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458 files

  1. A Taste for Blood

    Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and atmosphere with, at times, strong difficulty. All maps are pistol-start-friendly and intended for. :)

    55 downloads

       (24 reviews)

    Submitted

  2. ArmageDoom

    My very first wad. A partial TC for Zdoom inspired

    111 downloads

       (83 reviews)

    Submitted

  3. Barrels 0 Fun

    A control panel and a barrel spawning script gives way to an almost unlimited number of ways to watch barrels explode in a domino effect way. It's worth a look, check it out. Other uses may include expanding upon the the original premise for creating games

    16 downloads

       (7 reviews)

    Submitted

  4. Coffee Break Episode 1

    Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.

    Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.

    279 downloads

       (71 reviews)

    Submitted

  5. Chaos

    A dark wooden house

    20 downloads

       (8 reviews)

    Submitted

  6. Chambers of Dis

    I made this awesome map for Zdoom called Chamber of Dis.

    I worked on this map on and off while writing for our Heretic record. This is designed for single player gameplay and it's REALLY BIG.

    Test your gamming skills and see how you stand in this environment of Survival Terror!!!

    60 downloads

       (28 reviews)

    Submitted

  7. Can't Run Frm Evil (Part I)

    Looking at my huge Doom folder i found lots of incomplete maps which never see the light of day, so i decide to keep up some of them and rearrange with a more "modern doom" look. These levels are the first four of them, and they are the bigger too. All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented. Also, there are no continuity between maps, maybe except map 01 and map 02. First two maps are techbases, map 3 is city-based and map 4 is marble-metal based. Also i include a alternate PLAYPAL lump, the cool palette you sure already see on maps like simplicity and lots of Zdoom wads. Sorry i don't know the name of the creator to credit him...

    34 downloads

       (18 reviews)

    Submitted

  8. Back to the fire

    A medium to large sized tech map, use opengl mode!

    71 downloads

       (42 reviews)

    Submitted

  9. Crossing Pipes

    A 10 sector map. 4 of the sectors are sloped.

    11 downloads

       (5 reviews)

    Submitted

  10. A Doomed Base

    Infested techbase level created for megawad project.

    19 downloads

       (10 reviews)

    Submitted

  11. Actinium

    Two short maps with emphasis on intense action from the very beginning. Rather hard on UV - if they are too tough for you, try playing on HMP. The maps are designed to be played in sequence but the second map is playable from pistol start as well (it will be more difficult though). Designed for playing with jumping DISABLED.

    25 downloads

       (13 reviews)

    Submitted

  12. Beef Balogna

    This is a small map that I created inspired by the strife first level. The level is named after the song beef baloney by the punk band fear.

    24 downloads

       (18 reviews)

    Submitted

  13. Base32

    a small base style level

    14 downloads

       (10 reviews)

    Submitted

  14. Akuma's Super Fun Time

    just a MAP01

    12 downloads

       (5 reviews)

    Submitted

  15. Alkylation Episode 1: Handle with Care (version 1.0)

    An UAC outpost has been invaded by a new kind of demons. It's up to you to go there and clean the installations.

    27 downloads

       (19 reviews)

    Submitted

  16. Combat Shock

    4 new insanely hard maps. Started of as a plutonia tribute but later went bananas. Requires plutonia.wad to play. PrBoom+ complevel-9 is recommended!

    163 downloads

       (41 reviews)

    Submitted

  17. Brickwater

    The small town of Brickwater has been transported to Inferno. It seems the town is held in Inferno by some powerful demons and their vile spells. You must find these demons and kill them to return Brickwater back to Earth. The demons are located somewhere in the underground parts of Brickwater.

    13 downloads

       (7 reviews)

    Submitted

  18. Come Sail Away

    It's the War of the Worlds all over again. And you're going to be abducted.

    20 downloads

       (8 reviews)

    Submitted

  19. Church

    Sequel of We´re All Dead Here

    55 downloads

       (28 reviews)

    Submitted

  20. Amazing

    AT TEH UAC COMPLEHX, YOU MARINES DEAD, SOH THEIY SENTIFICATED YOU TO KILL STUFF.

    40 downloads

       (33 reviews)

    Submitted

  21. All SLIGE'd Up

    This mapset is a collection of six maps from four authors of the SkullTag forums.

    The maps are re-creations of SLIGE maps, but do not use the original map lump in any way. They are complete- ly from scratch. The authors used them as inspiration, if you will. Emphasis was placed on enhancing the aesthetics and gameplay of the original SLIGE maps, but maintaining the layout of the map.

    Mappers are: Impboy - MAP01 and MAP05 Dragonfly - MAP04 and MAP06 Daimon - MAP03 Jimmy - MAP02

    Music From: Impboy Paul Corfiatis Jimmy91 Silentzorah Bobby Prince stewboy

    41 downloads

       (19 reviews)

    Submitted

  22. Ashen Garden

    My first map, which was intended to be included in the Scorching Heat II project, but since it was abandoned, was left unused. It's a linear slaughterfest in a gothic & rock environment.

    34 downloads

       (10 reviews)

    Submitted

  23. Confinement 512

    Similar to Congestion 384/64, and Claustrophobia 1024/2, Confinement512 offers 7 new maps fit into a 512x512 area. Except, this time, NOTHING the player sees can be outside the area. Play WITHOUT jump, nor crouching.

    --

    This is also my debut release on Doomworld and my second singleplayer release! Enjoy~

    --BloodyAcid

    38 downloads

       (23 reviews)

    Submitted

  24. Boubool Beast

    As if this thing's monster grinding teeth aren't fearsome enough; if you don't have the strafing skills of a strafer, you can guaran-damn-bet that this thing will become your trufe enenemy.

    13 downloads

       (6 reviews)

    Submitted

  25. Creature of Despair

    This was originally suppose to be a slaughter map for DoomHero85's slaughter WAD project, but then I decided to release it as a standalone map since it was too different from the rest of the maps in his project.

    It's still a slaughter map though.

    It was inspired by the "Slough of Despair" from the original Doom.

    38 downloads

       (15 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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