Id. It was built with the experience of building 13 levels for doom/doom2 and the experience of playing doom, doom2, final doom, obtic, hexen, swheretic, quake, and other levels off the net, These levels are built to be challenging with the quality you would expect from Id, playability, and beauty in mind.

    270 downloads

       (82 reviews)

    Submitted

  17. PIR WAD

    77 downloads

       (26 reviews)

    Submitted

  18. Strain - complete lmp collection

    Recorded by Jason Henry, Michael "Migru" Grube, Kai-Uwe Humpert, Peo Sjoblom and Yonatan Donner.

    This is a collection of recorded demos (lmps) for all 32 levels of Strain All lmps were recorded on skill 4 (Ultra-Violence), ending with at least 100% kills and 100% secrets, as fast as possible, where it's possible.

    To playback these demos, type: strnhack -file strain.wad -playdemo str??-uv, where ?? is the level number. You must have doom2 version 1.9 and have installed Strain version 1.0

    24 downloads

       (2 reviews)

    Submitted

  19. STRAIN 1.0 DeathMatch Levels

    STRAIN DeathMatch levels are specifically designed to use the STRAIN add-on for DOOM II. These levels take special advantage of the tunes, textures, weapons, and even baddies of STRAIN. You should be able to find STRAIN in the same place you found these deathmatch levels. Please visit our web site for download sites.

    This package contains one wad with 7 new levels and new music to be used with the new baddies, new weapons, and new graphics of STRAIN.

    Designed for deathmatch play exclusively. All skill levels supported.

    24 downloads

       (3 reviews)

    Submitted

  20. STRAIN 1.0

    STRAIN is THE largest DOOM II Total Conversion. And it's FREE!

    This is the product of our painstaking effort at a true successor to DOOM II. We hope you'll agree that it is much better than 90% of all those $50 shovelware first person shooters that wish they were DOOM!

    STRAIN includes 32 new levels, all new music, and a complete story which carries through the levels. It also contains 100+ new textures, and many new baddies, weapons, graphics, and sound effects. Yes, that's right: new baddies and weapons!

    Designed for single play with special support for co-op and deathmatch play. All difficulty levels supported - from beginner to DOOM god.

    Please visit our web site for more info and the story!

    339 downloads

       (132 reviews)

    Submitted

  21. REQUIEM DOOM DEATHMATCH REPAIR FILE

    This WAD file contains 4 modified levels from the original REQUIEM.WAD, which fix errors found in the levels while playing Deathmatch.

    First off, let me just say that in my opinion Requiem is the best compilation of levels ever made for Doom II. After I stopped gawking at all the "impossible" tricks used in this WAD and got tired of toasting imps and cacos, I decided to try the levels out in a DM game with my friend. Although most of the levels play excellently in Deathmatch, we quickly discovered that some levels had bugs in them that were only present in Deathmatch, usually because the level had no exit in Deathmatch.

    Now, I don't know how you like to play DM, but my friends and I usually start with level 1, blast each other around a bit, get bored, and go to the next level, where the fun begins anew. Because some levels didn't have exits in Deathmatch, this became impossible. So I decided to fix it so I COULD play DM this way. After fixing these problems, my friends and I have been able to frag each other through all 30 levels of the game. (The bonus levels are not accessable directly in DM--you'll just have to warp there) We then realized that there were probably others out there wanting to play these excellent levels the way they were meant to be played -- Bug-free. We hope this file helps you in your quest for more DOOM carnage! ;) Enjoy!

    23 downloads

       (2 reviews)

    Submitted

  22. Requiem - complete lmp collection

    Recorded by Istvan Pataki, Jason Henry, Kai-Uwe Humpert, Peo Sjoblom and Yonatan Donner.

    This is a collection of recorded demos (lmps) for all 32 levels of Requiem All lmps were recorded on skill 4 (Ultra-Violence), ending with at least 100% kills and 100% secrets, as fast as possible, where it's possible.

    To playback these demos, type: doom2 -file requiem.wad [reqmus.wad] -playdemo req??-uv, where ?? is the level number. You must have doom2 version 1.9 and the version of the Requiem wad dated July 5th, 1997.

    31 downloads

       (2 reviews)

    Submitted

  23. REQUIEM INFO-PACK

    Start with REQINFO.BAT or via RUN from Windows95
    Remember, its a windows-program !

    24 downloads

       (2 reviews)

    Submitted

  24. Requiem

    Welcome to the Doom2 Requiem

    929 downloads

       (297 reviews)

    Submitted

  25. DOOM JR.

    Welcome back to hell. Doom Jr. is 30 Doom][ levels mad by me*. That's right 30. They completly replace every Doom][ level. And, let me tell you, just because I'm 15 it dosen't mean they're a picnic. There are Cacodemons, demons, imps and more Cyberdemon's than you can imagine. There are 5 new boss boards, one includes you and 3 Cyberdemons. It starts out insanely easy, a few zombiemen, a imp here and there, maybe a demon, but before you know it you're up to your neck in lost souls, mancubi, arachnotrons, and arch-viles. Like I said, welcome back to hell.

    235 downloads

       (147 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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