level_edit
Level editors assist you in the construction of an entirely
new level after you've gotten tired of playing the original
ones. It is suggested you try them all out and use the
one that you find most comfortable to use. Check the
filedate to see if your editor is up to date and supports
doom2, heretic or hexen.
Also try docs/editing for further support.
If in doubt please send mail to idgmaint AT gamers.org with
'DOOM-FTP' in the subject line. However, we cannot help you
with editing related problems.
37 files
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Heretic extras for DoomEd
By Guest
This is a replacement for the file things.def for DoomEd version 3,0 alpha 8, and probably DoomEd version 2,60 beta 4 too, but I don't use that so I don't really know.
Why would you want a replacement of things.def? Because this replacement lets you use the sprites from Heretic with DoomEd, presuming you have bought and paid for it that is (it works with the beta and shareware versions as well). To use it just copy it into your DoomEd directory and be sure to change DOOM.WAD to HERETIC(1).WAD so that you can use all the new textures for Heretic.
There are probably a lot of things which I have missed, so be sure to mail me if you find out what any of the other numbers are. Since I have found no bodys or pools of blood there really have to be more things!1 download
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heu - heretic editor utilities
By Guest
a simple deu 5.21 port to heretic, using the specs provided by id. you must have the registered version of heretic to be able to save changes. please read the original deu docs for more info on how to use this editor. this is _not_ an official release by the deu team, they will _not_ support this product. it is provided _as_is_ expect an official release of a heretic compatible deu later. for more info on the original authors of deu, start the program or hit f1 while editing a level.1 download
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HFDE/h : Hack of A Famous Doom Editor - HERETIC edition
By Guest
HFDE/h is a full featured PWAD editor for id Software's HERETIC based on DEU 5.1-5.2 by Ralphael Quinet and Brendon J. Wyber. Basicly I took DEU 5.2, and hacked it; giving it a brand new interface, some new features, and of course support of heretic.
Since DEU is the most powerfull editor available, I picked it to work with. Originally HFDE (the DOOM registered version) was designed for my own use, hence the interface is how I like it.3 downloads
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DEUII v6.66
By Guest
A more complete DEU for Doom 2 Allows use of all Textures, Linedef Types, & Things. Much more complete than Adler's DEU2. Many features to come! Allows you to run your wads without exiting deu.12 downloads
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ADE II for Doom II
By Guest
100% legal and official version of DEU for Doom II - features total Doom II support (new linedefs, textures, flats, sectors etc.), Doom I-to-Doom II PWAD conversion (converts textures too!), and neat new enhancements to DEU 5.21, such as textual level display.
Very cool. It's legal because I've got a DUL from ID, and Raphael has agreed with me that I can release it.1 download
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DoomEd 4.2
By Guest
Very solid editor, works with Doom 1 or Doom 2. Allows you to view Heretic maps, but the Heretic lists aren't in here yet. Look for it soon.13 downloads
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DoomEdit/PM - OS/2 PM DOOM MAP Editor
By Guest
Multi-threaded OS/2 PM Doom Map Editor, 32-bit C, supports DOOM and DOOM2, configurable drag-and-drop PM interface, tunable background threaded node builder (builds id maps 100%), complete thing/linedef/sidedef/sector checking, PWAD merging, conversion, and more. A MUST for DOOM and/or OS/2 players.16 downloads
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DoomED Deluxe v. 2.20
By Guest
Welcome to the EASIEST to use editor for Doom and Doom II. This editor has been created with ease of use and simplicity of action in mind. You don't have to deal with arcane commands and numbers or difficult to use tools.3 downloads
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ULTED
By Guest
An OS/2 based WAD editor (BETA)
ULTED v1.00b is the beta release and so MUST BE USED WITH SOME CAUTION; use a backup copy of the main doom.wad file, save your level often and use several different names when saving.1 download
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Wads_Up - A Doom Level Editor
By Guest
Why Wads_Up?
Simple to use. You shouldn't need to know all the intricacies of the WAD file to use it.
Very quick at building up the basic structure of your level. You want to build a 12 walled room? Just type in 12, click on the map in two places and you have a 12 walled room. Move the corners of the room to desired position with the mouse. Want a corridor off this room? Create a 4 walled room. Merge one of the walls with one of the walls of the original room. Move the rest of the corridor to the desired position. It's done. Everything is defaulted and you can run it from there. No fiddling with sidedefs, sectors, linedefs, vertexes. It should all be done by the program. Change heights, textures, light levels, etc.
Runs under Windows. Allows you to multi-task with DOOM itself, editing and playing levels without all the tedious booting up of DOOM. On v1.2 this only works if you don't a) Add/Delete Objects or monsters, and b) change the structure of the rooms. In v1.3 of DOOM, ID are catering for this functionality so you should be able to do this fully.
Doesn't touch your DOOM.WAD file. (Unless you tell it to!)
Can reference Multi-Wads for GFX, levels, etc.5 downloads
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M.D.E. - "My DOOM Editor"
By Guest
DOS Based DOOM Editor. Not just the usual object placement/changing, but modify light levels, floor/ceiling heights and set up special areas - acid damage, blinking lights,etc..)!! Even set up crushing ceilings, moving platforms, and teleports!2 downloads
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Submitted