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  1. Tyson's Delight

    2 berserk-oriented maps made in different times:

    MAP01 "F****** Metal!" (Nov. 2015):

    A short map with bricks and rusty metal, some of the original textures are been changed with some new placeholders, because i had to use WadMangle since Slade3 get crushed in the making of MAP02 for some weird reason and i can't still know how fix this problem... also WadMangle is bad (or at least is pretty basic for editing stuff)

    MAP01 "Techubus" (May 2016):

    a medium difficulty map sets in a open techbase filled with sea, monsters and giant swimming mancubus, or at least it could be that in my intentions.

    Beware of new opening section and strange lights in odd places... and remember: after you kill the mancubus at the start, everthing will go easier!

    28 downloads

       (2 reviews)

    Submitted

  2. "Fallen HQ" & "The Terminal"

    MAP01: "Fallen HQ". Escape tfrom your former HQ to the streets. MAP02: "The Terminal". Visit a Doom II style installation.

    18 downloads

       (7 reviews)

    Submitted

  3. Extreme Terror

    Demons have once again invaded a UAC military base. Since you seem to be good at stopping such invasions, the UAC has sent you to contain the situation.

    108 downloads

       (27 reviews)

    Submitted

  4. Mt. Erebus 1024

    A E3M6 themed ZDoom compatible level for Doom 2. The playing area is limited to a square of 1024x1024 units. This is my first completed level for ZDoom, although not the first Doom level I have made.

    20 downloads

       (9 reviews)

    Submitted

  5. Debrecen

    A city themed map, inspired my hometown

    37 downloads

       (12 reviews)

    Submitted

  6. Distress call

    The plot:

    You received emergency signal from far outpost on other side of planet. Your boss decides you should go there and find out what happened. So, you there, and things get worse...

    Archive includes both Doom and Freedoom versions (because not everyone like Freedoom). Main difference lies in UV difficulty. It's not copying HMP in Freedoom version, while Doom's contain your favorite slaughterfest (just kiddin. But really UV is hard as hell, trust me).

    31 downloads

       (17 reviews)

    Submitted

  7. Demon Hideout

    This is a pretty straightforward WAD, I designed it in a couple hours yesterday.

    This is meant to either be played in GZDoom, ZDoom, or Zandronum. I'm unsure about skulltag though or other ports. Feel free to try it on other ports and tell me about it.

    23 downloads

       (10 reviews)

    Submitted

  8. The Fortress of Lucifer

    Yes, I know you're gonna take one look at my name and automatically assume this is going to be a Terry WAD, but no need to be paranoid though. This is just a short little slaughtermap that I put together in about 5 months, most of that time being me forgetting it even existed because I was doing other things like SMW hacking. So enjoy this dynamic-light-abuse-fest!

    33 downloads

       (20 reviews)

    Submitted

  9. oh

    silly arena map in the style of slough of despair

    24 downloads

       (14 reviews)

    Submitted

  10. Fear Station Bravo

    Tech-base themed map with non-linear design and alternative paths.

    27 downloads

       (16 reviews)

    Submitted

  11. Devile II

    Don't get cocky as these three small but hard maps will surprise you to the chill! Devile 1 was not released due to problems.

    58 downloads

       (31 reviews)

    Submitted

  12. dib map26/27

    Drown in Blood map26/27 redesigned for single player.

    22 downloads

       (11 reviews)

    Submitted

  13. Disaster

    Ugly confusing maps from the 90's are back! It's a disaster! One of my best levels.

    19 downloads

       (13 reviews)

    Submitted

  14. Demon Prince Sings the Blues

    Small map with "intelligent monster placement".

    15 downloads

       (9 reviews)

    Submitted

  15. Dark Labs

    This is my relatively fast-paced level that I hope will keep you entertained. Give criticism as I hope to improve!

    20 downloads

       (9 reviews)

    Submitted

  16. Demon Trench XL

    This is a heavily retooled version of the map I submitted to NOVA II all those months ago. It's far more detailed, more streamlined, has more involved combat, new music, and an entirely new section based off of that one scene from House where the dude goes into the mirror and explores the dark spooky void.

    The map itself is a rather melancholy trek through a dark, mountainous environment and the many nearby caverns, moving towards a humble water treatment plant. What dark secrets does it all hold oohsuspensesuspense. I also did a weird trick where I placed lamps and torches behind wall lights so it would look like they're glowing in advanced sourceports.

    The reason this version wasn't added to NOVA II is because Gobu says he prefers the original. Personally I like this version, so I'm more than happy to keep my preffered rendition all to myself :p

    16 downloads

       (8 reviews)

    Submitted

  17. The Dime Birthday Level Collection

    Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were:

    - Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - In the style of scythe map 22-24 gameplay (texture use is up to [one]self) - Must [have] a BFG, but only a maximum of 200 cells in the map INCLUDING BFG pickup.

    All levels were played by Dime on his Twitch channel. He wrote on Doomworld afterward that "From Melbourne streets, to green scythe, to near impossible maps it was all a blast." Said "near impossible map" is included as MAP32 and cannot be reached in normal gameplay; you must warp to that level to play it.

    25 downloads

       (14 reviews)

    Submitted

  18. April Fools STARTAN Maps of Any Quality

    April Fools 2015 STARTAN Challenge Project: Make a map using PRIMARILY Doom Builder's default Doom 2 textures (STARTAN2, FLOOR0_1, CEIL1_1). You can use other textures too, even custom textures if you want, but use primarily the default ones. Format, compatibility, map size, gameplay style and your effort doesn't matter. All maps are accepted unless they're malicious. Custom music is allowed, but D_RUNNIN is preferred.

    39 downloads

       (11 reviews)

    Submitted

  19. Deem Episode 1

    So that you know what this is I shall say right here, here is the most public and certain ZETA for your consumption and enjoyment. It started from my dissatisfaction with WOOO, how it was just agonizing crap maps with little humor, so I made what I wanted: Pure bizarre fun. It's a jokewad designed to make you laugh, what a novel concept. It is complete, the words to choose to describe it fall simply under "done." But that is sort of for you to decide.

    Features include Cooking Mama dog score combos and an exciting race with He-Man and a shark, concluded by a battle with the terrifying Snoic [sic].

    This is the first of 2 9-map episodes. First episode is this, episode 2 shall be a separate wad but they can be combined into one by the end user using lock-on technology. It will be most beautiful, as episode 2 will take place in the castle of the Antlion Lord. Your replies will most certainly be "Ghey WOOO ripoff," and "eat shit and die," but I must do what is right and live life consequences.

    I recommend you watch the trailer first, as the experience is not complete without it: https://youtu.be/Hi70FK21xOk

    26 downloads

       (12 reviews)

    Submitted

  20. Infernal Fortress 2.1

    A remake of a remake, this is and upgraded version of my old map Infernal Fortress 2 (released as "Finfer2"), adapted from zdoom to boom format.

    15 downloads

       (3 reviews)

    Submitted

  21. Infernal Fortress

    My first big map for Doom, made back then on the year 2010 for zdoom and released only on the hispanic forum Diseño Doom, this version was modified to work with PR/GLBoom, other than removed slopes and decorate monsters, this map remains unmodified.

    11 downloads

       (3 reviews)

    Submitted

  22. Double Dribble

    "Double Dribble" was the name of a comedy duo in a hentai manga by Akira Ozaki I've read this year. I wanted a name with "double" in it to reference the theme of paired doors in this map. So I remembered this one and decided to use it as I've always thought it was cute. Anyway, this is a classic style nonlinear 3 key affair. It uses a combination of snipers, roaming monsters, traps and medium health starvation to challenge the player in a (hopefully) exciting way. Personally, I quite like how it turned out.

    15 downloads

       (7 reviews)

    Submitted

  23. Discovering the Hell: The 5 Worlds

    Discovering the Hell: The 5 Worlds (DTH5WI) is an unfinished and abandoned wad, consisting of 19 levels. The levels are simple detailed being more focused in design and challenge itself, provi- ding some natural, tech base and hellish scenarios.

    The monster count is lower than normal, but they are stronger and faster, so be careful. For this reason, you should use mouselook and jumping.

    All the songs are in mp3 format and were made by myself especially for THIS and FUTURE doom levels. If you like any, feel free to use on your wad, but i'd love to be contacted and credited.

    52 downloads

       (15 reviews)

    Submitted

  24. The art of recycling gifts

    A compilation of various maps made for different occasions during the last years, but never released officialy.

    Maps also had some slightly changes from the original

    Here's a short summary of the maps in this wad:

    MAP01: a 2 hour speedmap i've made in the summer of 2014, originally was a idea to make an episode of those maps, but in the end get into this thing. Works with vanilla doom 2 too.

    MAP02: a short doom episode 1 map style for the ryziak birthday the last year

    MAP03: A loopy map i've made for the Doom II contest for the site battleofthebits.org. Works with some crazy sky bug in vanilla...

    MAP04: Another birthday map for mr ryziak,made in 2013. Another time, vanilla compatible map.

    MAP05: This is a frankestein creation between two maps. One is a 1 hour speedmap i made for the /vr/ community on 4chan (the begining of the map), the second part is a map i made for the BotB contest, unluckily trashed because it wasn't worked on vanilla doom2.exe, so here gets a new life!

    MAP06: A map i made for Katamori birthday on 2013.

    19 downloads

       (7 reviews)

    Submitted

  25. The Fallen: Dark Ascension

    A Dark Hellish/Gothic theme re-imagining of Ultimate Doom's Episode 3 and 4 this time using the capabilities of the Gzdoom engine. Some of the features that brings new life into this hellish theme includes: slopes, new decorate monster types, dynamic lights, and various scripted events.

    35 downloads

       (14 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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