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  1. Bunker Storm

    This level is best for a three or four player deathmatch game. One player defends the bunker, the other players have to cooperate in attacking the bunker. All players start in the same room, but the first player into the teleport ends up inside the bunker ready to defend against the others.

    The defender has lots of health and ammo inside the bunker, but only one life (once dead, you start back outside the bunker again). The attackers have as many lifes as they need, but only limited weapons and health. To 'break' into the bunker and kill the defender you have to get past several rooms and time locked doors.

    Once the bunker is cracked and the deffender is killed, spread the word and start fragging everything in sight.

    To see how to defend and attack, watch the demo bunka.lmp, using 'F12' to spy through the defender and attackers helmets.

    Play the game with deathmatch 2 rules (Using -altdeath) no monsters and on skill level 1 or 2. If you think you're really good at storming the bunker, play on skill level 3, then two defenders can teleport inside the bunker!

    Skill level 4 (Ultraviolence) is for single player mode only. To play this you must use dehacked Vr 2.0 and the bunka.deh patch file which turns red pillars into machine gunners.

    10 downloads

       (2 reviews)

    Submitted

  2. AREA8.WAD

    Cool deathmatch level in an arena with 2 main areas in the middle and walkways going round the outsides. Best deathmatch level ever!

    4 downloads

       (0 reviews)

    Submitted

  3. Cyber Death

    9 downloads

       (2 reviews)

    Submitted

  4. abanware.wad (abandoned warehouse)

    yet another warehouse in the middle of nowhere. you and your buddies meet here for a few hours fragging to pass the time. it's a shame they always die so fast ;)

    6 downloads

       (2 reviews)

    Submitted

  5. ALTIMA.WAD

    Deathmatch. Would welcome any comments.

    5 downloads

       (1 review)

    Submitted

  6. AYRTON_2.WAD (new version - delete old ayrton)

    This is a DEATHMATCH 2.0 pwad. Please play this wad with the -altdeath rules only (Doom 1.666). Old deathmatch is no fun with this pwad - you need respawning items !

    Ayrton is the second part of my deathmatch 2.0 trilogy: 1. peace_20 2. ayrton_2 3. coming soon !

    * This new version of ayrton.wad has larger * rooms so you have more space to fight. * I included difficulty levels that change * the type of weapons available:

    1 and 2 Rocket Launcher 3 Rocket Launcher + Plasma 4 and 5 Rocket Launcher + Plasma + BFG

    (Shotgun, chaingun, chainsaw and Berserker at every level.)

    -> I recommend to play skill level 4. The BFG is not easy to use in this level - the best weapon for ayrton is the plasma gun.

    Monsters: one Trooper :) !! try to keep the Trooper alive while !! playing deathmatch

    5 downloads

       (1 review)

    Submitted

  7. Arena

    Deathmatch heaven. Basically it's a large central arena with various sub areas scattered arround the edge for good measure. There are a few monsters in there to provide a source of ammo and to create some traps *grin*. I The level _designed_ to be played with respawn, it will be lame without it.

    6 downloads

       (2 reviews)

    Submitted

  8. My Deathmatch Wad

    It's for Deathmatch.

    5 downloads

       (1 review)

    Submitted

  9. Circle 1b

    Bug fix for original Circle.wad, including SKY1.GIF in one PWAD. Walking under rightmost crushing ceiling doesn't cause the entire level to crap up.

    5 downloads

       (1 review)

    Submitted

  10. chase21a

    This is a big and somewhat simple deathmatch wad (only a few tricks

    4 downloads

       (0 reviews)

    Submitted

  11. bcomplex.zip

    This was supposed to be a small wad but somehow it got to be 180k for one level. This is a great deathmatch & multiplayer level, but it is also possible to win solo. All weapons can be found on this level + extra health etc. The Cyberdemon also exists on this level, but only comes out if you push a certain marked button.

    13 downloads

       (7 reviews)

    Submitted

  12. BATMAN.WAD

    A Deathmatch level, but fully implemented for the weak or cooperative. It has 2 ways to exit, one of them being cooperative. The other one is blocked off during multi-player games. (Just try and get by those candles!) Good stalking and good sniper points.

    If anyone wants to make a stab at some Batman "BAM!!!!!" sounds or some graphics, go right ahead. (Just let me know when you do!)

    12 downloads

       (2 reviews)

    Submitted

  13. BUTTV2.WAD

    This PWAD is for E1M1. It was designed primarily for deathmatch, which is apparent in the design.

    6 downloads

       (0 reviews)

    Submitted

  14. chase.wad

    I designed this level specifically for deathmatch. It is small enough so that won't have trouble finding your opponent, but it is complex enough to provide some variety. There are no easy suicides, and the weapons are spread around so a player can't monopolize them. I had a blast playtesting this one. There's nowhere to hide, so get ready to run!

    5 downloads

       (0 reviews)

    Submitted

  15. corr2

    corr2 is a very small deathmatch level. being smaller makes it run much smoother via modem connections. it still works very well for two player deathmatch

    5 downloads

       (1 review)

    Submitted

  16. corridor 81

    corridor 81. made for 3 or 4 player games. small so level should run quickly. probably best for 2 v.s 2 games

    6 downloads

       (2 reviews)

    Submitted

  17. arena.wad

    Somebody requested a deathmatch arena of huge proportions with a catwalk. Well this is a close as I could get. This is huge!

    Each player starts (deathmatch or cooperative) in a hall at each of the four corners. Every weapon is present and a ton of monsters. Since this was designed specifically to be a deathmatch game, there is no exit.

    10 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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