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Welcome to the TeamTNT directory! ======== The files in this directory are products of TeamTNT or files related to them. These are complete projects done by TeamTNT members and not just level compilations. Final DOOM was created by TeamTNT. Eternal DOOM is by Team Eternal, now also part of TeamTNT. ======== FILENAME PROJECT NAME RELEASED DESCRIPTION -------- ---------------------- -------- --------------------------- tntrecl Reclamation [Feb 99] (32 levels DM-only) edm Eternal Deathmatch [Jun 98] (19 levels DM-only) boom202 BOOM modified engine [Oct 98] Current version 2.02 prboom202 PRBoom port of BOOM [Nov 98] 32-bit Windows port of Boom tntpurst Pursuit [Oct 97] (32 levels DM-only) eternal Eternal DOOM [Nov 97] (32 levels solo preferred) tntgrvnc Grievance [Dec 96] (32 levels DM-only) tntblood Bloodlands [Aug 96] (32 levels DM-only) icarus Icarus: Alien Vanguard [Mar 96] (32 levels solo/coop/DM) -------- Final DOOM (two 32-level sets solo/coop/DM) completed Oct 95 sold in stores/mail order by id Software and GT Interactive -------- Demos and Postscript Maps: pluvdemo.zip - demos - Final DOOM Plutonia done very fast, 2 hours total e3demos.zip - demos - Eternal DOOM - 89 demos totalling over 43 hrs fdgmdemo.zip - demos - Final DOOM - all 64 levels with -fast! fduvdemo.zip - demos - Final DOOM - all 64 levels by a 4-man team fdnmdemo.zip - demos - Final DOOM - 48 demos of 45 maps in nightmare! plutdemo.zip - demos - Final DOOM - Plutonia levels, by Dario Casali icuvdemo.zip - demos - Icarus - all 32 levels, by George Bell icgmdemo.zip - demos - Icarus - all 32 levels with -fast icarhelp.zip - demos - Icarus - help demos with no monsters plutmaps.zip - maps - Final DOOM Plutonia postscript maps tntmaps.zip - maps - Final DOOM TNT:Evilution postscript maps ======== TeamTNT Home page: http://www.teamtnt.com

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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