Jump to content

167 files

  1. Boom Castle

    My usual BASE theme got boring. I did the CASTLE theme this time. This is the most difficult WAD I've made yet, and the end of the kboom series.

    9 downloads

       (2 reviews)

    Submitted

  2. The Call of Ktulu

    A marble castle and the surrounding caves and mountains. The name comes from the music, "The Call of Ktulu" by Metallica. The music fits the mood of the level perfectly and I thought the name did, too. I think this is a pretty hard wad, but I spent a lot of time implementing the skill levels so hopefully everyone will find a level corresponding to his or her skills.

    If you have any comments about this wad I'd love to hear them!

    28 downloads

       (16 reviews)

    Submitted

  3. kboom Series

    Hard, with a fair amount of detail. My usual BASE theme built in a small outside area. This WAD has a slow area, but only for a few steps, then it speeds right up.

    14 downloads

       (6 reviews)

    Submitted

  4. kboom Series

    This one starts out a bit tough, and just gets better!

    10 downloads

       (5 reviews)

    Submitted

  5. kboom Series

    Well, DOOM just belongs in a "BASE" theme.

    14 downloads

       (4 reviews)

    Submitted

  6. Mountain Base

    Well, DOOM just belongs in a "BASE" theme......and a few mountains!

    8 downloads

       (4 reviews)

    Submitted

  7. kbase Series

    Well, DOOM just belongs in a "BASE" theme.

    8 downloads

       (4 reviews)

    Submitted

  8. KABOOM for BOOM v2.01

    See story below.

    I needed to test out the new texture modification tools in DeeP97, so I started with making some new texture names. Then I got carried away having too much fun and ended up with this level.

    This is a = BOOM = only release with elevators, conveyer belts, scrolling floors, underwater fun new sprites, new enemies, new weapons and other challenges. More textures added and some elements put back in that were not possible with standard DOOM because of visplane overflow limits (now gone with BOOM).

    This release fixes some underwater elevator hom problems that occurred with the final release of BOOM. The elevator switches are now stationary, not a perfect fix. Will wait and see if this type of design will be supported better in later versions of BOOM.

    KABOOM demonstrates complex and unique construction techniques with a high degree of detail (a DX4 and above is suggested). Set the Overlap Tolerance=0 in DeeP97 (F5 map options) to prevent vertex merging when modifying this level.

    Besides the BOOM tricks, there are 2 different textures on a -normal- wall, double lifts (you need to go down and then down AGAIN to get the weapon: room to left at start with door, go down 2x in pedestal), lot's of other visuals and a hell of a lot of fun.

    Go save the world....

    16 downloads

       (12 reviews)

    Submitted

  9. khills series

    This is a BASE style WAD, set in the hills. This WAD will run in ANY of the new PORTS for DOOM2, so crank up the Resolution!

    11 downloads

       (6 reviews)

    Submitted

  10. kboom series

    Well, DOOM just belongs in a "BASE" theme.

    10 downloads

       (2 reviews)

    Submitted

  11. kboom series

    The Castle theme is my favorite. I like this style, but its hard to do.

    16 downloads

       (8 reviews)

    Submitted

  12. kboom series

    This is a different style that I usually make. Not a big one, but some interesting fights.

    8 downloads

       (3 reviews)

    Submitted

  13. kboom series

    This is a Base style one.

    10 downloads

       (4 reviews)

    Submitted

  14. kboom series

    This is a large open area map. If you have an older comp., it may get jerky. It will speed up after you kill off the first wave, at least it did on my 486. I will NOT make a WAD with open areas like this one again....Too BIG! BUT, it's worth a look at.

    18 downloads

       (9 reviews)

    Submitted

  15. kboom series

    This is the same WAD as kmetl_13, but reworked for BOOM. This WAD lots of little details that would be vis-plane errors in the old DOOM2. Be prepaired for silent enemy teleports, too. There are NO large rooms, which makes this one run smooth.

    13 downloads

       (7 reviews)

    Submitted

  16. kboom series

    This is a large base style WAD, some new BOOM enhancements.

    7 downloads

       (3 reviews)

    Submitted

  17. LIH.WAD

    s The first level was started as part of a TC, but after finding out I was not allowed to see the new textures (the head guy would put them in AFTER I sent him the wad), I decided to quit the project. How do you make a wad without seeing the textures that will go in it? I also changed the first 2 areas a little so as not to steal his idea for the level. Level 1 - The Beginning of Confusion Somehow you've taken the wrong teleporter and ended up in someones back yard...? Or, it could be some type of lost world you've stumbled upon? :) Get your ticket at the booth. Do you play checkers? Have fun in the outside play area where teleporting is the 'in' thing (not you... them!). Level 2 - Midroads to Confusion Not one of the larger levels you'll ever play. No keys. Level 3 - The End of Confusion I started this level at the end and worked my way to the beginning. I had no idea what was coming next. It turned out to be an interesting excursion through the reaches of hell. No keys... just kill. And yes... Cyber is in there. Damn me! Not to tough a kill for an avid Doomer. Level 4 - Confusion Justified My first use of the BOOM engine. A few places to visit, sights to see, and of course, nasties to kill. - The Arch-Vile Experimentation Center (he's a pushover) - Drop Zone (not what you are thinking of) - Imps Playground (they'll move away, and rush you) - Shooting Gallery (now this is fun!) I've used just a couple of the features of BOOM in this level.

    8 downloads

       (2 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...