Jump to content

4 files

  1. The Hexen Lighthouse

    This is my first level that is intended for public consumption. Hope you like it.

    3 downloads

       (0 reviews)

    Submitted

  2. Kalrac's First Hexen Level

    It's my first Hexen level. Rather than being a detailed level with lots of puzzles and having an actual point to existing, this is more of an engine test. There are a lot of jumps, magic steps, really fast elevators, transporters, moving floors, deep pits, pretty much full of stuff impossible (Or nearly impossible) to do in Doom 2. There aren't many monsters or weapons, therefore making this more set for Deathmatch, although it is just as good for Single and Co-op play. I should be past this testing stage by my next level. Don't be expecting detailed scripting anytime soon, though.

    2 downloads

       (0 reviews)

    Submitted

  3. The Leaf Well..

    Once upon a time there existed an amazing little well know as the Leaf Well. Every Autumn, magical little elves, who lived at the bottom of the well, would start making millions of little autumn leaves, and throw them up out of the well. The leaves would float up and up and up into the sky, scattering themselves all over the land, and covering it in a rich brown Autumn blanket.

    Only this Autumn, a bunch of greedy warriors decided to go to the top of the well, and steal all the leaves for themselves, thus monopolising the leaf market, and forcing the creatures of the land to pay them gold for the leaves..

    The only problem was, the warriors that went to the well to steal the leaves wanted them all for themselves, and so a fight started, and they all started trying to kick the shit out of each other.. there... great story eh?

    Anyway, the actual level is a standard arena, totally symetrical, with plenty of weapons, mana, and a few artifacts here and there. If you fall down the leaf well in the middle, then you're dead..

    As this was made when the editors just came out, it's design is a little limited. No cool Hexen scripts, or rotating/sliding sectors and stuff, just a standard level. It's still fun for deathmatch though, preferably with 3 or 4 players, but 2 will do. I've tried to keep it pretty balanced, with the level not giving an advantage to any class, so it should be pretty even no matter what class you choose..

    If you make any cool lmps on this level, or have any flames, comments, or critisms, then send them to me! You can also find me on irc most days.. look for Snail..

    7 downloads

       (1 review)

    Submitted

  4. Lasher's Ledges For Hexen Beta

    Here it is....for all you scum bags who cant wait to DM in Hexen...This wad is a hack of the awesome hxmorgue.wad by Eric Duprey and Mark Summers. I left some things the same but overall, it is ALOT different.

    October 21, 1995

    2 downloads

       (1 review)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...