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258 files

  1. The Seventh 06 - Caverns of Neptune

    You've just escaped from the marble hellhole the stone base brought you to. You were lucky. Now it's time to take on the Caverns, and possibly find the slipgate back home..

    12 downloads

       (6 reviews)

    Submitted

  2. The Seventh 07 - Final Portal

    It seems you finally landed on Jupiter; now you must find the portal which will take you back home. This map is quite difficult on UV.. getting all kills may even be impossible... the best way is to get enemies to kill each other... also good support for coop play.

    13 downloads

       (6 reviews)

    Submitted

  3. Quake's E1M7 - ZDoom required.

    This is a recreation of Quake's E1M7 in ZDoom.

    9 downloads

       (4 reviews)

    Submitted

  4. Resurrection of Doom II - Preview

    Two-level preview of my upcoming 32-level project. Made for ZDOOM 1.16. Just a few minor graphic changes for this preview, plenty more graphics will be added for the final release. Will also be optimized for full ZDOOM support. (jumping is not allowed though...) The shitty thing about this is that I've used the shareware version of DeeP, and therefore couldn't make a level containing over 800 linedefs. that's why I'll make the whole 32 levels (using 800 LD's in every level) instead of making huge, single levels. And I'm doing this on my own, so if I'm gonna finish this, it's best to make the levels tight and good... If somebody could make me a STBAR that would be nice too

    10 downloads

       (1 review)

    Submitted

  5. QuadBeam for BOOM v2.01

    This is a small (800 linedef) *BOOM only* wad that has a marble 'n' metal (and a little wood) theme. It's not that hard, and its my first level. There are six Cybers in it, but they are only to dispose of those who can't find the secret path through one of the courtyards. The overall layout is a small slime pit in the middle, with four arms comming out of it, each with quite a bit of outdoor area.

    7 downloads

       (3 reviews)

    Submitted

  6. The Seventh 05: Underground

    The Seventh 05: Underground

    You've had enough of this. You've destroyed a planet and it's satellite

    15 downloads

       (7 reviews)

    Submitted

  7. The Seventh 04 Defragmentation

    The Seventh 04 Defragmentation

    The last fuse in the reactor blows as you sit down to relax. It's been a

    22 downloads

       (8 reviews)

    Submitted

  8. run buddy

    1 level WAD.

    115 downloads

       (32 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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