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458 files

  1. ARENA

    A file that contains some new architecture designs, a lot of tricks, and a variety of elements. You should use some of the enhanced engines to play this WAD file.

    14 downloads

       (4 reviews)

    Submitted

  2. Doomed for the last time

    Loosely based on a level from Duke 3d, although built from scratch. Contains some decorations and textures. I may or may not continue this series... I also meant to put in a few more ZDoom effects, like slopes, 3d bridge, cameras, etc, but couldn't do it without f*cking up the map :-(

    14 downloads

       (2 reviews)

    Submitted

  3. The Corrupt Priest

    (This is the sequel level to "Sacrifice in Blood")

    18 downloads

       (9 reviews)

    Submitted

  4. Mountain Of Purgatory

    This WAD is made of 2 levels, the first is simply a brief intro with very few things. The second level is a hub made of 4 maps where the main one is supposed to look like a mountain in the middle of a huge open area. Please note that this file requires ZDoom.

    12 downloads

       (3 reviews)

    Submitted

  5. The Axix

    Really big, really detailed level for Doom 2. The Axix is a tech base built by UAC for research and development. Unfortunately, it seems that some teleporter tests screwed up and now a portal is opened to some demonic temple. Your job? Clear the Axix of all demons, and find your way to the Temple. Once there, find a way to close the portal. Simple. Just try not to die....

    13 downloads

       (7 reviews)

    Submitted

  6. AFTERDOOM 2: Deep Space Pirsuit (PRE-release)

    Another megawad from me. Same features as Afterdoom, except the levels, graphics, and music are new and different (Well, DUUH!!!). You are not, I repeat NOT a Doom God if you cannot finish these levels on Ultra Violence, starting at each with only a pistol. **No original monsters are replaced, but... four tough bosses are added...**

    28 downloads

       (8 reviews)

    Submitted

  7. Bill Gates: Icon of Sin

    Replaces the Icon of Sin with Bill Gates' severed head. Also changes several graphics used in Map 30. In addition there are three new alternate alert sounds for the Icon. This is version 1.1, as I have now added the dehacked patch into bgates.wad, so ZDoom users can just load the wad and ZDoom will load the patch automatically.

    13 downloads

       (7 reviews)

    Submitted

  8. Corridor 7 TC Resource Files

    What was going to be Corridor 7: Alien Invasion Converted to DOOM Using ZDOOM, but scripting is too hard and powerless, I dropped the TC. I wanted to make it be like in Corridor 7. I am releasing this to everyone so that they may use them in their own WADs.

    204 downloads

       (7 reviews)

    Submitted

  9. Bleed For Life

    This maps been sitting on my comp for a while now, i was going to release it in a 7 Map replacement, but Ive lost the steam to finish the rest so here it is. Its really hard and has lots of walls.

    14 downloads

       (6 reviews)

    Submitted

  10. Ash to Ash

    A Final DOOM type level. Should pose a very decent challenge on UV.

    23 downloads

       (15 reviews)

    Submitted

  11. Asylum of the Wretched

    You're a prisoner who tries to escape

    90 downloads

       (57 reviews)

    Submitted

  12. Unruly Evil

    Awesome single player only map for Boom (doom2). This level uses just the default textures to craft a gstone hell level of very high quality. The gameplay is very good in this level with it using the MAP07 mancubus special, you can't just run straight through this map.

    11 downloads

       (2 reviews)

    Submitted

  13. Beach Head

    This map was inspired by the Beach head game by Wizard Works. I actually never played the game, but looking at the box gave me the idea. The switch on the right way spawns weapons and armor, the switch on the back heals.

    14 downloads

       (8 reviews)

    Submitted

  14. CHORD3.WAD

    MAP27 It took way too long to make. Detailed, dificult, you know the drill... just download it and play it, trust me. It requires a source port (any source port that removes VPO and HOM, ie. almost any source port) to run, though jumping etc. is cheating.

    106 downloads

       (28 reviews)

    Submitted

  15. BADGER.WAD

    I've seen other WAD's based on people houses, but they all seem to be made by people who live in bungalows This is a super fantastic detailed level based on my house Primarilty for single player it's been extensivley tested in Deatmatch and it works in co-op mode as well

    11 downloads

       (2 reviews)

    Submitted

  16. computer station

    1 level WAD. A base style level for ZDOOM v 1.23 beta7 high tech computer station.

    12 downloads

       (4 reviews)

    Submitted

  17. Artica B

    My best work ever, I'd have to say. I spent a good amount of time on lighting(or at least a lot of thought heh), architecture and *gasp* texture alignment.

    In Version B: I merged the two maps, so now it's one map. Also I used a dehacked patch for the final boss(the mastermind), so now you have to kill him to exit. Because of the internal dehacked patch you can't use Boom.

    13 downloads

       (4 reviews)

    Submitted

  18. CITYFRAG.WAD Yet Another Office Building of the Damned

    You're in an Office Building, surrounded by some *very* nasty people with shotguns. They want to kill you. This must mean that:

    A)The non-union workers want a raise. B)It wasn't such a good idea to French Kiss the boss' daughter at the Christmas Party. C)Everyone has just discovered that Windows 2000 is buggier than a Bigfoot with Head Lice. D)Those evil hellspawn are at it again.

    If you chose A, B, or C you are probably still at work and shouldn't be playing video games. If you chose choice D, you love to play Doom2 and probably frighten your family and friends.

    17 downloads

       (7 reviews)

    Submitted

       (3 reviews)

    Submitted

  19. the abandoned base

    A small tight high-tech base map for boom, hopefully it is a unique design.

    14 downloads

       (3 reviews)

    Submitted

  20. Containment Area v1.1

    Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

    All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

    Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.

    241 downloads

       (65 reviews)

    Submitted

  21. Military Research Complex

    Refer to Mission Brief, below.

    The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)

    15 downloads

       (5 reviews)

    Submitted

  22. A hell day

    1 level WAD.

    24 downloads

       (13 reviews)

    Submitted

  23. BERMUDA TRIANGLE for DOOM II

    A Medium-large level based on an uncharted desert island in the Devil's Triangle. Focus is on single play action. E-mail me your thoughts!

    52 downloads

       (10 reviews)

    Submitted

  24. Babble On When you have to shoot, shoot, don't talk!

    Easy day. Fast insert, quick recon and do a body count from the last mission. The COC reports no enemy life forces present. Well, you've heard that crap before, just in case you'll go in tight and be ready for anything. You've lived this long by NOT listening to Data Dinks!

    14 downloads

       (3 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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