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352 files

  1. Blood of the Damned

    53 downloads

       (6 reviews)

    Submitted

  2. Base3

    58 downloads

       (6 reviews)

    Submitted

  3. Cold Steel

    Episode 2 map in the E2M4 motif. Approximate architecture construction ratio between authors is about 70% Mr. Chris, 29% Mr. Freeze and 1% Hellbent.

    58 downloads

       (10 reviews)

    Submitted

  4. Simple as Cheese

    A very simple E2M1 map, altho may have some homagy areas in it.

    49 downloads

       (7 reviews)

    Submitted

  5. BOBKDv2.WAD for DOOM V1.2 (REGISTERED)

    EPISODE 1 Missions 1 thru 9, setup to play deathmatch with alot of ways back to the same point. Enough creatures to Enjoy! get in practice to be the DOOMMASTER. This corrects deathmatch start on E1M6 and something on E1M4.

    43 downloads

       (3 reviews)

    Submitted

  6. Bubba.zip

    Only one way to find out, must play.

    43 downloads

       (6 reviews)

    Submitted

  7. Base Ganymede: Episode 2

    Another 8 vanilla compatible levels set on the moon Ganymede. For your average skill level Doomer (you all hit UV anyway), but speedrunners have certainly been catered for as well!

    Note that while I haven't disabled jump or crouch in a mapinfo lump (I prefer to let the player do whatever they choose), it's possible they'll break the maps. I've tried to prevent this where possible, but some areas would require too much work for it. And remember to choose Episode 2, not 1, when playing...

    96 downloads

       (37 reviews)

    Submitted

  8. Computer Core

    Two short singleplayer maps about a demon infested computer installation.

    50 downloads

       (10 reviews)

    Submitted

  9. Beyond the veil

    A large base overrun by two enemy fractions at the same time - emergency lockdown has been initiated.

    This map was originally supposed to be the first (second, actually) level of an entire episode started in mid-2004 in order to shorten the wait for Doom3, but did not advance beyond 1.5 maps (surprise surprise!). After sitting around on my HDD for five years, I decided to put some finishing touches on and release it along with an early WIP version of the fourth map (E1M4 - not playable, only included for archival purposes). Maybe I will get around to continue working on the episode some time, but at the moment it seems unlikely.

    64 downloads

       (23 reviews)

    Submitted

  10. Crawl's Crappy WAD

    You want a story? OK, here's your story: You wake up in a room with only your pistol. BAM. Now ride the elevator!

    In all seriousness, this was my first WAD and it's largely experimental, so there's a lot of scripted stuff and elevators.

    Best advice for winning: conserve as much ammunition as you can. Take advantage of secrets and hidden equipment.

    49 downloads

       (12 reviews)

    Submitted

  11. Bastet1995

    Just your little average wad that could have been released in 1995-97.

    64 downloads

       (19 reviews)

    Submitted

  12. Base Ganymede E1

    An 8 map vanilla episode for Doom 1.

    95 downloads

       (47 reviews)

    Submitted

  13. Centrum

    Episode 2 themed techbase level, following the same difficulty curve as it's predecessor Abyssus. Centrum stands for "Center" or "Central area" in Latin.

    88 downloads

       (22 reviews)

    Submitted

  14. Avoid

    Just a wad from me :-)

    48 downloads

       (9 reviews)

    Submitted

  15. Ash Cave

    Full Episode 1 replacement.

    I won't take too much of your time. Should be an easy review.

    70 downloads

       (27 reviews)

    Submitted

  16. Alternative Speed! Demo

    48 downloads

       (10 reviews)

    Submitted

  17. CHALLENJ.WAD

    Basic Doom Scenario. I experimented with things to try to make a Star Wars level. Send me e-mail and tell me what you think of the bar.

    50 downloads

       (10 reviews)

    Submitted

  18. ASSMUNCH.WAD

    This is my first .WAD (besides a tiny one that I released some time ago with DCK.) I think you'll like it .. it's pretty original =)

    Some of the traps in the level prevent it from being playable in multi-player mode, so I'd suggest that you just try it on ULTRA VIOLENCE, mono a mono. Muahahaha. Muahahahaha. Muahahahhahaha!

    This level took me about 10 hours to complete (from conception to release) using the newest version of DCK.

    54 downloads

       (14 reviews)

    Submitted

  19. The Abandoned Base of Hellspawn

    After going through just about every hellspawn you could go through, A message through your radio tells you to return to Phobos, because some hellspawn has been breaking stuff at the Phobos base. After killing everything in sight, you come to this level. Oh, by the way, my friend's initials are in it.

    60 downloads

       (13 reviews)

    Submitted

  20. Chris K.

    Complete Chris Klie levels for Doom.

    62 downloads

       (10 reviews)

    Submitted

  21. ENTER IF YOU DARE

    This level is based on the old town part Breton town of Concarnau. The old town is on an island in the river estuary. It is a very large level and is very slow. It is difficult, as finding good weaponry is not easy, and monsters come from all angles.

    64 downloads

       (9 reviews)

    Submitted

  22. Back to Basics

    After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic.

    Also used this opportunity to get some maps that were gathering dust finished and released; a very old episode 2 project (although I have released e2m1 of that project before as e2m1er.wad), and a project for EDGE that got to 1½ levels (Rust). The maps were converted to use vanilla resources only (except for the sky).

    E2M5-E2M9 however are brand new levels for this release. The wad is tested to be vanilla compatible, though during mapping it has mainly been tested with ZDoom for convenience's sake. Also found to work with Eternity. But as it is vanilla compatible, any port should work.

    192 downloads

       (73 reviews)

    Submitted

  23. Into The Abyss

    "Into the Abyss" is my first attempt with lighting and is also an intro for a new episode I will work on. I put far more detail and work into it than I did with "Dead Zone," and retained some simplicity. I tired to create the classic doom experience, once again. Have fun.

    I will add multilayer start locations/guns, difficulty settings, and more secrets on a later date.

    54 downloads

       (7 reviews)

    Submitted

  24. Bloodfeast.wad

    40 downloads

       (2 reviews)

    Submitted

  25. PLAY.WAD

    A really nice level. Many monsters. Little Ammo.

    41 downloads

       (2 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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