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This directory contains user-provided DOOM source code modifications and related files. User patches to these engines can be found in the patches/ subdirectory. The BOOM engine mod and its 32-bit Windows port PRBoom can be found in the TeamTNT area: /pub/idgames/themes/TeamTNT/boom The officially released DOOM source code can be found in the idstuff/source subdirectory, not here. Questions? Contact idgmaint AT gamers.org .

46 files

  1. ZDoom Knowledge Base HTML Format

    This is a set of tutorials for the ZDoom engine.

    2 downloads

       (0 reviews)

    Submitted

  2. Doom3D Version 1.16

    Doom3D is a Win32/DirectX port of Id Software's Doom.

    doom3d116.zip contains the v1.16 binaries

    32 downloads

       (9 reviews)

    Submitted

  3. Doom3D Version 1.16 source

    Doom3D is a Win32/DirectX port of Id Software's Doom.

    doom3dsrc116.zip contains the source for v1.16

    see compile.txt (in zip) for full compilation instructions.

    6 downloads

       (4 reviews)

    Submitted

  4. ZDoom Technical Reference HTML Format

    I offer this version of the Tech pages for a couple reasons. One, since my page got axed I wanted to be sure you all had access to this. Two, many people can't use the help format.

    5 downloads

       (2 reviews)

    Submitted

  5. MP3 Made Easy!

    MP3 music referece WAD, used for DOOM2 and DOS DOOM only NOTE: there are no MP3's in this package (see below)

    18 downloads

       (7 reviews)

    Submitted

  6. Doom for WindowsCE source code

    This is the source code for the WindowsCE version of Doom. It also includes the source for a program to split the Doom1.wad file (the only one DoomCE was tested with due to space considerations) into five pieces for loading on the CE machine.

    I do not have the binaries available (nor any way to check them, now if I rebuilt them).

    There is a way to build this project which is for Visual C++ 5.0 (SP3 with the WindowsCE toolkit) for Intel Win32 so that program modifications can be tested on a Windows95 system (rather than in the Win32 emulator on NT).

    The sound code works fine on Win32 but does not sound right on CE.

    Also some CE machines use direct color where others use paletted color.

    This code also can make use of direct frame buffer access which works relatively well on direct color machines but I have not been able to make work on machines that use paletted color (like HP-620LX).

    Also bear in mind the OS interface on CE is totally Unicode and that the Ansi 'C' libraries are not all there. The CE 'C' toolkit is only about 10% POSIX 1.1 compliant as well.

    24 downloads

       (5 reviews)

    Submitted

  7. Marine's Best Friend

    Marine's Best Friend is a modification of the Doom source.

    48 downloads

       (36 reviews)

    Submitted

  8. Marine's Best Friend source code

    DOOM source port. See MBF.TXT for details of the port itself.

    4 downloads

       (3 reviews)

    Submitted

  9. zdoomedt.zip

    This archive includes a demonstration wad for use with ZDoom 1.16 and also various utilities and documents for use with editing ZDoom levels.

    4 downloads

       (2 reviews)

    Submitted

  10. ZDoom version 1.16

    an enhanced port of Doom for Windows 95/NT

    11 downloads

       (5 reviews)

    Submitted

  11. ZDoom version 1.16 source code

    This archive contains source code for version 1.16. The binaries can be found in the archive zdoom116.zip, which you should be able to find in the same place as you found this.

    38 downloads

       (2 reviews)

    Submitted

  12. Launcher for PRBOOM

    This is in a VERY early state. I have released it to get some suggestions and comments. Some things don't work. But you can launch PRBOOM with PWADS and DEH/BEX files very easy. I have not included any documentation, but the INI-File and the program should be self explanatory. Most buttons have hint- windows wich explain them. Just try it out.

    9 downloads

       (0 reviews)

    Submitted

  13. WinDoom - V0.96

    WinDoom is my version (so far) of a Win32 port of the Linux Doom source code released by id Software. I have gotten most of the features of the original program working but it isn't quite finished yet. It does odd things occasionally.

    3 downloads

       (1 review)

    Submitted

  14. WinDoom - V0.96 (source)

    WinDoom is my version (so far) of a Win32 port of the Linux Doom source code released by id Software. I have gotten most of the features of the original program working but it isn't quite finished yet. It does odd things occasionally.

    6 downloads

       (0 reviews)

    Submitted

  15. DOSDOOM VERSION 0.64 - Binary Executables

    This is DOSDoom, a port of linux doom. You can run all your original DOOM wads with DOSDoom It has loads of new features for players and level designers of the original Doom.

    5 downloads

       (3 reviews)

    Submitted

  16. DOSDOOM VERSION 0.64 - Source Code

    This is DOSDoom, a port of linux doom. You can run all your original DOOM wads with DOSDoom It has loads of new features for players and level designers of the original Doom. Please read coders.txt contained within the ZIP files, you will need to knwo this info as a coder.

    59 downloads

       (2 reviews)

    Submitted

  17. DooM LEGACY Release v1.2

    Hello all Doom fans of the world, here is the latest release of Doom LEGACY project by Fab & Boris (we still didn't found a name for our team, let's say it is 'Fab & Boris').

    Well, if you are reading this you probably know by now that the gods at IdSoftware have released the sources of the greatest game on earth : Doom !!

    Of course a lot of projects have started around the sources since about January 1998, and Doom LEGACY is competing to be the best of the choices!

    We have always dreamed of Doom sources being released, and all the features that we'd like to add. Since Doom1 was out we are fans of deathmatching. Don't ask us why we like it more than Duke Nukem or other clones, we like the atmosphere of Doom and its like that!

    This new version of Doom is not commercial anymore, but you should have the original Doom2 data (doom2.wad and other files), that comes with the original Doom2 software.

    26 downloads

       (4 reviews)

    Submitted

  18. DooM LEGACY v1.11

    Hello all Doom fans of the world, here it is : the first release of the Doom LEGACY project by Fab & Boris (we've still to find a name for our team).

    5 downloads

       (2 reviews)

    Submitted

  19. DooM LEGACY v1.11 source code

    Hello all Doom fans of the world, here it is : the first release of the Doom LEGACY project by Fab & Boris (we've still to find a name for our team).

    10 downloads

       (3 reviews)

    Submitted

  20. DOSDOOM SETUP VERSION 0.8

    7 downloads

       (0 reviews)

    Submitted

  21. DOSDoom v0.1

    Well, today, id software released the doom source code, but only for the linux version. Since i don't happen to have linux installed on my machine, i decided to port it to dos. This little exe is the result. You might need cwsdpmi.exe, so copy it from your quake dir if you dont have it. This has only been tested on my computer, with DOOM 2.

    8 downloads

       (6 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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