s-u
444 files
-
Tungsten
By Guest
A small single-player techbase map made for the third battleofthebits.org Doom 2 mapping contest.
This map features new textures based on the stock ones, edited by yours truly, and showcases my "unorthogonal" style of maps seen over the last 2 or 3 years starting with Mayhem 2048's MAP01 "Unorthogon", and a birthday map for friend of mine jmickle66666666.24 downloads
Submitted
-
Starbase Gehenna
By Guest
9 level episode. Fight your way through a starbase. Amount of weapons is designed so that you keep them from level to level, so pistol starts not recommended.18 downloads
Submitted
-
Uplink
By Guest
Three maps taking place in a virtual reality infected by Hell.
Made in January-February of 2015, these were inspired by various cyberpunk, vaporwave, and other, similar sci-fi music and artworks - in fact, it was intended to be the part of a bigger mapset that couldn't happen eventually.
I wish I could tell anything else, but that's all: finished maps waiting in silence for almost two years.
I hope you enjoy them after so much pause! Good luck!
cc4-tex.wad fully included, with some textures replaced by own creations.
Music:
"One Must Fall 2097 - Menu v1.1" MIDI Maebashi Station - Chicago Skaven - Walk it off Deus Ex: Nihilum OST - Queens, ambient track43 downloads
Submitted
-
Submitted
-
Sealed by Blood
By Guest
Creepy caves and ruins that hold long-forgotten secrets. Discover what was sealed behind the doors of sacrifice...16 downloads
Submitted
-
TEMPLE OF SPIDER
By Guest
Huge level for exploration and intense fighting. This level number 2 for me.24 downloads
Submitted
-
Travelling to the moon
By Guest
Was originally going to be a breather from my "fortress of misery" map but as I went on, it became clear that it wasn't gonna be as short ;)51 downloads
Submitted
-
Submitted
-
Toilet of the Gods
By Guest
Toilet of the Gods is a set of 4 hard maps for the Doom2 IWAD and Boom-supporting sourceports. Features include platforming, turquoise, purple, and difficulty.68 downloads
Submitted
-
Shadowmaker
By Guest
This is my first attempt on making an Invasion map, hopefully it meets up to standards and expectations of a traditional invasion game. This map contains seven waves, in which the player will have to fight through mounds of demons and hellspawn. To spice the waves up a bit, I have included different music to play through every few waves. Moreover, this is a contribution submission to Zandronum's Community project: Invasion Unleashed [ https://zandronum.com/forum/viewtopic.php?p=43155#p43155 ]
Furthermore, I will note that the light house - isn't exactly the way I imagined. The light house just doesn't seem like a light house without some sort of halo or a strong indication of the source hosting an actual light. When the player is in side the light house, the point light is enough to demonstrate that the light house's light source is active, but from a-far - it isn't as it is simply way too dark. There has to be a better way to make the light house actually seem like a light house, but I am unsure as to how. If anyone has a solution, feel free to make it happen.
In addition, do note that the SkullTag Resources is required to play this map. With that said, the load order has to be specific. Load Order must be the following: SkullTag_Contents.pk3 shdwmkr.pk3 The link to the SkullTag Resources is provided below under "Other files required".
Why is this map called Shadowmaker? Primarily from this song by Apocalyptica: Shadowmaker [ https://youtu.be/MtUU5AP4XZg ]
VIDEO RENDERER NOTES ------------------------- OpenGL _IS_ required when playing this map. This map utilizes dynamic lighting as a source for lights and effects, as well as 3D Slopped Floors.
PERFORMANCE NOTES ------------------------- This map might be rather resource and rendering intensive on various systems abroad. Here is a few Console Variables that could help a bit by disabling some special features based on the Zandronum [GZDoom] engine: Line Mirrors (Software Renderer) R_DrawMirrors [True|False] Line Mirrors (OpenGL Renderer) GL_Mirrors [True|False] Sector Reflections GL_Plane_Reflection [True|False] Dynamic Lights GL_Lights [True|False] Render translucency effects R_DrawTrans [True|False] Toggle Rendering Precision GL_Render_Precise [True|False]10 downloads
Submitted
-
The Wreck
By Guest
This was my 2016 vinesauce mapping competition submission. UAC has located a sunken ship with important stuff on board. You are sent to investigate the ship. It turns out that you are not the only one around. You also notice that part of the ship is upside down. You start fighting your way through the cargo, machine rooms, engine rooms, living quarters, ball rooms, recreation when eventually you will reach the deck which is basically in a giant drained cave.13 downloads
Submitted
-
Shrooms
By Guest
Doomguy takes some magic mushrooms to relax. Demons invade. Doomguy finds new, altered forms of hell filled with demons. In short, a little experimental WAD.33 downloads
Submitted
-
Try Before you DIE!
By Guest
A world in ruin. After the hordes of hell swept over the city. Only one man remains. One doomed space marine. He must stand and represent his people in a demonic challenge. In a fortress, deep within city ruins. He must stand and face... THE TRIAL13 downloads
Submitted
-
Submitted
-
Tapperoo
By Guest
You just escaped from a hellish monstrosity on the helipad of this large skyscraper. The elevator broke on its way down, and it looks like this floor ain't too welcome either. You have no idea what this place did before the apocalypse, but now it just serves as a road block to your survival. Rip and tear to the bottom of this industrial totem, and escape to tell the tale.
PS: I don't know why it's called tapps, couldn't think of anything to name it, so a happy gilmore reference is what you're getting. Also, I wanted a bigger and better ending, but everything I tried sucked and I was tired, so the exit is a bit underwhelming.12 downloads
Submitted
-
Back to Thunder Road
By Guest
After a career running and gunning, it's time to lie down by the beach and sip some pina coladas. But! Yo ho ho, things get hairy once again and aliens land right on top of your humble home by the sea. Time to hit the road. The THUNDER ROAD.82 downloads
Submitted
-
Submitted
-
Terror Tomb
By Guest
You have descended into the eerie necropolis of those hellish creatures. Amongst rotten corpses and cobblestone walls, you fight to reach the undead king of horrors. Its defeat is your only way out.15 downloads
Submitted
-
Selfhate 2 Levels more
By Guest
My third wad , has an ending and includes two levels , with actual coherent design :) . As always use Project Brutality for best experience.18 downloads
Submitted
-
Submitted
-
UACWarehouse
By Guest
My first map, like, ever, this is where I learned pretty much everything. I finally decided to release this because I figured, why deprive you all of my maps?9 downloads
Submitted
-
Sawdust
By Guest
A collection of seven maps scrapped from Valiant early in it's development that have been collecting dust on my hard drive for close to four years.
I've been asked to share them numerous times. Here they are. Don't expect much (I threw them out, after all)!
This wad makes extensive use of DeHackEd, so please play this only with ZDoom, Zandronum, Eternity, or Prboom-plus 2.5.1.4 or higher (complevel 11).
Gameplay mods probably won't work.
See the Valiant text file for full credits.234 downloads
Submitted
-
UAC Madness! (UACmad.wad)
By Guest
You are Flynn "Fly" McTaggart, You are Ordered to stay outside While your Comrades were Investigating a Distress Signal, Your radio Picks up Strange noises, Looks like your friends are Dead.15 downloads
Submitted
-
Operation UAC - Chapter 1
By Guest
A Brutal Doom experience with unique triggered events, detailed maps, themed levels and custom content such as Music, Monsters and Textures. Jumping and Crouching is required.
Stay tuned for the next Chapter where Hell's influence spreads further into the UAC base and gradually transforms from tech to corruption.21 downloads
Submitted
-
T 3 S T
By Guest
Oh, fuck. The teleporter that was supposed to take you to a nice weekend off from UAC malfunctioned and sent you to a demon infested power station, next to toxic waste refinery connected straight to hell. Now fight your way through seven maps filled with secrets and reach for the deadly toys that could mean the difference between victory and the not-victory.14 downloads
Submitted