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  1. The UAC Rebellion

    You are a normal marine, no more important than the rest. You've worked at the UAC for years now, and have had time

    112 downloads

       (63 reviews)

    Submitted

  2. Tribute - This is not the best wad in the world.

    World War III ended with massive use of biological weaponry. 99% of Earth population died almost immediately. Remaining people who were immune hid themselves in underground shelters escaping from the individuals who also survived but went completely insane. 50 years later your "family" received an unreadable radio transmission from a nearby town. You were sent to investigate... (see docs/author.notes.txt for techincal info)

    133 downloads

       (76 reviews)

    Submitted

  3. The unnamed base

    Some generic base themed level that was meant for a project which I assumed never saw the light of day so I am releasing it as a standalone map. File was further tweaked and fixed some texture alignments and a tag error in Doom Builder. Originally for MAP10 but changed it to MAP01.

    22 downloads

       (16 reviews)

    Submitted

  4. UAC Outpost 11

    The first level from a megawad that I will never take the time to finish. It's a decent map in my opinion, but nothing special.

    25 downloads

       (18 reviews)

    Submitted

  5. Titan 2

    After defeating Hell's massive army at the Nexus and losing consciousness, you awake to find yourself trapped in the far reaches of Hell. The Nexus rejected your Earthly presence, but now it's time to show the demons that Hell is the last place they want you.

    Blast your way through the hordes of Hell to find your way back to Earth. But first, time to get out of this backwater hell pit...

    68 downloads

       (39 reviews)

    Submitted

  6. Toxic Dump

    youre a UAC worker on the toxic dumps station on Mars. You were

    14 downloads

       (9 reviews)

    Submitted

  7. Not Quite Vegas

    A short map making use of Nick Baker and Sam Woodman's Morister Resources texture pack. MAP01 is based off an older speedmap of mine done in late 2006, included as MAP02 of this pack.

    What is here MAP01 was started sometime near summer 2007 and was, if I recall correctly, originally intended for "Tango and DomRem go to Vegas," a speedmegawad by DomRem and myself. That idea died out and DomRem disappeared from the internet, but since then I've been opening up the map in Doom Builder to make changes from time to time. Unlike some of my previous speedmapping revamps, I've made some extremely noticeable changes in the map's overall structure, and have, of course, added a nice amount of detail that makes me look like an Erik Alm wannabe.

    28 downloads

       (21 reviews)

    Submitted

  8. SnoW2008

    Litle wad about winter. Beware the santas!!!

    21 downloads

       (16 reviews)

    Submitted

  9. Terra

    A map to doom 2

    10 downloads

       (6 reviews)

    Submitted

  10. Temple of Takhyshra

    My second completed map for public release.

    13 downloads

       (9 reviews)

    Submitted

  11. Thunderpeak

    These are my two maps "Thunderpeak powerplant" and "Termination"

    169 downloads

       (112 reviews)

    Submitted

  12. SQUANE

    Another spam map. This is a modified version of the first room of map23 from Drown in Blood, which was originally made in late 2005.

    Designed with freelook and jumping in mind. Not designed for bfg aiming.

    Squane is the name of one of the cops in the game Road Rash 64.

    20 downloads

       (16 reviews)

    Submitted

  13. Navala

    TGRCP1 hat 5 Maps, mit neuen Features, und leichteres Setup für offline oder online Spiele!

    Version 1.00: 20 April. 2007 Original release

    Version 1.75: 2 Augest. 2008 Rewritten the whole ACS Trays Fixed alot of Bugs Fixed Runtime issues Small changes in the maps Added the "SVS" feature Updated "RPC"

    Version 1.76: 15 June. 2009 Fixed a compatiablity issue on Skulltag 97e! Wall cameras are not so distorted! Fixed the platform height issue, on map five.

    Version 1.77: 17 June. 2009 Skulltag Monsters no longer fight with the same type. Fixed the Map Rotation sequence for Online users.

    Unversioned Updates: 23 November. 2012 Expunged a superfluous lump Created a new WADINFO Changed version scheme 1.77 -> 1.03

    Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Monsters SkullTag\Zandronum * Weapons Realm667 Resources * Spheres Realm667 Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format.

    14 downloads

       (10 reviews)

    Submitted

  14. Navala

    TGRCP1 has 5 maps, with new features, and easier to setup from either Offline gameplay to Online gameplay!

    Version 1.00: 20 April. 2007 Original release

    Version 1.75: 2 Augest. 2008 Rewritten the whole ACS Trays Fixed alot of Bugs Fixed Runtime issues Small changes in the maps Added the "SVS" feature Updated "RPC"

    Version 1.76: 15 June. 2009 Fixed a compatiablity issue on Skulltag 97e! Wall cameras are not so distorted! Fixed the platform height issue, on map five.

    Version 1.77: 17 June. 2009 Skulltag Monsters no longer fight with the same type. Fixed the Map Rotation sequence for Online users.

    Unversioned Updates: 23 November. 2012 Expunged a superfluous lump Created a new WADINFO Changed version scheme 1.77 -> 1.03

    Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Monsters SkullTag\Zandronum * Weapons Realm667 Resources * Spheres Realm667 Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format. Minor revision on the ClusterDef message.

    26 downloads

       (23 reviews)

    Submitted

  15. Sin City 3

    "It's been centuries.. Upon hearing the news of the next invasion, our people fled the planet, far into the reaches of our galaxy.. They listened to the distress calls fade into a sea of white noise from afar. The survival of the species was indeed their number one priority, but anyone who had lost their families had but one thing on their minds; Revenge. We've reformed our military forces and attacked the surface of our now alien planet. The battle continues on. As our forces take back the land that was stolen from us, we find relics of the last known survivors of Earth. A body of an un- known soldier has been recovered with something of interest.. a video, recorded in desperation, that we would someday find it. These are our findings.."

    32 downloads

       (24 reviews)

    Submitted

  16. SMEDLEY

    A remake of the Doom 2 level "Entryway" (map01).

    I started by building Entryway from scratch, exactly like the original (no copy/pasting), then added the new stuff.

    One of the secret areas is a remake of the starting room in the Quake level "The Tomb of Terror" (E3M3). I had that Quake level playing on a laptop and tried to build it in Doom Builder on my desktop computer. I gave up after only building the first room and a hallway because it was taking too long.

    "Smedley" is the name of one of the racers in the game Road Rash 64. I like his name because I think it's funny.

    Designed with jumping and freelook in mind. Not designed for crouching or bfg aiming.

    35 downloads

       (31 reviews)

    Submitted

  17. Unknown Project

    Two simple maps that are based on two old drawings I made over ten years ago, both maps are made to run on Doom95.Map02 can give you an few small hom's if you an stand still on the right place and look in the right direction.I didn't felt the need to fix that, since most players won't even notice them anyway.Gameplay is pretty hard but it has skill levels, so these maps should suit every type of player.

    35 downloads

       (27 reviews)

    Submitted

  18. Spawning Fun

    A set of small but hard maps highly inspired by NUTS. Enemies are spawned. Maps 1-8 end automatically. YOU NEED A VERY POWERFUL COMPUTER TO RUN THIS. BUY A NEW ONE IF IT IS OLD AND SLOW! Don't say I didn't warn you ;-)

    43 downloads

       (38 reviews)

    Submitted

  19. Ten Thousand V 1.0

    This is a Zdoom project of the dice game "Ten Thousand". It can be used in single player, but it's best to be played in multiplayer, up to 8 players supported.

    9 downloads

       (5 reviews)

    Submitted

  20. SargeBaldy Speedmapping Compilation #20

    This is a compilation of the WADs entered in SargeBaldy's twentieth speedmapping exercise. Participants were given 100 minutes to construct a map based on the following story:

    "Your name is L. Shawn Tubbard, and your occupation is the exploration of sewers. But ahead of you lies a formidable task; the Great Sewer of Caerleon, one of the last holdouts of that huge demon plague a few years back. Although you meant to take along your shotgun and rocket launcher, you accidentally left them at home. According to an ancient scroll you purchased in a gift shop, the sewer is also home to a chocolate mine. The only way out is through..."

    11 downloads

       (6 reviews)

    Submitted

  21. The Field

    An atmospheric map I decided to make after a talk with a friend about a certain fear he had of desolate, open spaces...my first map to have ACS scripting. Simple, but it works.

    18 downloads

       (14 reviews)

    Submitted

  22. Valleys of Bereavement

    This map began as a practice for using Slopes and 3D Stuff. And Became a Full map in the end.

    16 downloads

       (12 reviews)

    Submitted

  23. Sine Die

    map01: mainly rusty metal, tech; map02: clean tech base, a bit hellish; --------------------------------------------------- Your mission: Seek three mystical skulls. Use their collective power to destroy the Source of Evil. --------------------------------------------------- Notes: I recommend to play map02 from pistol start. No jumping.

    62 downloads

       (38 reviews)

    Submitted

  24. The Ultimate Torment & Torture

    The Ultimate Torment & Torture is a compilation of all classic episodes totally remastered and revamped for more gameplay fun and visual candy as well as the all new Episode 4 "Havoc" plus many new goodies and extra stuff. Fight yourself through each episode seperately or battle your way from the beginning through the whole game until you reach "The Source" for the final Showdown!

    197 downloads

       (146 reviews)

    Submitted

  25. the ghost episode

    few 1024x1024 maps from the secret alliance for the freedom of sentai and tokuhatsu series! Hail to us! Play it! This is awesome!

    19 downloads

       (14 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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