boom
16 files
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BOOM 2.02
By Guest
The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.115 downloads
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BOOM 2.02 source
By Guest
The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms to use Boom in your own development. See the included ABOUT.TXT and other files for details.26 downloads
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PRBOOM v2.02
By Guest
an official port to WIN32 of the released BOOM source
-This port is based upon BOOM v2.02
-This port was written by Florian "Proff" Schulze, member of TeamTNT http://www.teamtnt.com
-DOOM is copyright ID software (www.idsoftware.com)
-This port is not endorsed by id software, so don't bug them about it
-I am not responsible for any damage that may be done by this program470 downloads
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PRBoom version 2.02 source code
By Guest
This file contains the source code and ancillary files for PRBoom version 2.02. If you don't plan to use the source code, you won't need this. The ancillary files are also available with Boom in BOOM202.ZIP.29 downloads
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BOOM.WCF - WadAuthor configuration file customized for BOOM
By Guest
5/11/98 - For Phase I release version of BOOM only4 downloads
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DCK BOOM configuration files
By Guest
Linetypes for Boom engine (TeamTNT)
Contact killough@classicgaming.com for questions about this file (not DCK generally), as Ben Morris no longer maintains DCK, and does not use Boom.
No linedef types > 255 are supported with DCK versions starting with DCK3.0. Use DCK2.2-f if you want to use linedef types > 255, as DCK3.* will ruin wads that use such linedefs.2 downloads
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utilsrc.zip
By Guest
This archive, UTILSRC.ZIP contains the sources for the following BOOM utilities:8 downloads
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cvtthing.zip
By Guest
The CVTTHING.ZIP archive contains a kit to change wads written for the release version of BOOM to the maintenance release 1 version of BOOM. The only change is that the point source wind things 4001 and 4002 had to be renumbered to avoid conflict with DosDOOM's Player Start 5 and 6 things.2 downloads
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Boom Edit Example Wad
By Guest
The wad shows many of the effects possible with the BOOM engine, and uses text signs to label them, and where appropriate the linedef type number used to produce them. Reference information on specific linedefs can be found in BOOMREF.TXT in EDITUTIL.ZIP at http://www.teamtnt.com.21 downloads
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BOOM editing utilities
By Guest
A collection of editing utilities for Boom.
CLED v4.88 - a commandline editor for DOOM
CMAPTOOL - a colormap generation utility
CVTTHING - a kit to change wads written for the release version of BOOM to the maintenance release 1 version of BOOM
MAKTRLMP - a tool to turn a TRANMAP.DAT file made by BOOM into a TRANMAP.LMP file that can be included as a custom translucency lump
MUSPUT - used to put a music source file into a wad
STAT - a program used to inspect the general nature of a wad
SWANTBLS - a tool that will generate both the SWITCHES and ANIMATED lumps from a text file
TRIGCALC - a tool for for calculating numbers for generalized linedef types6 downloads
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TNT BOOM Phase I Source Release
By Guest
These are the TNT BOOM sources for the final Phase I release, May 27, 1998. They were based on the DOSDoom .20 release, which was in turn based on the Linux DOOM sources released by John Carmack around Christmas 1997.7 downloads
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