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  1. You better run. (Level 1) Leave'em alone. (Level 2) Clowds' Castle. (Level 3)

    s - Level 1: Player #2, #3 and #4 are prisoners in thier start room. Only player #1 has the chance to exit from his ceil, and to set free other players ..if any. This is really cooperative! :) - Level 2: There are 4 Cyberdemons in a big room actually I kill them all, but you may just get items and run away.. - Level 3: Look at the map when there is nothing left to get or kill.. in other words, Don't jump down: it means to die. Take a chance to look around, too. It deserve it! :)

    12 downloads

       (2 reviews)

    Submitted

  2. Tantrum

    Lots of different brick walls and corrosed metal. (Excuse my english, I think it's called corrosed, what I mean is metal with corrosion.) Dark, (not TOO dark) sunset-like feeling. Lots of brilliant light shadings. Clever setup, very good looking and fun to play. There's no story, just go out there and kick some daemon butt!

    49 downloads

       (13 reviews)

    Submitted

  3. SS CASTLE Level 1 (Map 01)

    This is the first level of SS CASTLE Saga. I hope to add other wads at this serie. I decide to create this WWII "theme" with the will to realize a complete story. So each level will be strictly linked with the previous. The story is simple; a spy (our hero) was able to introduce himself into terrible SS Riffelberg castle. His mission is a search and destroy one. He must find the absurd and crazy plans of a new genetic weapon and kill everybody inside the castle. It is necessary that nobody survives to have a reasonable escape time. The enemy are elite corp. The best soldiers of the Third Reich, particulary trained and very evil.

    13 downloads

       (1 review)

    Submitted

  4. try.zip

    It took me a while to figure out what to do for this Levels, But I eventually decided.... I put together SOME of my WADS. Not all of them are yippY! kind of levels, But I hope YOU enjoy them!

    9 downloads

       (1 review)

    Submitted

  5. Turbo Wad Level 1 version 1.20

    11 downloads

       (1 review)

    Submitted

  6. ShmoLand Doom

    New Deathmatch Levels for maps 1,2 & 3
    New music - stooges theme, Indiana Jones, a Micheal Wathius tune, and Axel_F
    New sounds - Mostly three stooges sounds (very funny)

    11 downloads

       (3 reviews)

    Submitted

  7. THE TROOPERS' PLAYGROUND

    New Episode for DooM II, featuring 9 Levels, a new enemy, new flats & textures

    75 downloads

       (29 reviews)

    Submitted

  8. Turdhil2

    Great for single play or deathmatch!

    11 downloads

       (0 reviews)

    Submitted

  9. Thirtythree wad (for Doom ][)

    March, 1996 Decent sized, around 1400 vertices and 400 objects. Called complete because I attempted to put as many functions (lifts, doors, raising floors, crushing ceilings, lights on, switches, etc.) as possible (more than 50 separate tags). There is a lot to do in this level and a lot of passageways and rooms. Mostly it was designed to look good and be fun. Tell me what you think. Originally this wad was called complete, but one of the same name was just posted. So to avoid problems, I renamed this one. Its called 33 because I think (lost count) that it is the 33rd level I have made and posted.

    15 downloads

       (5 reviews)

    Submitted

  10. The Tower

    The armoured bunker at Ibal Usiom has been over-run by the usual assortment of space demons and undead. Only you can take it back.

    10 downloads

       (2 reviews)

    Submitted

  11. Terror

    New level for Doom2 with new sounds, graphics, and some modified weapons (also one *NEW* weapon). Some of the monsters have been slightly modified. Great level design.

    16 downloads

       (4 reviews)

    Submitted

  12. Stairway To Hell

    My 1st good Doom2 level

    13 downloads

       (3 reviews)

    Submitted

  13. UPFront

    Medium sized level, 3 key solution for single and cooperative play for up to four players.

    10 downloads

       (2 reviews)

    Submitted

  14. Steven01.wad

    Great Deathmatch play and also a 1 player level.

    10 downloads

       (1 review)

    Submitted

  15. Super wad

    This is a collection of about 25 levels for Doom2 created by Michael Newton and Dan Gravell.

    15 downloads

       (3 reviews)

    Submitted

  16. The Strong Hold

    Your deep in a strong hold from hell an emeny base. Armed with a shotgun you must go in all by yourself and destroy the hidious experement and get back out.

    37 downloads

       (3 reviews)

    Submitted

  17. Towers of Anguish

    15 downloads

       (4 reviews)

    Submitted

  18. Chaos

    Small, extremely detailed, beautiful, cool, difficult level. This level contains only shotguns and chainsaws (and a chain- gun if you kill the heavy weapon dude). It was originally made for single player and cooperation, however it turned out to be extremely fun to play at deathmatch as well. In fact, I have never had so much fun playing deathmatch as I have had on this level. Please take time to notice the perfection in texture alignment and texture and light variation. Please mail me suggestions and comments.

    11 downloads

       (2 reviews)

    Submitted

  19. The Zoo

    This aint like the zoo moma took you to when you where little, keep your arms out of the cages if you want to keep them!.

    12 downloads

       (3 reviews)

    Submitted

  20. TRIAD EXPERIMENTAL CORPORATION

    Replacement for map01.

    Story: A long, long time ago in a galaxy..., wait that one has already been used, let me start again. In the year 2015, the large multinational company known then as Triad Experimental began to do its own exploration of portions of the atmosphere of Jupiter after the Galileo II spacecraft discovered, 5 years earlier, large amounts of compounds never seen on the Earth. One particular compound, event- ually marketed by Triad Experimental under the name Chloron X, was found to have the chemical formula ArCl4 (argon tetrachloride). Such a compound norm- ally can't exist on Earth, but under conditions on Jupiter it was found to form quite readily. The usefulness of chloron X came when it was exposed to the lower gravity and thinner atmosphere of the Earth, where it rapidly decomposed in the presence of calcified water to from argon gas and a stable salt, CaCl2. Accompanying this reaction was an enormous release of energy, that could be harnessed and used in a variety of ways. Triad Experimental saw the obvious profit potential and so set about to corner the market. Building from prefabricated spacecraft components they established a processing base on Jupiter itself, right in the middle of a large pool of ArCl4, and began to run tests on how best to utilize and package for transport, their now patented Chloron X. At that time the existance of Nutrion waves was unknown, as was the knowledge of their production during the conversion of ArCl4 to CaCl2 and their effects on human tissue. Since the main power for the base was supplied by a Chloron X reactor the effects were first seen on personnel working in the power building (due obviously to their close proximity to the source of the Nutrion waves). Common effects of prolonged exposure to Nutrion waves include malformations of skeletal structure accompanied by homocidal delerium. One of the unfortunate attributes of this disorder on humans is that it becomes highly cont- agious, spreading in a manner similar to another affliction, discovered during the latter half of the 20th century, known as Scrapie disease. Not surprisingly, the entire population of the base (325 inhabitants) came down with the disorder literally overnight. When the orbital station lost contact with the surface base they mistakenly assumed that it was a simple communications mal- function (such breakdowns had occurred before) and so sent down only a repair technician, corporal Duck Dodgers. It was just by sheer coincidence that our hero was wearing his hostile environment suit which protected him from the disease (His normal pressure suit was at the cleaners at that time, and it would not have protected him had he been wearing it). Thus began the illustrious career of Duck Dodgers. With this doom2 wad you get to relive the adven- tures of Duck Dodgers on the first of his many harrowing experiences. P.S. I realize the chemical basis of this storyline is fictitous. I believe this is my 30th wad posted to ftp.

    16 downloads

       (4 reviews)

    Submitted

  21. The Chop

    A PWAD for DOOM II.

    10 downloads

       (2 reviews)

    Submitted

  22. Talons of the Beast

    Playable singleplayer, co-op or deathmatch.

    37 downloads

       (4 reviews)

    Submitted

  23. Ship

    This level is fairly large and challenging but playable. I worked on it in my spare time for a couple of months, play-testing and modifying. It makes a great deathmatch level or regular game with secrets and items scattered throughout. I hope that you have as much fun playing it as I have. Please send me Email and tell me what you think.

    13 downloads

       (2 reviews)

    Submitted

  24. STEVE JOBS

    Insanely Great? My first .WAD - a standard level replacement, with a few surprises, and my own little signature teleporter. Check your map occasionally to see what I was going for. It's short and sweet - basically, you're fighting a virus.

    41 downloads

       (7 reviews)

    Submitted

  25. Smoke on the Water

    A large new level for Doom 2. I've tried to create something really unique with this level. E-mail me and tell me what you think.

    12 downloads

       (3 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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