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458 files
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CAPS LOCK
By Guest
My third wad. I think its great. It has zdoom effects other than particle fountains, and lots of cool stuff such as a spiral staircase using a 3d floor!13 downloads
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Mossvale Estate
By Guest
Part seven in a series of levels to be individually released and then eventually combined to form a final compilation. Hidden in a valley at the foot of the Highlands, this region will surely test your nerves as you attempt to find a safe path through to the other side.13 downloads
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Crackers n` tea
By Guest
6 various themed levels.Each level takes you through 1, 2, or 3 themes11 downloads
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The Highlands
By Guest
Part six in a series of levels to be individually released and then eventually combined to form a final compilation. The Highlands is a mountainous region frequented by various demons as they roam the lands, expect to fall from a nasty height if you're not careful, fast, and accurate.20 downloads
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Sinistrad
By Guest
Part five in a series of levels to be individually released and then eventually combined to form a final compilation. As if on the doorstep of evil... stands Sinistrad. Expect a most gracious welcoming committee.15 downloads
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Complex 867
By Guest
A large complex with a few different themes (marble, metal, blue-tech, stone, and outdoors). The monsters are small at first, then they get larger and larger. This level also has many, many secrets (17 secret sectors in total), so hunt for them all; Some of them are quite obscure. Health and ammo is fairly well balanced. Though health should not be a problem, using ammo effectively IS important.12 downloads
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Foul Ruin
By Guest
Part four in a series of levels to be individually released and then eventually combined to form a final compilation. The Foul Ruin is a long abandoned labyrinth, a complex and tortuous arrangement of caves, fortifications and mineshafts. Be cautious as it's secrets and traps might just catch you off guard.15 downloads
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The Outlands
By Guest
Part three in a series of levels to be individually released and then eventually combined to form a final compilation. The Outlands border World's End and The Foul Ruin, a region densely populated by demons. Ammo may not be an issue throughout your travels in this chaotic place, but watch your health.14 downloads
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The Underground
By Guest
Part two in a series of levels to be individually released and then eventually combined to form a final compilation. The Underground takes you into the depths of the hellspawn's rank, poisonous lair. Navigate the twisted confines of this place and overcome the horrors it contains to reach the surface once again.15 downloads
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World's End
By Guest
Part one in a series of levels to be individually released and then eventually combined to form a final compilation. World's End is a barren and perilous place. A hive for imps and other creatures who will likely take interest in your abrupt intrusion.20 downloads
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Caverns of Darkness
By Guest
A partial conversion for DOOM II The story is available on the Chaos Crew website76 downloads
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Build
By Guest
A zdoom mod music dm or single player wad.
This one is set in a long abandoned industrial facility that's recently been taken over by the hellspawn.13 downloads
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Core Algorithm
By Guest
A small single play map with a base theme. It's rather easy, so if you consider yourself a hardcore DooMer at least play UV.18 downloads
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Crabbet Park House
By Guest
You don't remember what happened, just that you awoke in some kind of building that looked as if it had once been occupied. Eerie noises make you aware that all is not well with this world. Taking a deep breath you walk slowly forward finding some abandoned ammunition and an old shotgun on the floor. You feel a bit more confident with the solid weight of the weapon in your hands which is good, because as you round the corner all hell breaks loose...
So, waste the enemies, find the keys, locate the exit and FLEE...16 downloads
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The House of Pain II
By Guest
Welcome to this new release of "House Of Pain 2". I have converted all the original maps to the Hexen format supported by ZDoom and added some "special effects" too. In some maps the design is still mostly that of the first release, so don't be surprised if some spots may look a bit dumb or too easy or even evidence of scarce editing ability... :) Other maps (e.g. MAP09) have undergone a better and wider process of enhacement. The maps i think were better "enhanced" are Map03 Map05 and Map09. Take a look at the README file to get more detiled info and to read the 'Mission Briefings' for each map.
Other info: single player levels. The setting can vary from hi-tech bases to hellish locations. Many open areas present. Each map can be completed independently from the others, but I'd reccomend the play them in the order.8 downloads
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A N D Y D M 1
By Guest
A small urban style level which I have tried to make look like Edinburgh, Scotland. There are some real 3D features which need Doom Legacy to work. Designed mainly for Deathmatch, but as usual I put some monsters in for for target practice, and to provide fun during testing.8 downloads
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WET PHANNYS
By Guest
Seven levels with a hi-tec look. There are some real 3D features which need Doom Legacy to work. Designed mainly for Deathmatch, but as usual I put some monsters in for for target practice, and to provide fun during testing. Some new graphics.10 downloads
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BEYOND THE BRIDGES
By Guest
See below
This is my first level for the engine DooM Legacy. It will be just for this port, no other port. The aim is to create a completely new WAD Conversion & Levels with bridges and other new things, like tables etc. New levels will be released soon, just check the website. I'll always update it.8 downloads
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A really really really big hole full of monsters
By Guest
Single player version of bc_dm_01.wad14 downloads
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CH Retro
By Guest
/story No story. Just a good level.
My goal with this level was actually rather simple: To create a level very close to those of John Romero's orig. episode 1. This in all aspects of the level. Gameplay, looks and atmosphere are very close to Romero's.
The strength of this level is the 3-4 diffe- rent routes one can take to reach the exit. They are a little different in difficulty so think carefully about what route you take.
You might feel like saying after having played it through: "Where's the detail? This is too simple!" Well, I'm sorry, but if it's going to look and play like an orig. eps. 1 level, it's not right -in my opinion- to make a level with a bunch of fancy effects, a high level of detail (possibly causing VPO's) and new textures. The only thing that make this level differ from Romero's is that there's no misaligned (no offence!) textures.
Besides all that, I just hope you'll enjoy playing it as much as I did making it!16 downloads
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Castle Of Eternal Carrot In The Sky
By Fredrik
The background to this level is weird... just like the level itself. I had a dream about a very weird Doom level, and when I woke up I remembered the level almost exactly. I couldn't resist building the thing, and here it is... :) As I said, this is almost exactly like in the dream, but I had to make some changes because of engine limits (no RoR etc), design improvements and input from the testers.74 downloads
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