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This is the Themes subdir of the idgames archive. Levels, sounds and graphics that follow a certain theme can be found here. Expect large compilations by teams of designers or thematic works that can be used to create more levels along the same theme. They may be for a variety of the id Software games, but most are for DOOM and DOOM2. To create your own addon levels, try the editors in the 'utils/level_edit' directory. Questions? Contact idgmaint AT gamers.org .

2 files

  1. Silent Hill Orphan TC

    A Total Conversion of a mobile game of the same name. This is, i believe, the first point-and-click adventure ever made for G/ZDoom.

    1392 downloads

       (13 reviews)

    Submitted

  2. HOKUTO NO DOOM - Level designer resource kit

    First adaptation ever of the "Hokuto No Ken" comic/TV animation in the DOOM engine. New textures, new items, new sprites, new weapons, new sounds, and new music. The project uses the most familiar "Hokuto No Ken" characters (also known as "Fist of the North Star" and "Ken il Guerriero") from TV episodes 1 to 22 (manga 1&2). (See end of file for detailed description).

    225 downloads

       (54 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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