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  1. CAPS LOCK

    My third wad. I think its great. It has zdoom effects other than particle fountains, and lots of cool stuff such as a spiral staircase using a 3d floor!

    13 downloads

       (8 reviews)

    Submitted

  2. The Circle of Boredom

    11 downloads

       (5 reviews)

    Submitted

  3. Mossvale Estate

    Part seven in a series of levels to be individually released and then eventually combined to form a final compilation. Hidden in a valley at the foot of the Highlands, this region will surely test your nerves as you attempt to find a safe path through to the other side.

    13 downloads

       (5 reviews)

    Submitted

  4. Crackers n` tea

    6 various themed levels.Each level takes you through 1, 2, or 3 themes

    11 downloads

       (4 reviews)

    Submitted

  5. The Highlands

    Part six in a series of levels to be individually released and then eventually combined to form a final compilation. The Highlands is a mountainous region frequented by various demons as they roam the lands, expect to fall from a nasty height if you're not careful, fast, and accurate.

    20 downloads

       (3 reviews)

    Submitted

  6. Sinistrad

    Part five in a series of levels to be individually released and then eventually combined to form a final compilation. As if on the doorstep of evil... stands Sinistrad. Expect a most gracious welcoming committee.

    15 downloads

       (6 reviews)

    Submitted

  7. Complex 867

    A large complex with a few different themes (marble, metal, blue-tech, stone, and outdoors). The monsters are small at first, then they get larger and larger. This level also has many, many secrets (17 secret sectors in total), so hunt for them all; Some of them are quite obscure. Health and ammo is fairly well balanced. Though health should not be a problem, using ammo effectively IS important.

    12 downloads

       (5 reviews)

    Submitted

  8. Foul Ruin

    Part four in a series of levels to be individually released and then eventually combined to form a final compilation. The Foul Ruin is a long abandoned labyrinth, a complex and tortuous arrangement of caves, fortifications and mineshafts. Be cautious as it's secrets and traps might just catch you off guard.

    15 downloads

       (6 reviews)

    Submitted

  9. The Outlands

    Part three in a series of levels to be individually released and then eventually combined to form a final compilation. The Outlands border World's End and The Foul Ruin, a region densely populated by demons. Ammo may not be an issue throughout your travels in this chaotic place, but watch your health.

    14 downloads

       (6 reviews)

    Submitted

  10. The Underground

    Part two in a series of levels to be individually released and then eventually combined to form a final compilation. The Underground takes you into the depths of the hellspawn's rank, poisonous lair. Navigate the twisted confines of this place and overcome the horrors it contains to reach the surface once again.

    15 downloads

       (9 reviews)

    Submitted

  11. World's End

    Part one in a series of levels to be individually released and then eventually combined to form a final compilation. World's End is a barren and perilous place. A hive for imps and other creatures who will likely take interest in your abrupt intrusion.

    20 downloads

       (13 reviews)

    Submitted

  12. Caverns of Darkness

    A partial conversion for DOOM II The story is available on the Chaos Crew website

    76 downloads

       (56 reviews)

    Submitted

  13. A Cold Reception

    Dark, moody, no story whatsoever.

    8 downloads

       (3 reviews)

    Submitted

  14. Act9

    The winner gets it all(?)

    10 downloads

       (4 reviews)

    Submitted

  15. Build

    A zdoom mod music dm or single player wad.

    This one is set in a long abandoned industrial facility that's recently been taken over by the hellspawn.

    13 downloads

       (6 reviews)

    Submitted

  16. Core Algorithm

    A small single play map with a base theme. It's rather easy, so if you consider yourself a hardcore DooMer at least play UV.

    18 downloads

       (1 review)

    Submitted

  17. CHASM Addon for ZDooM

    This is my first publicly released levels.

    28 downloads

       (14 reviews)

    Submitted

  18. Crabbet Park House

    You don't remember what happened, just that you awoke in some kind of building that looked as if it had once been occupied. Eerie noises make you aware that all is not well with this world. Taking a deep breath you walk slowly forward finding some abandoned ammunition and an old shotgun on the floor. You feel a bit more confident with the solid weight of the weapon in your hands which is good, because as you round the corner all hell breaks loose...

    So, waste the enemies, find the keys, locate the exit and FLEE...

    16 downloads

       (6 reviews)

    Submitted

  19. The House of Pain II

    Welcome to this new release of "House Of Pain 2". I have converted all the original maps to the Hexen format supported by ZDoom and added some "special effects" too. In some maps the design is still mostly that of the first release, so don't be surprised if some spots may look a bit dumb or too easy or even evidence of scarce editing ability... :) Other maps (e.g. MAP09) have undergone a better and wider process of enhacement. The maps i think were better "enhanced" are Map03 Map05 and Map09. Take a look at the README file to get more detiled info and to read the 'Mission Briefings' for each map.

    Other info: single player levels. The setting can vary from hi-tech bases to hellish locations. Many open areas present. Each map can be completed independently from the others, but I'd reccomend the play them in the order.

    8 downloads

       (3 reviews)

    Submitted

  20. A N D Y D M 1

    A small urban style level which I have tried to make look like Edinburgh, Scotland. There are some real 3D features which need Doom Legacy to work. Designed mainly for Deathmatch, but as usual I put some monsters in for for target practice, and to provide fun during testing.

    8 downloads

       (1 review)

    Submitted

  21. WET PHANNYS

    Seven levels with a hi-tec look. There are some real 3D features which need Doom Legacy to work. Designed mainly for Deathmatch, but as usual I put some monsters in for for target practice, and to provide fun during testing. Some new graphics.

    10 downloads

       (3 reviews)

    Submitted

  22. BEYOND THE BRIDGES

    See below

    This is my first level for the engine DooM Legacy. It will be just for this port, no other port. The aim is to create a completely new WAD Conversion & Levels with bridges and other new things, like tables etc. New levels will be released soon, just check the website. I'll always update it.

    8 downloads

       (2 reviews)

    Submitted

  23. A really really really big hole full of monsters

    Single player version of bc_dm_01.wad

    14 downloads

       (9 reviews)

    Submitted

  24. CH Retro

    /story No story. Just a good level.

    My goal with this level was actually rather simple: To create a level very close to those of John Romero's orig. episode 1. This in all aspects of the level. Gameplay, looks and atmosphere are very close to Romero's.

    The strength of this level is the 3-4 diffe- rent routes one can take to reach the exit. They are a little different in difficulty so think carefully about what route you take.

    You might feel like saying after having played it through: "Where's the detail? This is too simple!" Well, I'm sorry, but if it's going to look and play like an orig. eps. 1 level, it's not right -in my opinion- to make a level with a bunch of fancy effects, a high level of detail (possibly causing VPO's) and new textures. The only thing that make this level differ from Romero's is that there's no misaligned (no offence!) textures.

    Besides all that, I just hope you'll enjoy playing it as much as I did making it!

    16 downloads

       (8 reviews)

    Submitted

  25. Castle Of Eternal Carrot In The Sky

    The background to this level is weird... just like the level itself. I had a dream about a very weird Doom level, and when I woke up I remembered the level almost exactly. I couldn't resist building the thing, and here it is... :) As I said, this is almost exactly like in the dream, but I had to make some changes because of engine limits (no RoR etc), design improvements and input from the testers.

    74 downloads

       (43 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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