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  1. The way to pain

    A large temple style level using a load of brick textures with a lot of dark area and large outdoor areas.

    12 downloads

       (7 reviews)

    Submitted

  2. What The F*ck!

    Just another couple of levels by me. nothin too fancy.it was supposed to be 1 level, but seeing as i put in a bunch of new weapons i tried to make more then one, but when i found out that i couldnt even get a multi map zdoom wad going i just kept it at 2 levels. map2 is structured like a dm level but it is also single player\co-op. bfg takes 100 cells to operate, and there are never enough cells to work it more then once or twice but you do have a rail gun which is pretty powerful.

    18 downloads

       (9 reviews)

    Submitted

  3. Vrack 0

    You are in space and you must kill everyone there before they conquer Earth!

    20 downloads

       (15 reviews)

    Submitted

  4. Cry of the Poseidon

    In an effort to combat the problem of declining energy sources, GEO(Global Energy Operations) was created to research a blossoming field of study: Harnessing the planet's own geothermal energy. Fifty years after it's formation, GEO opened the doors to the Poseidon Power Plant. The Poseidon's many towers stretched to the skies above and the ocean floors below, drawing the heat from the planet's geothermal actions and generating enough power to fuel the world entire. The Poseidon has provided the world with enough energy in one year to pay for itself ten times over. It has become one of the most important structures in the world.

    It is so important that the Poseidon has it's own army: An array of powerful aircraft and navy vessels too formidable for any earthly foe.

    Earthly foe, that is. The Poseidon recently fell when a legion of hellspawn, remaining from a previous invasion of Earth, destroyed all resistance and overtook the facility. They're using the power plant's energy to open a portal to their dimension, where hellspawn are pouring out by the dozen. The demons have sent us a transmission, informing us that they plan on using the Poseidon as their Earth headquarters. They seek to control our planet, transforming it into another Hell. They also have a close eye on the surrounding waters, and will destroy the entire facility if any ships or aircraft come within their reach. With no hope of even getting within sight of the Poseidon, it seems like the demons have already won.

    All is not lost, however. Scientists have released a prototype stealth system, theorized to be invisible to the demons' sensors. If it works, vessels could be sent to the facility, and the plant could be deactivated: Thus closing the portal and elimating the threat of destruction. The only problem: Only one stealth device was made, and it is only large enough to cloak a one-man submarine. It is not possible to build addition devices in time, which means this will be a solo job. Using this stealth system, you could get inside the plant and shut off the power. The demons won't notice you until they see you with their own eyes, and by that time it will be too late for them!

    *** Mission Outline ***

    Your mission is to infiltrate the facility and deactivate the demon's portal by temporarily shutting off the power. A blue keycard was designed for this, however our sensors show that it is no longer in the facility. We fear the demons have taken it into their own dimension, which means you'll have to cross through into Hell itself to retrieve it.

    Unfortunately, you won't be able to get anywhere near the portal, as demons will pour out of it if you come within it's reach. To stop this, you must locate a number of emergency shut-off switches, easily identifiable by the hexagonal mettalic patterns on the walls, ceiling, and floor. Each decreases the amount of power the Poseidon can produce, and will thus weaken the portal. The more switches you find, the fewer demons you'll have to face to get through to Hell.

    Once you reach the portal, you must cross into Hell and find the keycard. Once you're there, the commanding demons will know of your presence and will begin the self-destruct procedure. You will have a limited time to find the card, return to the Poseidon, and shut off the power before the demons destroy the facility.

    There are two endings to this wad(three if you count dying): If you shut off the power, you'll get the good ending, and if the demons manage to destroy the place before you can do that, you'll get the bad ending.

    17 downloads

       (11 reviews)

    Submitted

  5. Schreienwolf Fortress

    A Wolfdoom map with some ZDoom/Boom features like colored lighting, scripted actions, etc.

    16 downloads

       (10 reviews)

    Submitted

  6. Castle of the Dead

    A very large and very trap-filled gothic-style map filled with surprises. Since I spent so much time on it, I'm too tired to write a detailed description, but do you really need one? Enjoy!

    38 downloads

       (17 reviews)

    Submitted

  7. Zort 9

    Really (really) dark hellish brick caves sorta map. It's really dark, so you may want to adjust the gamma. Ammo may be scarce at times, but remember that the chainsaw is more powerful for reasons you'll find out. It's very good at taking out things it could never before.

    22 downloads

       (17 reviews)

    Submitted

  8. Vile Flesh (demo version)

    This is a set of levels from the full version of Vile Flesh, which is nearing completion. They're not meant to be placed one after the other, and as such, the story makes little sense. And who cares that much anyways...

    10 downloads

       (5 reviews)

    Submitted

  9. Zort 8

    Green rock and some caves and a damn pesky Cyberdemon. It uses a fair amount of neato ZDoom features too.

    14 downloads

       (9 reviews)

    Submitted

  10. Wheat Thin Fortress (All the good names were taken)

    This one is not designed for one single port, but you'll need one that can load flats from a PWAD.

    8 downloads

       (1 review)

    Submitted

  11. dark wispers

    dark wispers is a 1 map demo showing off most of vavoom's features:Static lighting and 3d floors.

    7 downloads

       (1 review)

    Submitted

  12. SlayeR's Vavoom Map 1

    A small, short level to show off what Vavoom can do. It's kinda like a 'first level' thing, so I may make more levels for it...

    7 downloads

       (1 review)

    Submitted

  13. Wander

    Welcome to the maze! You are destined to wander into the jaws of thy enemies. You must find the three keys to escape, but each key is obtained only at great expense. This was a first attempt at making a level. The result: it is really hard. Saving is recommended before any of the three key rooms.

    9 downloads

       (4 reviews)

    Submitted

  14. Vrack 2

    This is a re-release of Vrack 2. This version contains the following fixes:

    * People complained that I hadn't built a REJECT table, so their computers went slow with the level. Here you go, a brand spanking REJECT table. Built with Zennode, as RMB crashed with a runtime error after 0.2 seconds.
    * Skies fixed. They are all truly double and authentic now. There are Vrack(1)-style streaks visible if you look close, but you don't see them unless you really look for them. I might add that these streaks will NOT be present in Vrack 3, I was just too lazy to remove them for a crappy re-release like this.
    * Added deathmatch starts. Dunno why, I think it could be fun somehow. I might try myself some day.
    * Updated this text file with appropriate fixes (new file, site, e-mail addresses, changes, etc.

    Otherwise, this is the same map as vrack2.wad.

    I did NOT modify gameplay anything. You people who complained about this map being too hard: Don't play it on UV unless you ARE a mad maniac. It's enjoyable on skill levels 1-3.

    87 downloads

       (65 reviews)

    Submitted

  15. 3-Tech

    One level for MAP16. Only runs with BOOM or BOOM-compatible ports. It is NOT a level that I made to play and look good, it is just a map I made to submit it to a mapping contest, so do NOT expect it to be as good as my other wads. I just released it for the heck of it.

    Remember, I only had a week to make it (and it only took me two days).

    8 downloads

       (2 reviews)

    Submitted

  16. W E T

    Designed for Deathmatch, but as usual I have put a few monsters in. A Hi-Tec sci-fi style level. Features include deep water and real 3D floors etc.

    7 downloads

       (2 reviews)

    Submitted

  17. Vrack 2

    This is a giant space station in the gray and tech theme. It is crumbling with hellspawn and filled with deadly traps.
    This is a little more like I wanted to have the original Vrack. More detail, more metal, more big enemies, less linear. I have spent a LOT of time with this level, so I hope it gets better than its precursor.
    But it was a very hard mission. Vrack was believed by many to be one of the best levels ever created. In most aspects, I think Vrack 2 improves over Vrack. But there are some things, such as the caco intro in Vrack, that in my opinion were perfect - and really hard to substitute :| ...
    Still, I hope you will find this level enjoyable!

    223 downloads

       (23 reviews)

    Submitted

  18. Vrack

    71 downloads

       (47 reviews)

    Submitted

  19. Xorg 4: The Fear Factory

    Techno-themed, suitable both for SP and deathmatch. If the MOD music gets annoying or slows you PC down, you can turn it off of course. Remember, you'll need to use jumping in some places.

    12 downloads

       (3 reviews)

    Submitted

  20. Zort 6: Rip and Tear!

    It's Zort 6. I added a few of the cheese quotes from the Doom Comic book that we've all come to know and love, just for fun. I do love ACS. There's also a level in there. Wow!

    22 downloads

       (2 reviews)

    Submitted

  21. Xorg 3: Technophobia

    Metal-themed level inside a tower. Unfortunately (for you), there is some ACS in this level. And yes, you can jump *anywhere*.

    8 downloads

       (2 reviews)

    Submitted

  22. Zort 7

    Green rock and marble themed. Kinda like Artica. Easy sometimes and damn hard other times. So there.

    8 downloads

       (3 reviews)

    Submitted

  23. The Hell Factory beta 0.25

    This is my first Boom/ZDoom project and Johannes`s first released project. It have 4 levels so far what are joined together.

    9 downloads

       (1 review)

    Submitted

  24. Xorg 2: Mesusah

    You'll need to use jumping in this level.

    9 downloads

       (3 reviews)

    Submitted

  25. Xorg 1

    It's just a basic brick-themed level with some acs scripting. Not very big. You'll need to use jumping in this level.

    10 downloads

       (4 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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