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  1. dethwalk.zip

    A single room with a symmetric maze of walls that you *really* want to stay on top of since the floor is entirely covered with nukage and roaming demons. Staying on the wall will take concentration because it weaves left and right and it's NARROW! But don't forget about your buddies and the bad guys shooting at you. Be careful: A solid gunshot can knock you off the wall, too. Even while on the (low) walls the pink demons can reach you for lunch, so KEEP MOVING - you don't have the time or the ammo to kill the pink demons. Barrels are placed to keep your attention, too. If you do fall off the wall you'll have to run like mad to one of the few steps that enable you to get back on the wall. (and Good Luck, too!) In deathmatch, you and your buddies will no doubt try to make it to the tiny center island to get the BFG9000, but this is a bit difficult when everyone is trying to do it! I have beat the game under Ultra Violence without using the BFG. (A challenge to you doomers out there.) Replaces episode 2 map 1. An exit is provided for scoring your death match.

    25 downloads

       (5 reviews)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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