Jump to content

293 files

  1. nova.WAD

    massage your triggerfinger you are in for a treat. Blisters on your finger!

    10 downloads

       (2 reviews)

    Submitted

  2. Die Nemesis, Die!

    Nemesis, that SOB from Resident Evil 3: Nemesis cannot be killed, right? Wrong. In this WAD, you get the opportunity to make Nemesis pay! This patch replaces the Baphomet with Nemesis. To fight Nemesis, you should warp to Level 30: Icon of Sin.

    15 downloads

       (6 reviews)

    Submitted

  3. Nightwing

    See nightwing.txt (in the zip file)

    15 downloads

       (7 reviews)

    Submitted

  4. Runaway Train

    A single level with very linear gameplay :-) Set on a moving train.

    646 downloads

       (57 reviews)

    Submitted

  5. Doom the Dark Project

    A single level to try and capture a little of the look from theif the dark project. Very linear gameplay, but that wasn't really why I did this map.

    32 downloads

       (24 reviews)

    Submitted

  6. NAPALM-Beta v1.0

    Good at DOOM? Can complete it on Ultra Volence Blind folded? Well this Mod is for you..welcome to

    ---NAPALM---

    14 downloads

       (7 reviews)

    Submitted

  7. Necron Fortress

    Doom2 level to be played with one of the Doom source ports

    15 downloads

       (6 reviews)

    Submitted

  8. Max_Speed's Overkill

    3 detailed maps, enough ammo and too many monsters.

    Updated versions of my old wads.

    You have been sent to investigate mountain area. There is old abandoned army base, which has been closed for 14 years. Lately people have reported hearing odd sounds and seeing blue lights appering out of the mountain. UAC scans also indicates possible long range teleporting devices has been activated in the base.

    17 downloads

       (7 reviews)

    Submitted

  9. mforest1.wad

    I didi have a whole story for this but i forgot it, something about demons escaping (cages at beginning) and stopping them then going out through the teleport at the end because your boss wont come back for you. i dunno that sounds about right :)

    9 downloads

       (4 reviews)

    Submitted

  10. MarsDoom preview

    These are eight levels of a whole set of Doom ][ levels by Berthold Beckschäfer and Thomas Lokum. In contrast to many Wads abroad, this one has been styled thoroughly paying attention to the correct arrangement of textures, a logical level layout et cetera. Be prepared to solve a puzzle or two as well. Of course this does not mean we forgot to put in a good bunch of monsters!

    29 downloads

       (22 reviews)

    Submitted

  11. Operation Destruction

    If you looked at DTNC this may be familiar.

    10 downloads

       (3 reviews)

    Submitted

  12. Naberus

    Hells nice isnt it....? Nope! Note to self: Dont fall from sky and land on thingy it usually hurts. Armed with shotgun in hand you better kick some demon ass from this quaint little hell town.

    17 downloads

       (4 reviews)

    Submitted

  13. MaimTown (Demo)

    Go to my Doom page for the full story... http://members.xoom.com/SlayeR226/ go into the 'projects' section then click on the MaimTown picture. You MUST have Zdoom to run this level!!

    10 downloads

       (2 reviews)

    Submitted

  14. Omega 01

    This was originally a map for prowers project. But that project did die. Because no interest with it :(

    18 downloads

       (7 reviews)

    Submitted

  15. The Adventures of MassMouth

    There's a story which you'll probably need to understand the plot (good lord, there's a plot?!) so read it or I might have to beat you down. It's at the bottom of this file. If you read anything, at least read that.

    24 downloads

       (16 reviews)

    Submitted

  16. Mekuso Hanakuso

    12 downloads

       (6 reviews)

    Submitted

  17. Mediator

    You have been carefully selected to asassinate the Overlord of ID, Romero....your mission begins with- in a space pod where your target awaits you behind 3 sealed doors....you will also discover a portal that will teleport you to a large courtyard.... access to the keys that will unlock the sealed doors may be found here....but be FOREWARNED....Heavy Opposition awaits you!!!!!!!

    16 downloads

       (7 reviews)

    Submitted

  18. NokDooM for BOOM

    This is the 3 first levels of my previous work, Realm of Shades, but modified for work with the mega-awesome port BOOM, by TeamTNT!! It really rocks!!! There's no story, the levels have a kind of continuity but only you need is enter, kill and survive them. Enjoy! Each one of the 3 levels can be finished with 100% kills and 100% secrets starting only with a pistol. Implemented: -Conveyor -Teleporting Items -Underwater Areas -Current -Transparent Walls -Vertical Animated Walls -Multiple Switches -Rooms over Rooms (!) -One Elevator -Use of BLUMAP and GRNMAP, extract from the last version of editutil.zip -2 new switches -A new animated nukage flat (28 frames) -MIDI music store by MUSPUT.EXE (tm) -Scrolling Floors -TOTAL MASSACRE!!!!

    25 downloads

       (16 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...