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532 files

  1. Snipers alley

    Small map, playable in about 30 minutes without cheats. Additional maps soon to come. Most fun playing it in Ultra-violance mode. You'll come through!

    8 downloads

       (1 review)

    Submitted

  2. The Kult v1.1

    /Play Info This wad is intended for single play!

    You find yourself trapped in a death cult's place of worship. The only way out is through the sanctuary, and the big demon they worsip just happenes to be guarding the only exit...

    This level is mostly designed to 'Look Good'. I got sick of seeing kill fest, deathmatch only, hacked together levels that look like crap. (Not saying ALL are like that, just 90% :) )

    14 downloads

       (5 reviews)

    Submitted

  3. UNI.WAD

    This is a PWAD to be used with DOOM ][. It's small (less than 80 KBytes) and non-linear; this means, you haven't only to run forward to find the exit, you have in the most rooms more than 1 door. It substitutes map 1.

    15 downloads

       (4 reviews)

    Submitted

  4. tower2.zip

    This is my first .wad . I hope that you'll enjoy this level. It can be play by more than one player. But in multi there's only one level.

    14 downloads

       (4 reviews)

    Submitted

  5. Sacrifices

    Sacrifices: 1. the time given up to create a WAD. 2. the creatures that I puposely "pinned" so you can walk up and get in their face right before you blast 'em messy. 3. all the newbie deathmatchers :]

    25 downloads

       (16 reviews)

    Submitted

  6. Station-X

    Well, this started out to just be a small DeathMatch wad, with a center area, and four off-shoots connected to each other through hallways... After creating the base of the level I decided to include some creativity and throw in some added rooms and extras to atleast make it a quick and, hopefully, enjoyable Single Player level as well. There are secret areas that can only be entered one way... After creating the level I decided to make it harder to access the secret areas during a Death Match so the killing could be quicker then always having to hunt down your opponents in a large maze of possibillties. Henceforth many of the secret areas can only be entered thru work of switches and not just walking up to the door and pushing. This wad is not too large. The main play field is a good DM area but that's my oppinion...

    11 downloads

       (2 reviews)

    Submitted

  7. The Stand

    BTW: THIS WAD IS FOR DOOM 2 This wad is based on HEADLONG.WAD but I made many improvements and I think you'll find it's quite different. It's got (as far as I know) every weapon in the game and is intended for deathmatch with no monsters (only way to play!). I did add co-op starts and some monsters but I didn't spend much time on that. I took advantage of some of the new textures from Doom 2 such as the panelling and bookshelves. The exit is easy to reach and very visible because I expect in deathmatch it will make it easier for you. (why bother with co-op exits? :) Anyway, I can't think of anything else to say, except maybe that if you're wondering where I got the name , it's from the best book of all time, `The Stand' by Stephen King and it seemed as good a name as any! :)

    12 downloads

       (4 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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