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8 files

  1. Jason's Death

    This is a deathmatch! The mood should be KILL!

    3 downloads

       (0 reviews)

    Submitted

  2. Kalrac's First Heretic DM Level

    It's a DeathMatch Level. You go in, blow people up, and that's what it is like. I was going to add this in to a Hexen level I'm making, but decided to make it separate. My Hexen level will have a Heretic level in it, though, just a different one.

    4 downloads

       (1 review)

    Submitted

  3. KILL'HEM ALL!

    Deathmatch level ONLY! I tried to keep the same Doom ambience! (Little level for VERY FAST action!) There is an EXIT.

    3 downloads

       (0 reviews)

    Submitted

  4. Castle KingFish

    FOR REGISTERED VERSION OF HERETIC ONLY!! Medium size level designed specifically for 2 player DeathMatch. Not to BIG, Not to small, No Exit, No Monsters, just you and some other poor sod who is looking at you the wrong way! (Sod not included)

    3 downloads

       (0 reviews)

    Submitted

  5. Kick Yo Ass!

    Kick Yo Ass! is a HERETIC deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by a deep moat (below) & hallways (above). One Teleporter at the bottom of each hallway entrance will transport you to that hallway (you can also jump accross from above and achieve the same thing). There is also one Teleporter in the central arena take you to the Holding Bag. Weapons, Ammo and Goodies are all over the place depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. There are windows accross from the arena which access semi-secret rooms with invisibility spheres and other goodies. These rooms are also accessible through a door in the hallways. They make for good ambush sites. The players start in one of the four connected hallways above the arena or in one of the semi-secret rooms. They will each find plenty of weapons to start them out (Nobody should get the upper hand). This level is great in DEATHMATCH 2.0 as well as regular Deathmatch.

    3 downloads

       (0 reviews)

    Submitted

  6. lashme.wad

    This is my first heretic deathmatch. I have designed it specifically to take advantage of the features in heretic, rather than convert one of my doom deathmatches.

    5 downloads

       (2 reviews)

    Submitted

  7. LEDGES-H.WAD

    This wad is designed for use with the DEATHMATCH 2.0 rules. This patch file is for E1M1-M4. This is the famous LEDGES series converted for HERETIC !!!

    3 downloads

       (0 reviews)

    Submitted

  8. LAZ-HD21.WAD

    Designed for DeathMatch. Layout inspired by Dead Simple Level #7 of Doom][. Best if used with DM2.0 option All weapons present except the Pheonix Rod. Center room has a high ceiling with 4 pillars for flying space. Hint: Put those GasBags to Good uses!

    4 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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