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  1. Gate to the Acausal

    I tried something different this time so this map is quite linear and there is more action and less switch-hunting. If you like switch-hunting puzzles, though, they are also included but used only for secrets.

    Map was not designed with jumping in mind - you might get killed or stuck if doing so anyway.

    16 downloads

       (10 reviews)

    Submitted

  2. Hell Ground

    One level for 'advanced' Boom compatible ports.

    You need to have a BOOM compatible OpenGL port with support of hi-res textures in wads, tall patches and music in the OGG format.

    Currently there are only two ports which can handle this wad correctly: 1. GLBoom-Plus 2.5.0.5 or higher 2. GZDoom 1.3.13 Beta or higher

    Command line: glboom-plus -iwad doom2.wad -file hg.wad -complevel 9 gzdoom -iwad doom2.wad -file hg.wad

    Textures: American McGee's Alice, Deus Vult, Half-Life INTERPIC graphics: O.Fronk Sounds: Half-Life, Power Slave, Eternal III Music: American McGee's Alice Dehacked: Andrey "entryway" Budko

    653 downloads

       (146 reviews)

    Submitted

  3. Green Tea Brick Factory

    There is green tea in a factory made of bricks. After several years of not doing any levels, I make a level!

    22 downloads

       (15 reviews)

    Submitted

  4. Imperfection Has Its Charms

    Since I am waiting on a few people before the Speed of Doom megawad project can be continued any further, I've decided to spend my time dusting off my old maps. The mapset used to be for zdoom, now it is playable on any limit-removing port with the Plutonia Iwad. These are very very early maps of mine, including my first map which is on map03. I fixed it to make it more compatible with most ports, made it more playable and fun, added shortcuts here and there. The design is very old school, and occasionally primitive, hence the title 'Imperfection has its charms.' Some of you may recognise the designs of several maps or played them before. Partial layouts of Map02 and Map07 is remade in Speed of Doom. A spruced up version of Map04 occupies the Map13 slot in NewDoom Community Project 2. There is no difficulty settings unfortunately, I would consider these maps to be challenging and not exactly for the faint of hearts. Enjoy!

    29 downloads

       (18 reviews)

    Submitted

  5. Plane of Infernus

    Upon exiting the secret UAC labs, you are pulled through the aether to the Plane of Infernus, to which the labs' interdimensional teleporter was linked. You vow to avenge the marines who died fighting the invading hordes of Infernus by slaughtering anything in your way, but the forces of Hell have other ideas...

    18 downloads

       (11 reviews)

    Submitted

  6. Generic Techbase

    My first upload, and my first map that I felt is worth sharing. A blue-and-silverish kind of techbase. Criticism and comments would be appreciated!

    25 downloads

       (15 reviews)

    Submitted

  7. Insanity's Edge

    This mod is set after the first demon invasion, and so the UAC is back to their normal experiments with teleportation. But this time the UAC is also working on the Demon Annihilation Resonator Type 2K, which was designed to wipe out demons by just being near them. Knowing the UAC, they screwed up again and demons came back from hell. And if things could not get any worse, the Demon Annihilation Resonator Type 2K has disapeared just a few days before. But this time the demons are acting different. They aren't killing for fun, they are killing for a diferent reason.

    To survive.

    You are Sergeant Shaun Rumsey, a marine on a UAC base on earth that was recently attack by the forces of hell, after finding a large hell portal in the mines. Marines fought bravley, but were outnumberded and slaughtered. As far as you know, you are the only one left on this base, and it is amazing you are still alive. Maybe you have better skills than you first thought. You see a shotgun in front of you, and hope that no demons will come teleporting in once you pick it up.

    This mod also has new difficulty levels, which are different to the original. If you find this mod too hard, just try a lower difficulty level. The two recomended are Apprentice and Ranger. And if you are up for a good challenge, try Killer.

    81 downloads

       (47 reviews)

    Submitted

  8. Hirys

    After Deepsea I started to use Doom Builder and size of the levels now could do more.

    9 downloads

       (3 reviews)

    Submitted

  9. HellBase

    One of my first wads. Uses ZDOOM. The last base on Mars, is not excepted from the demons. Somewhere there is a creature that guarded by three above demons. Tuda sent the best fighter, he can destroy the hell!

    14 downloads

       (6 reviews)

    Submitted

  10. Hell Legacy

    Just two levels which I created plus some other stuff like decorate, new textures etc... Maybe there is nothing amazing, because I am novice at level making, but I really tried my best.

    87 downloads

       (71 reviews)

    Submitted

  11. Hellopolis

    A very complex map with a bunch of tricks and traps. Be very careful in this one!

    29 downloads

       (20 reviews)

    Submitted

  12. Slaughter

    Carnage

    16 downloads

       (11 reviews)

    Submitted

  13. Ivano: 1024

    That of classic maps that measure of 1024x1024 and the first thing I have done this kind of

    25 downloads

       (18 reviews)

    Submitted

  14. Hell Awaits

    Started off in around 2004-2005, should've been finished off by then. Instead it took about 4 years, on and off (mostly off, obviously). This was my first attempt at a Doom map using Doom Builder. Inappropriate title, really, cause its pretty damn easy, even in Ultra Violence.

    22 downloads

       (17 reviews)

    Submitted

  15. Inflation Bay

    Map in city style, and also map about the inflation reasons ))

    33 downloads

       (20 reviews)

    Submitted

  16. Gravity

    Two levels for any limit removing port. PrBoom-Plus with gamma 1 or GZDoom are recommended.

    133 downloads

       (96 reviews)

    Submitted

  17. Italian DooM - Lost Levels

    This is a pack (.ZIP file) including the resource .WAD of the should-have-been "Italian DooM - Episode 2: The Singularity", two maps originally designed by me for that project and the secret map made in cooperation with Toranaga a.k.a. Ultimate Lorenzo, each one in its own .WAD... better in its own .ZIP file, containing the .WAD and the .TXT files of each level. In the .TXT files you can read the part of the original story associated with that map and its description. DooM Castle: This should have been the secret map in Episode 2 of the "Italian DooM" project. Its layout was first designed by Toranaga and then I added monsters and items plus ACS Scripts, i.e. I created the gameplay and regulated difficulty and skill levels. Then Toranaga tweaked it a bit, especially as for graphics. Most of the level is classic, i.e. it has got mainly original "DooM 2" textures, flats and monsters; gameplay is quite classic too, apart from few puzzles, and linear. As for graphics, it features a simple but good-looking gothic architecture with medium-high detail level. As for difficulty, it is quite hard at the beginning, then it gets easier, but mind the final challenge! Read the .TXT file for more information about the layout and structure of the map. Arachnophobia II: This should have been the final map in Episode 2 of the "Italian DooM" project: it should have been the level set on the great UAC military compound and barracks. After a long period of abandon, I converted it to a single map, but I kept almost everything as it was: I only fixed and tweaked few things according to Toranaga's hints after he beta-tested it, and modified the final challenge. It's the biggest and most complex level I have ever made: see the .TXT file for statistics and other info. Notwithstanding, the level itself is not very detailed, although it shows some nice ideas and, here and there, awesome architecture, good detail, painstaking lighting, etc. Gameplay-wise it is non-linear, but not too complex, so you shouldn't get lost, because the game is always confined in precise sections, where you must accomplish certain objectives and get keys to go forth. As for difficulty, the map is designed to provide an intense challenge to every kind of player, but exploiting infighting can lower the difficulty level. Read the .TXT file for more information about the layout and structure of the map. IMPerious: This should have been the 3rd map in Episode 2 of the "Italian DooM" project: it should have been the level set on Imps' planet. After a long period of abandon, I decided to convert it to a single map, but actually I didn't change very much: I removed the spaceship where the original start was and moved this in front of the temple; I changed the ending, added some light sources, modified balance of health and ammo and fixed some minor bugs. It is set in a sort of hellish temple or mausoleum, that actually contains not only sanctuaries, but also a crypt, a prison for all enemy visitors and strange pumps and machinery! Originally this map should have been part of a project by me and Tormentor667, who began the map (the first part, that is the Atrium, was made by him), but at last we abandoned that project for time reasons. Graphically it is quite nice with imposing architecture, unique theme and style (gothic-ish) and high detail level. As for gameplay, it is quite linear, but with some simple yet effective puzzles, but still based mostly on action. Difficulty-wise, it is not a piece of cake, thanks to new monsters based on the original Imp and few tricks and traps. Read the .TXT file for more information about the layout and structure of the map.

    Note: uploaded by ler/duvel (the txt file is by him too, so if there's any discrepancy blame him)

    17 downloads

       (9 reviews)

    Submitted

  18. The Hells Grammar School Project

    *Story* You tried completing Doom II, but you failed miserably, so the marine corps sent you to a mysterious place called: The Hells Grammar School. It is a place where doomers become legends. Complete this game and you are officially a true doomer. Attempt to go through a day of school at the Hells Grammar School. You will be going through 4 periods: English, Information Technology, Maths and Sport. Play at your own risk...

    A Joke-Wad I've made. It's not the typical woo-hoo crappy jokewad, call it a semi-jokewad if you will. This Joke-WAD is basically an experiment of me using GZDOOM. It uses several features, mainly ACS scripting. The gameplay is the WAD's top priority, not the looks. Enjoy!

    31 downloads

       (22 reviews)

    Submitted

  19. Intacta

    Average sized map with a strange plot, because is futurist and a little medieval-hellish. It has some architecture from Necroelemento and Circuit.

    33 downloads

       (25 reviews)

    Submitted

  20. Grid 32

    MegaWad is consisting of 6 levels, which were built in "grid 32". This map editor grid was used while making all of these levels. All vertexes lay on knots of a grid 32, and this rule does not extend on things.There is no general style, each map expresses individual style of it`s author. All leves are united by "grid 32", hence the corresponding name of this wad. The original idea of the rules for grid with the 32x32 dimensions introduced by Andrey Budko, aka "entryway". MegaWad also includes new titlepic, interpic and credit by Shadowman, dehacked patch by DoomExpert, new font and menu graphics by entryway and several replaced sprites.

    33 downloads

       (25 reviews)

    Submitted

  21. Hell's Abattoir

    First Level ever, meant to be a dark, gothic level set up as an abattoir (or slaughterhouse for those who don't

    26 downloads

       (10 reviews)

    Submitted

  22. Hybrid Fragments

    These are the first three maps of a megawad I work on, on and off, called "Hybrid Awakening." I wanted to release the first three maps to the public to see if I am going in the right direction so far. The story is pretty sparse. Your a creation that wakes up in an underground lab. You have an electronic eye-patch (hud-face lol) and a katana nearby. The UAC is defunct and some new organization called "Hybrid" is up to no good, cloning demons and such. Naturally you have to go into their tech-base called the "Kappa Tower" and kick their asses. Good luck.

    31 downloads

       (20 reviews)

    Submitted

  23. HOM City

    An insane city full of HOMs was caught by monsters. Kill them and reach the exit, if you can!!!! I don't have to say this is a jokewad, do I? Yes, it's really my first jokewad. Don't you believe me? I repeat: THIS IS MY FIRST JOKEWAD!!!1 Are you deaf? This file is my first jokewad. In fact, polyfun.wad is a serious map. How do I have to tell you that THIS IS MY FIRST JOKEWAD? AGHGHGOGUGEHAHAHUH!!!1111

    70 downloads

       (60 reviews)

    Submitted

  24. Ghostcity

    a nice beach resort has been infested by Demons. Hey, give them a break too will ya? But now you will have to eliminate them before the next season begins

    24 downloads

       (10 reviews)

    Submitted

  25. Iraki Terrorist

    You are in the country of Irak. You are Terrorist and your mission is to kill bald rifle men who are soldiers and avoid the Freedom Scud Missiles. If you can sucseed you will win the Irakie war because you are more powerful and you can save the beautiful iraki men and gorgus women because ala akbar!

    24 downloads

       (16 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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