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429 files

  1. ea Gothic 1

    A single player map for Doom2, I was bored so I threw this together, took me one night. THIS LEVEL REQUIRES GOTHICTX.WAD

    16 downloads

       (6 reviews)

    Submitted

  2. Demon Sanctuary 2

    13 downloads

       (5 reviews)

    Submitted

  3. DooM Resurrection Episode I

    62 downloads

       (51 reviews)

    Submitted

  4. Equinox

    'Equinox' is a 13 level wad. I mainly did it for the new graphics, sound and music. Go nuts.

    695 downloads

       (165 reviews)

    Submitted

  5. The Darkest Hour

    7-level hub set in the Star Wars universe, using enemies, weapons, graphics, sounds, and music from Dark Forces. Play the role of Wrok Onmo, leader of a vicious gang of interstellar mercenaries. Steal the plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a "disagreement" with Quatto the Hutt in his fortified palace. Hook up with a rebel spy in Mos Denra who is willing to pay hansomely for your services. Take down the IRF on the remote planet of Nagin Prime.

    101 downloads

       (70 reviews)

    Submitted

  6. Europa 1

    This is the first map in my soon to be mini series of Boom-compatible maps with a very non-linear layout. You can visit the areas of this level in any order and there are 6 different starts to choose from (some easy, some near impossible). See the end of the document for the story =)

    34 downloads

       (18 reviews)

    Submitted

  7. Dead Simple: Revisited

    A bit, deadly, simple and revisited :-) Initially, this would be map 07 for PAIN, but when Fredrik decided to make it doom2.exe compatible, it didnt fit in anymore

    10 downloads

       (3 reviews)

    Submitted

  8. F O R C E K I N Z O L A 1

    Designed for SINGLE PLAYER deep water and real 3D floors etc. Sort of a demo of my forthcoming TC megawad FORCE KINZOLA 3D which will hopefully have some new textures and sprites.

    7 downloads

       (2 reviews)

    Submitted

  9. Doomworld Speedmapping Compilation #14

    This is a compilation of the WADs entered in Doomworld's fourteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme is described in rules14.txt. : This wad was compiled by Julian (julian@doomworld.com)

    8 downloads

       (4 reviews)

    Submitted

  10. Doomworld Speedmapping Compilation #1

    This is a compilation of the WADs entered in Doomworld's first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was "Lava City."

    20 downloads

       (5 reviews)

    Submitted

  11. Doomworld Speedmapping Compilation #9

    This is a compilation of the WADs entered in Doomworld's ninth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to try and rebuild E1M1 without looking at the original.

    14 downloads

       (4 reviews)

    Submitted

  12. Doomworld Speedmapping Compilation #8

    This is a compilation of the WADs entered in Doomworld's eighth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a warehouse inside a castle.

    8 downloads

       (4 reviews)

    Submitted

  13. Doomworld Speedmapping Compilation #10

    This is a compilation of the WADs entered in Doomworld's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a flooded city.

    11 downloads

       (6 reviews)

    Submitted

  14. Doomworld Speedmapping Compilation #3

    This is a compilation of the WADs entered in Doomworld's third speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a map set in a torture chamber, with at least two booby traps.

    11 downloads

       (4 reviews)

    Submitted

  15. Doomworld Speedmapping Compilation #5

    This is a compilation of the WADs entered in Doomworld's fifth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a co-op map set in an outdoors environment.

    12 downloads

       (7 reviews)

    Submitted

  16. Doomworld Speedmapping Compilation #4

    This is a compilation of the WADs entered in Doomworld's fourth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a map set in a tech base, with at least two secret areas.

    11 downloads

       (4 reviews)

    Submitted

  17. Doomworld Speedmapping Compilation #2

    This is a compilation of the WADs entered in Doomworld's second speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a map without using a grid. Some of the maps pretty obviously use a grid, but whatever.

    12 downloads

       (4 reviews)

    Submitted

  18. Doomworld Speedmapping Compilation #7

    This is a compilation of the WADs entered in Doomworld's seventh speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a Doom 1 level in the episode 1 style.

    11 downloads

       (6 reviews)

    Submitted

  19. Doomworld Speedmapping Compilation #6

    This is a compilation of the WADs entered in Doomworld's sixth speedmapping exercise. Participants were given 120 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a new final level for Doom 2. A longer explanation can be found below.

    18 downloads

       (6 reviews)

    Submitted

  20. Doomolition

    A weapons modification for EDGE 1.24. I released this wad ages ago, under the name realguns.wad. Since then, I have altered some of the guns, gotten rid of some, and added new ones. Essentially it is 11 weapons taken from Half-Life: Opposing Force and Counterstrike put into Doom. There are a few new sprites and sounds for other things too.

    10 downloads

       (2 reviews)

    Submitted

  21. The Following

    Well, this is my first "RELEASED" level, I've been making levels for a while, and this is my first release. I think it's quite good with a nice bit of difficulty (Unless you are a wuss that plays the game on easy :-D). It's got some okay architecture and it's theme is a sort of wooden hell on earth type thing. Enjoy :-D.

    12 downloads

       (6 reviews)

    Submitted

  22. FERN

    A file that contains some new architecture designs, a lot of tricks, and a variety of elements. You should use some of the enhanced engines to play this WAD file.

    12 downloads

       (5 reviews)

    Submitted

  23. Decent Into Darkness

    I think this is a fun level for those who like lots of intense monster battles and tough secrets. This level's name is based on the ending of the level.

    6 downloads

       (1 review)

    Submitted

  24. Decaying Manse

    An old building in the mountians, full of traps and demons .. what more could you ask for? ;)

    You'll have to be able to jump to complete the map.

    This map is meant to be a challenge .. hope you enjoy it :)

    14 downloads

       (8 reviews)

    Submitted

  25. Dissention: In The Beginning (v0.3)

    More of the map, but it's enough to show how the map is supposed to look.

    6 downloads

       (1 review)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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