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  1. Doom 4 Windows 1.11 installer

    This program is an 'enhancement' to the Doom engine released by id in December of 1997. The major purpose for this version of the Doom engine is to add score keeping to the game. I wanted this because it gives me just one more reason to play Doom, Doom ][, and alot of user wad files over and over again. Trying to beat your own or others scores adds another level of competition to the play of the game.

    The console, CD music routines, and original port to DirectX that this program is built upon are part of WinDoom by Bruce Lewis. He only went so far with WinDoom because he was using it as a stepping stone to his glDoom project. Please visit his website: http://frag.com/doom/.

    22 downloads

       (7 reviews)

    Submitted

  2. Doom 4 Windows 1.11 (source and binary)

    This program is an 'enhancement' to the Doom engine released by id in December of 1997. The major purpose for this version of the Doom engine is to add score keeping to the game. I wanted this because it gives me just one more reason to play Doom, Doom ][, and alot of user wad files over and over again. Trying to beat your own or others scores adds another level of competition to the play of the game.

    The console, CD music routines, and original port to DirectX that this program is built upon are part of WinDoom by Bruce Lewis. He only went so far with WinDoom because he was using it as a stepping stone to his glDoom project. Please visit his website: http://frag.com/doom/.

    12 downloads

       (0 reviews)

    Submitted

  3. WinDoom V0.90 source code

    This is my version (so far) of a Win32 port of the Linux Doom source code released by id Software. I have gotten most of the features of the original program working but it isn't quite ready for primetime. It does odd things occasionally, and sometimes sounds just disappear. Probably because of the sound buffer manager being non-existent.

    76 downloads

       (1 review)

    Submitted

  4. Doom 4 Windows 1.11

    This program is an 'enhancement' to the Doom engine released by id in December of 1997. The major purpose for this version of the Doom engine is to add score keeping to the game. I wanted this because it gives me just one more reason to play Doom, Doom ][, and alot of user wad files over and over again. Trying to beat your own or others scores adds another level of competition to the play of the game.

    The console, CD music routines, and original port to DirectX that this program is built upon are part of WinDoom by Bruce Lewis. He only went so far with WinDoom because he was using it as a stepping stone to his glDoom project. Please visit his website: http://frag.com/doom/.

    9 downloads

       (3 reviews)

    Submitted

  5. WinDoom V0.90

    This is my version (so far) of a Win32 port of the Linux Doom source code released by id Software. I have gotten most of the features of the original program working but it isn't quite ready for primetime. It does odd things occasionally, and sometimes sounds just disappear. Probably because of the sound buffer manager being non-existent.

    18 downloads

       (4 reviews)

    Submitted

  6. WinDoom Front End 1.11 souce code

    5 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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