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6 files

  1. The TWC Wad Compendium November/December 96

    This is the November/December 96 compilation of wads made by The Wad Crew. This is our final Doom ][ project. Our next project will be Quake related.

    16 downloads

       (3 reviews)

    Submitted

  2. The TWC Wad Compendium March/April 96

    This is the March/April 96 compilation of wads made by The Wad Crew. Every two months we release a wad compiled of wads made by our members.

    4 downloads

       (1 review)

    Submitted

  3. The TWC Wad Compendium January 96

    This is the January 96 compilation of wads made by The Wad Crew. Each month we release a wad compiled of wads made by our members and contributors.

    7 downloads

       (3 reviews)

    Submitted

  4. The TWC Wad Collection December 95

    This is the December 95 collection of wads made by The Wad Crew. Each month we release a pack of wads made by our members and contributors.

    3 downloads

       (1 review)

    Submitted

  5. The TWC Wad Collection September 95 V.2

    This is the September 1995 collection of wads made by The Wad Crew. Each month we release a pack of wads that our members and contributors have made.

    15 downloads

       (0 reviews)

    Submitted

  6. The TWC Wad Collection Oct/Nov 95

    This is the Oct/Nov 1995 collection of wads made by The Wad Crew. Each month we release a pack of wads that our members and contributors have made.

    3 downloads

       (1 review)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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