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  1. WinDEU 5.9 beta 1 32-bits version

    79 downloads

       (15 reviews)

    Submitted

  2. WinDEU 5.9 beta 1 16-bits version

    17 downloads

       (2 reviews)

    Submitted

  3. DEU 5.3 Release 1.1d for OS/2

    Supports DOOM, DOOM II, Ultimate DOOM, Heretic and now Hexen.

    WHATS NEW for DEU PM 5.3 Release 1.1d Dec 8, 1995

    - Hexen wads now supported. DEU only saves the current BEHAVIOR (Script) of the current Map.
    - Improved Scrollbars.
    - Changed F5 Preferences. You can now Load and Save default editor values (wall textures, step textures, sector height). 2 Preference files are included: DOOM.PRE and HEXEN.PRE.
    - Added texture size and # of patches status in Edit Linedef dialog.
    - Fixed bugs from v1.1c

    9 downloads

       (0 reviews)

    Submitted

  4. WinDEU 5.24 32 bits version

    63 downloads

       (7 reviews)

    Submitted

  5. WinDEU 5.24 16 bits version

    11 downloads

       (0 reviews)

    Submitted

  6. DEU 5.3 beta 9

    This archive (deu53b9.zip) contains the source code and a sample executable for DEU 5.3 beta 9. If you have a copy of a previous beta version, please delete it and use this one instead. Likewise, when the next beta (or the final version) is released, please delete this file and use the newer version.

    12 downloads

       (2 reviews)

    Submitted

  7. WinDEU 5.24 source code

    15 downloads

       (3 reviews)

    Submitted

  8. DEU for Idiots

    DEU4IDIT.ZIP is a tutorial which explains how to use the Doom editor, DEU. DEU for Idiots is the full tutorial name.

    8 downloads

       (1 review)

    Submitted

  9. deu521gcc.zip

    This is the DJGPP/GO32 version of DEU 5.21. 'deu521gcc.zip' includes binaries, drivers and source, but *NOT* docs, examples and such. These could be found in the file 'deu521.zip' which is the 'original' distribution.

    This version uses a 32-bit DOS-extender (go32) and is therefore able to use ALL of your available memory, and not just the tiny little 640K's. It is also faster (builds E2M7 in less than one minute on my 486DX-33).

    9 downloads

       (1 review)

    Submitted

  10. DEU 5.21 CORRECTIVE RELEASE

    DEU 5.21 differs from DEU 5.2 in only three ways:

    * Floating point emulation is enabled for non-coprocessor PC's. We apologize for this oversight in the release of DEU 5.2. The team member responsible has been severely punished (forced to watch a week of A TEAM reruns).

    * A better routine for aligning X textures has been added.

    * Minor cosmetic changes in the usage message and command line prompt.

    27 downloads

       (14 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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