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  1. Temple Palace

    My third Doom WAD.

    16 downloads

       (2 reviews)

    Submitted

  2. RetributioN Trilogy

    My very first mod project. I released the first map last year but has since been updated for Doom 2 and has had some kinks ironed out. WAD contains 2 HUGE 40+ minute maps and a boss map, built using only vanilla resources and have an emphasis on atmpshere and exploration. If you want, use dynamic lights and Smooth Doom (If on GzDoom) but they are optional. If you care, here is a selection of screenshots, which you can use in your Newstuff review if you want, each with a paragraph of backstory: http://imgur.com/gallery/uZndR

    1568 downloads

       (4 reviews)

    Submitted

  3. Sinful Outpost

    A big and detailed bricks and metal map for Doom 2 inspired by John Dr. Sleep Anderson and Tom Mustaine.

    75 downloads

       (4 reviews)

    Submitted

  4. Clockwork 70

    A small, Quake-inspired, medieval style map for Doom 2 that requires a Boom compatible source port. The map has 70 monsters on each skill setting but you get different monsters per skill setting and this includes multiplayer.

    50 downloads

       (15 reviews)

    Submitted

  5. Planisphere 2

    Una ciudad grande.

    47 downloads

       (13 reviews)

    Submitted

  6. Planisphere

    PLOT: You're traveling home by train, but suddenly there's a crash and the train stops. You look through the window and see ugly monsters everywhere.

    At that moment, the head of the UAC calls you and explains to you that some monsters are coming through several portals created by themselves, and besides they have gone into a missile launch facility. What's more, it's thought that there's a nazi army which is hidden, and taking adavantage of the chaos, they will try to take the control!

    You must try to get into some of the portals to fight the monsters in their own world, but be careful and don't get lost in time! And if you come across the nazi army, destroy it.

    As for the missiles, a team of technicians experts in bombs will take over.

    AUTHOR'S NOTES: The map is designed to be played in a source-port that removes the limits of the original Doom. On the other hand you should save game every now and then, because there are some ambushes.

    39 downloads

       (14 reviews)

    Submitted

  7. Underground Presence

    *This wad is playable with any control scheme, but it was designed for mouselook and WASD, with no jumping or crouching*

    There have been reports of a demonic presence deep below the earth, killing everyone in the underground UAC facility nearby. You and your squad have been sent to investigate the presence. You will have to fight your way through the caverns, the long buried ruins, and finally the UAC facility itself to get to the heart of the presence and put an end to it.

    15 downloads

       (10 reviews)

    Submitted

  8. Quester's Fest

    Short, Boom (-complevel 9), rocket-centric, slaughter-ish, lightly-puzzle-y-but-not-much- really speedmap I made while helping a buddy get into mapping. We mapped for about 3.5 hours, followed by about 30 minutes of testing and bug fixes. I didn't finish in time, so I went back later for another hour of work. UV will kill you a few times; HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi "Boss" comes from Fester's Quest NES game.

    23 downloads

       (9 reviews)

    Submitted

  9. Phrygia

    Tiny Boom (-complevel 9) speedmap that I made while helping a friend get into mapping after the last Joy of Mapping (3) session. We mapped for 3 hours, then spent another on bug fixes, touch- ups, and cackling like hens about our nails and the feathering of our hair. I got some feedback and made a couple quick, minor changes... all- in-all about 4.5 hours of work. The map takes 5 minutes or less to beat and features rocket- centric, light-slaughter gameplay. Difficulty settings are implemented, though admittedly HNTR is a joke setting. Still, HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi "Phrygia" comes from Battle of Olympus NES game.

    21 downloads

       (10 reviews)

    Submitted

  10. Doom II: Purgatory

    A new Doom II level set designed to be played without jumping (as that would break most of the puzzles.) Made with Single Player in mind; there are still 4 player starts for Cooperative, as well as deathmatch starts/items in every map.

    62 downloads

       (16 reviews)

    Submitted

  11. Refrigerator Magnets Volume 1

    16 single-player maps for Doom 2 Play-tested only with pistol starts BUT Shotgun or better can be collected in less than 15 seconds on each map Not balanced for continuous play Multiplayer Things exist but totally NOT tested Damaging flats are consistent across maps In 320x200 distant shootable switches are hard to see Infinitely tall monsters can get in your way

    27 downloads

       (8 reviews)

    Submitted

  12. Puzzle of Doom

    On this map you need solve puzzle to pass level. That is a thinking job. Besides at last there are a bit shoot-and-kill scene.

    28 downloads

       (9 reviews)

    Submitted

  13. The Red Line

    9 maps for Doom 2 with a mixed theming. In each map you get one additional weapon. Due to this concept, the first 4 maps can be played without pistol-start. In later maps, pic up all weapons because of some important line triggers. The maps are small to mid-sized, maps 8/9 are long.

    61 downloads

       (18 reviews)

    Submitted

  14. Quantum Strike

    "Quantum Strike" is a set of 3 colourful Boom-format maps designed to be played from a Pistol Start. Gameplay is purely action-based with very high monster density. UV is meant to challenge "good at Doom" individuals and masochists that don't mind dying repeatedly. HMP should be slightly more reasonable and HNTR more laid back.

    131 downloads

       (26 reviews)

    Submitted

  15. Plasmatology Vol. 1

    My very first level after messing around w/ DB; simple, no geometry complexity - wolf3D-esque in a sense. Designed to be played on UV, using your own approach but dealing with the limited arsenal and supplies Hope you guys have fun playing as much as I'm having.. and keep an eye for secrets.

    13 downloads

       (6 reviews)

    Submitted

  16. Doomworld Roulette: Session 2

    The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start.

    30 downloads

       (11 reviews)

    Submitted

  17. Project Uber

    Once again, hell is up to no good. They've decided to make a supercomputer thing producing all sorts of new demons, it is up to you as Captain Akimbo to put a stop to this!

    Shoot stuff, collect score. Put your reflexes to the test and blast your way through six action-packed levels and get as much score as you can!

    More details here: http://forum.zdoom.org/viewtopic.php?f=19&t=45173

    55 downloads

       (15 reviews)

    Submitted

  18. Rayzik's Birthday Gauntlet

    Made for Rayzik's birthday in 2014, modified and extended.

    20 downloads

       (9 reviews)

    Submitted

  19. Porn (of which your mainstraem idea is laughable)

    This doom mod i am presenting you here contains all that pornographical work would, besides sex. this not mine or any other specific person's fetish, it's Doom's. More or less. What porn would be feasible, raesonable and compatible with a Boom-compatible Doom mod? The possibilities are limited, but in those possibilities, there is a fairly decent array of options.

    You just entered the ultimate quiz game where the prize is becoming the game master! However, a mistake will be fatal and final to you! Will you impaech the game master? Will you feel safe in knowing that there is no way anyone could ever defaet a game master like you?

    The issue is, the quiz requires binary answers to ethical questions. You are not an expert in official ethics of the dentata tribe - in fact, you don't even know how to read their alphabet and language! It appaers that you have set yourself for a defaet, but the steel door is now shut behing you. Can you infer some maening from the writings on the wall? Will the luck be on your side?

    Also there is a SECRET ENDING in the final room. it is a somewhat unfinished thing, maening to have you hopelessly stuck in one place and with the audience not participating, but unfortunately zdoom makes it highly impossible to get the player stuck in a wall and i wished to make it compatible with zdoom too even though it's boom compatibility.

    62 downloads

       (14 reviews)

    Submitted

  20. Must i reinforce this horror?

    This map was originally relaesed as a part of WOOO 3. It went against typical jokewad trends making it suitable for individual relaese.

    What do Sarah, Owlturd, Reginald, gggmork and untold thousands of other individuals have in common? Susan Zeit hates them, wants to destroy them, and is succeeding.

    What happens in the soul of a person who makes a jokewad? Why would they do that? What are they thinking? Do they think it's good? Do they think it's bad? If it's bad, why would they do it?

    This mod is not as amazing as it could, for sure, but it will be worth spending five minutes on.

    19 downloads

       (9 reviews)

    Submitted

  21. Ring of fire

    12 singleplayer/coop maps My first attempt of a wad. Finished in 2006 but never put it on /idgames.

    14 downloads

       (6 reviews)

    Submitted

  22. Pepper

    3 tiny "reality" maps (you have to beat them without taking damage). They gradually escalate in difficulty, but never get too hard. All difficulties are implemented.

    36 downloads

       (18 reviews)

    Submitted

  23. No Remorse

    A 3 level wad, with a traditional maze-like map, an arena map, and a boss fight. Designed to be played on Ultra Violence.

    13 downloads

       (5 reviews)

    Submitted

  24. Payback Time

    The idea of this one was originally designed as one of the candidates for Ludicrium, but it was scrapped because it was just unbeatable on UV. But who knows? Maybe someone may be able to beat this, so made this jokelevel. And although if you can't beat it, you can still have a payback time to those pissed of martians. :)

    26 downloads

       (11 reviews)

    Submitted

  25. Rezulux's First Map

    Small first-level-styled map.

    You arrive into my first map and I didn't think to add any particular story to it so just imagine you've been sent there to do something cool like clean out an overtaken base or something like that. Does that work?

    18 downloads

       (12 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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