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  1. Super Sonic DooM - Playable Demo

    This is a playable demo of it, with the first 2 zones (4 maps). I decided to release a demo because a lot of the features are experimental in nature, so I decided that getting feedback would be important, as it could help improve the megamod, and iron out any potential problems, particularly in the gameplay.

    58 downloads

       (53 reviews)

    Submitted

  2. Sonic Doom

    Ok, here it is. FINALLY the honest to goodness working version of sonic doom! This one "actually" has ALL the right files, and runs fine. I don't have to you it's a patch that turns troopers into sonic. You probably already know that.........

    30 downloads

       (3 reviews)

    Submitted

  3. SONIC THE HEDGEHOG DOOM

    That's right. Now Sonic makes a journey through hell, armed with all the fire power he needs to toast some serious demon. Graphics, textures, sounds and even music were replaced with indicia from the Sonic games in this wad. (And yes, I painstakingly did all the MIDI arrangements of themes from the Sonic games, and recorded the sound effects off my own Genesis.) Coming soon: The enemies will be replaced with Robotnik and his goons. Look forward to seeing Dr. R. as the Spider Mastermind, and Metal Sonic in place of the Cyberdemon, in a future release!

    424 downloads

       (11 reviews)

    Submitted

  4. Tails-FW.EXE

    Hey out there in computer-land
    This is a quality (I hope) graphics patch for Doom I or Doom II, it shouldn't jam your machine up, at least it didnt jam mine
    This is a COMPLETE patch, no cheezy drawings i made with Paint for Windows, I didnt do any of the art on this patch, actuall real-life-do-it-for-a-job type people did this, like the people from Sega in this case

    This patch will change the Imp's in Doom into Tails (That orange fox thing from Sonic 2)

    40 downloads

       (7 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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